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* Implement/match LegoAnimationManager::FUN_10064b50 (#926) * Implement/match LegoAnimationManager::FUN_10063d10 (#927) * Implement/match LegoAnimationManager::FUN_10064380 (#928) * Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert * Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929) * Implement/match FUN_1003ef00 and related (#931) * Implement/match LegoAnimationManager::FUN_10064120 (#932) * Implement/match LegoAnimationManager::FUN_10064120 * Fix naming * Fix parentheses * Implement LegoAnimationManager::FUN_10064010 (#933) * Implement/match ViewManager::FUN_100a6150 (#934) * Implement/match PlayCamAnim and CameraTriggerFire (#935) * Implement/match PlayCamAnim and CameraTriggerFire * Fix type * Name var * Implement/match LegoAnimationManager::FUN_10063fb0 (#936) * basic name improvements (#930) * basic name improvements * clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement/match LegoPathBoundary::Intersect (#937) * Implement LegoPathActor::VTable0x68 (#938) * Implement LegoPathActor::VTable0x68 * Fix naming * Implement/match LegoPathBoundary::FUN_100575b0 (#939) * Implement LegoUnknown::FUN_1009a1e0 (#940) * Implement/match LegoPathController::FUN_1004a240 (#941) * Implement LegoPathActor::VTable0x9c (#942) * Implement LegoPathActor::VTable0x9c * Add annotation * Implement/match LegoPathActor::SwitchBoundary (#943) * Implement/match LegoPathActor::SwitchBoundary * Rename var * Implement/match LegoPathStruct (#944) * Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename * Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945) * Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants --------- Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
#ifndef LEGOCARRACEACTOR_H
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#define LEGOCARRACEACTOR_H
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#include "legoraceactor.h"
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/*
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VTABLE: LEGO1 0x100da0c0 LegoRaceActor
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VTABLE: LEGO1 0x100da0c8 LegoAnimActor
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VTABLE: LEGO1 0x100da0d8 LegoPathActor
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VTABLE: LEGO1 0x100da1a8 LegoCarRaceActor
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*/
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// SIZE 0x1a0
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class LegoCarRaceActor : public virtual LegoRaceActor {
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public:
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LegoCarRaceActor();
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// FUNCTION: LEGO1 0x10081650
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0568
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return "LegoCarRaceActor";
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}
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// FUNCTION: LEGO1 0x10081670
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
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}
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MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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virtual void FUN_10080590();
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// FUNCTION: LEGO1 0x10012bb0
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virtual void FUN_10012bb0(float p_unk0x14) { m_unk0x14 = p_unk0x14; }
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// FUNCTION: LEGO1 0x10012bc0
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virtual float FUN_10012bc0() { return m_unk0x14; }
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// FUNCTION: LEGO1 0x10012bd0
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virtual void FUN_10012bd0(float p_unk0x10) { m_unk0x10 = p_unk0x10; }
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// FUNCTION: LEGO1 0x10012be0
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virtual float FUN_10012be0() { return m_unk0x10; }
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// FUNCTION: LEGO1 0x10012bf0
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virtual void FUN_10012bf0(float p_unk0x18) { m_unk0x18 = p_unk0x18; }
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// FUNCTION: LEGO1 0x10012c00
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virtual float FUN_10012c00() { return m_unk0x18; }
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virtual void VTable0x1c(); // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10081610
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// LegoCarRaceActor::`scalar deleting destructor'
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protected:
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float m_unk0x08; // 0x08
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MxU8 m_unk0x0c; // 0x0c
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float m_unk0x10; // 0x10
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float m_unk0x14; // 0x14
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float m_unk0x18; // 0x18
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undefined4 m_unk0x1c; // 0x1c
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};
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#endif // LEGOCARRACEACTOR_H
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