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* beta match LegoLOD, part 1 * Fix name collision for Ghidra * More LegoLOD matches * LegoMesh and LegoColor matches * Various matches * 73 % beta match on LegoLOD::Read * Fix LEGO1 regressions, improve match * 70.93 % on LEGO1 * 72.85 %, stack too small now * Cleanup * Cleanup --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
37 lines
1.2 KiB
C
37 lines
1.2 KiB
C
#ifndef DECOMP_H
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#define DECOMP_H
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#ifndef NDEBUG
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// Disable size assertions for debug builds because the sizes differ between debug and release builds.
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// The release LEGO1.DLL is what we ultimately want to decompile, so this is what we assert against.
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#undef ENABLE_DECOMP_ASSERTS
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#endif
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#if defined(ENABLE_DECOMP_ASSERTS)
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#define DECOMP_STATIC_ASSERT(V) \
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namespace \
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{ \
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typedef int foo[(V) ? 1 : -1]; \
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}
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#define DECOMP_SIZE_ASSERT(T, S) DECOMP_STATIC_ASSERT(sizeof(T) == S)
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#else
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#define DECOMP_STATIC_ASSERT(V)
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#define DECOMP_SIZE_ASSERT(T, S)
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#endif
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#ifndef sizeOfArray
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#define sizeOfArray(arr) (sizeof(arr) / sizeof(arr[0]))
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#endif
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#ifdef BETA10
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#define assertIfBeta10(A) assert(A)
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#else
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#define assertIfBeta10(A)
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#endif
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typedef unsigned char undefined;
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typedef unsigned short undefined2;
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typedef unsigned int undefined4;
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#endif // DECOMP_H
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