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20 lines
711 B
C++
20 lines
711 B
C++
#include "config.h"
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#include <SDL3/SDL_log.h>
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#include <iniparser.h>
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void N3DS_SetupDefaultConfigOverrides(dictionary* p_dictionary)
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{
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SDL_Log("Overriding default config for 3DS");
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// We are currently not bundling the assets into romfs.
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// User must place assets in sdmc:/3ds/isle where
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// sdmc:/3ds/isle/LEGO/SCRIPTS/CREDITS.si exists, for example.
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iniparser_set(p_dictionary, "isle:diskpath", "sdmc:/3ds/isle/LEGO/disk");
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iniparser_set(p_dictionary, "isle:cdpath", "sdmc:/3ds/isle");
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// TODO: Save path: can we use libctru FS save data functions? Would be neat, especially for CIA install
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// Extra / at the end causes some issues
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iniparser_set(p_dictionary, "isle:savepath", "sdmc:/3ds/isle");
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}
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