isle-portable/LEGO1/lego/legoomni/include/legoextraactor.h
Christian Semmler d62054db2e
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)

* Implement/match LegoAnimationManager::FUN_10063d10 (#927)

* Implement/match LegoAnimationManager::FUN_10064380 (#928)

* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert

* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)

* Implement/match FUN_1003ef00 and related (#931)

* Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses

* Implement LegoAnimationManager::FUN_10064010 (#933)

* Implement/match ViewManager::FUN_100a6150 (#934)

* Implement/match PlayCamAnim and CameraTriggerFire (#935)

* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var

* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)

* basic name improvements (#930)

* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement/match LegoPathBoundary::Intersect (#937)

* Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming

* Implement/match LegoPathBoundary::FUN_100575b0 (#939)

* Implement LegoUnknown::FUN_1009a1e0 (#940)

* Implement/match LegoPathController::FUN_1004a240 (#941)

* Implement LegoPathActor::VTable0x9c (#942)

* Implement LegoPathActor::VTable0x9c

* Add annotation

* Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var

* Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename

* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)

* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants

---------

Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
2024-05-23 18:09:49 +02:00

92 lines
2.8 KiB
C++

#ifndef LEGOEXTRAACTOR_H
#define LEGOEXTRAACTOR_H
#include "legoanimactor.h"
// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
// VTABLE: LEGO1 0x100d6c10 LegoPathActor
// VTABLE: LEGO1 0x100d6cdc LegoExtraActor
// SIZE 0x1dc
class LegoExtraActor : public virtual LegoAnimActor {
public:
enum Axis {
e_posz,
e_negz,
e_posx,
e_negx
};
LegoExtraActor();
~LegoExtraActor() override;
// FUNCTION: LEGO1 0x1002b7b0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f3204
return "LegoExtraActor";
}
// FUNCTION: LEGO1 0x1002b7d0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name);
}
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
MxResult VTable0x9c() override; // vtable+0x9c
void VTable0xa4(MxBool& p_und1, MxS32& p_und2) override; // vtable+0xa4
void VTable0xc4() override; // vtable+0xc4
virtual MxResult FUN_1002aae0();
void Restart();
inline void FUN_1002ad8a();
inline void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
// SYNTHETIC: LEGO1 0x1002b760
// LegoExtraActor::`scalar deleting destructor'
private:
MxFloat m_scheduledTime; // 0x08
undefined m_unk0x0c; // 0x0c
MxU8 m_axis; // 0x0d
undefined m_unk0x0e; // 0x0e
MxFloat m_prevWorldSpeed; // 0x10
MxU8 m_whichAnim; // 0x14
MxU8 m_unk0x15; // 0x15
MxMatrix m_unk0x18; // 0x18
LegoAnimActorStruct* m_assAnim; // 0x60
LegoAnimActorStruct* m_disAnim; // 0x64
};
// GLOBAL: LEGO1 0x100d6be8
// LegoExtraActor::`vbtable'{for `LegoAnimActor'}
// GLOBAL: LEGO1 0x100d6bf0
// LegoExtraActor::`vbtable'{for `LegoExtraActor'}
// TEMPLATE: LEGO1 0x1002b200
// vector<unsigned char *,allocator<unsigned char *> >::vector<unsigned char *,allocator<unsigned char *> >
// TEMPLATE: LEGO1 0x1002b270
// vector<unsigned char *,allocator<unsigned char *> >::size
// TEMPLATE: LEGO1 0x1002b720
// uninitialized_copy
#endif // LEGOEXTRAACTOR_H