isle-portable/LEGO1/lego/legoomni/include/mxbackgroundaudiomanager.h
Anonymous Maarten bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00

81 lines
2.1 KiB
C++

#ifndef MXBACKGROUNDAUDIOMANAGER_H
#define MXBACKGROUNDAUDIOMANAGER_H
#include "lego1_export.h"
#include "mxcore.h"
#include "mxdsaction.h"
#include "mxpresenter.h"
#include "mxtypes.h"
class MxAudioPresenter;
// VTABLE: LEGO1 0x100d9fe8
// VTABLE: BETA10 0x101bf508
// SIZE 0x150
class MxBackgroundAudioManager : public MxCore {
public:
MxBackgroundAudioManager();
~MxBackgroundAudioManager() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1007eb70
// FUNCTION: BETA10 0x100e9af0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f7ac4
return "MxBackgroundAudioManager";
}
// FUNCTION: LEGO1 0x1007eb80
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxBackgroundAudioManager::ClassName()) || MxCore::IsA(p_name);
}
MxBool GetEnabled() { return m_enabled; }
void StartAction(MxParam& p_param);
void StopAction(MxParam& p_param);
MxResult PlayMusic(MxDSAction& p_action, undefined4 p_speed, MxPresenter::TickleState p_tickleState);
void FUN_1007ee70();
void FUN_1007ef40();
void FadeInOrFadeOut();
LEGO1_EXPORT void Enable(MxBool p_enable);
virtual MxResult Create(MxAtomId& p_script, MxU32 p_frequencyMS);
void Init();
void Stop();
void LowerVolume();
void RaiseVolume();
undefined4 FUN_1007f610(MxPresenter* p_unk0x138, MxS32 p_speed, MxPresenter::TickleState p_tickleState);
// SYNTHETIC: LEGO1 0x1007ec00
// MxBackgroundAudioManager::`scalar deleting destructor'
private:
MxResult OpenMusic(MxAtomId& p_script);
void DestroyMusic();
MxBool m_enabled; // 0x08
MxDSAction m_action1; // 0x0c
MxAudioPresenter* m_unk0xa0; // 0xa0
MxDSAction m_action2; // 0xa4
MxAudioPresenter* m_unk0x138; // 0x138
// name is inferred from context
MxPresenter::TickleState m_tickleState; // 0x13c
// name inferred from parameter p_speed
MxS32 m_speed; // 0x140
MxS32 m_targetVolume; // 0x144
MxS16 m_unk0x148; // 0x148
MxAtomId m_script; // 0x14c
};
#endif // MXBACKGROUNDAUDIOMANAGER_H