isle-portable/LEGO1/omni/src/common/mxdebug.cpp
Anonymous Maarten bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00

29 lines
578 B
C++

#include "mxdebug.h"
#ifdef _DEBUG
// Debug-only wrapper for OutputDebugString to support variadic arguments.
// Identical functions at BETA10 0x100ec9fe and 0x101741b5 are more limited in scope.
// This is the most widely used version.
#include <SDL3/SDL_log.h>
#include <stdio.h>
// FUNCTION: BETA10 0x10124cb9
int DebugHeapState()
{
return 0;
}
// FUNCTION: BETA10 0x10124cdd
void _MxTrace(const char* format, ...)
{
va_list args;
va_start(args, format);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_TRACE, format, args);
va_end(args);
}
#endif