mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
#pragma once
|
|
|
|
#include "d3drmrenderer.h"
|
|
#include "d3drmtexture_impl.h"
|
|
#include "ddraw_impl.h"
|
|
|
|
#include <GL/glew.h>
|
|
#include <SDL3/SDL.h>
|
|
#include <vector>
|
|
|
|
DEFINE_GUID(OPENGL15_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03);
|
|
|
|
struct GLTextureCacheEntry {
|
|
IDirect3DRMTexture* texture;
|
|
Uint32 version;
|
|
GLuint glTextureId;
|
|
};
|
|
|
|
class OpenGL15Renderer : public Direct3DRMRenderer {
|
|
public:
|
|
static Direct3DRMRenderer* Create(DWORD width, DWORD height);
|
|
OpenGL15Renderer(int width, int height, SDL_GLContext context, GLuint fbo, GLuint msaaFBO);
|
|
~OpenGL15Renderer() override;
|
|
void PushLights(const SceneLight* lightsArray, size_t count) override;
|
|
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
|
|
Uint32 GetTextureId(IDirect3DRMTexture* texture) override;
|
|
DWORD GetWidth() override;
|
|
DWORD GetHeight() override;
|
|
void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override;
|
|
const char* GetName() override;
|
|
HRESULT BeginFrame(const D3DRMMATRIX4D& viewMatrix) override;
|
|
void SubmitDraw(
|
|
const D3DRMVERTEX* vertices,
|
|
const size_t count,
|
|
const D3DRMMATRIX4D& worldMatrix,
|
|
const Matrix3x3& normalMatrix,
|
|
const Appearance& appearance
|
|
) override;
|
|
HRESULT FinalizeFrame() override;
|
|
|
|
private:
|
|
void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture);
|
|
std::vector<GLTextureCacheEntry> m_textures;
|
|
D3DRMMATRIX4D m_viewMatrix;
|
|
D3DRMMATRIX4D m_projection;
|
|
SDL_Surface* m_renderedImage;
|
|
int m_width, m_height;
|
|
std::vector<SceneLight> m_lights;
|
|
SDL_GLContext m_context;
|
|
GLuint m_fbo = 0;
|
|
GLuint m_msaaFBO = 0;
|
|
};
|
|
|
|
inline static void OpenGL15Renderer_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
|
|
{
|
|
Direct3DRMRenderer* device = OpenGL15Renderer::Create(640, 480);
|
|
if (device) {
|
|
EnumDevice(cb, ctx, device, OPENGL15_GUID);
|
|
delete device;
|
|
}
|
|
}
|