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* SiLoader draft * Fixes * Fixes * Fix asset build on Windows * Remove whitespace * Package assets in CI * Disable clang-tidy * Fix NCC * Try this * Disable extensions on Xbox for now * Update bitmap * Update 3rdparty/CMakeLists.txt Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Add DEPFILE for asset command * Use assets.d instead of .d --------- Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#include "mxdsaction.h"
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#include <file.h>
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#include <filesystem>
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#include <fstream>
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#include <interleaf.h>
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#include <object.h>
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si::Interleaf::Version version = si::Interleaf::Version2_2;
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uint32_t bufferSize = 65536;
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uint32_t bufferCount = 8;
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std::string out;
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std::ofstream depfile;
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si::MemoryBuffer mxHd;
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void CreateWidescreen()
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{
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si::Interleaf si;
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std::string file = out + "/widescreen.si";
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mxHd.seek(0, si::MemoryBuffer::SeekStart);
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si.Read(&mxHd);
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si::Object GaraDoor_Wide;
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const char extra[] =
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"World:current, StartWith:\\Lego\\Scripts\\Isle\\Isle;1160, RemoveWith:\\Lego\\Scripts\\Isle\\Isle;1161";
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GaraDoor_Wide.type_ = si::MxOb::Bitmap;
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GaraDoor_Wide.flags_ = MxDSAction::c_enabled | MxDSAction::c_bit4;
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GaraDoor_Wide.duration_ = -1;
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GaraDoor_Wide.loops_ = 1;
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GaraDoor_Wide.extra_ = si::bytearray(extra, sizeof(extra));
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GaraDoor_Wide.presenter_ = "MxStillPresenter";
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GaraDoor_Wide.name_ = "GaraDoor_Wide";
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GaraDoor_Wide.filetype_ = si::MxOb::STL;
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GaraDoor_Wide.location_.x = -240.0;
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GaraDoor_Wide.location_.z = -1.0;
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GaraDoor_Wide.up_.y = 1.0;
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GaraDoor_Wide.ReplaceWithFile("widescreen/garadoor.bmp");
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si.AppendChild(&GaraDoor_Wide);
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depfile << file << ": " << (std::filesystem::current_path() / "widescreen/garadoor.bmp").string() << std::endl;
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si.Write(file.c_str());
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}
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int main(int argc, char* argv[])
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{
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out = argv[1];
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depfile = std::ofstream(argv[2]);
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mxHd.WriteU32(si::RIFF::MxHd);
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mxHd.WriteU32(3 * sizeof(uint32_t));
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mxHd.WriteU32(version);
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mxHd.WriteU32(bufferSize);
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mxHd.WriteU32(bufferCount);
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CreateWidescreen();
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return 0;
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}
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