isle-portable/extensions/include/extensions/thirdpersoncamera/inputhandler.h
foxtacles 7e4a86fb39
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Add third person camera extension (#786)
Introduces a third person camera system with orbit camera, input handling
(mouse/keyboard/touch/gamepad), display actor cloning, and camera-relative
movement. Includes shared character utilities (animator, cloner, customizer)
and an IExtraAnimHandler interface for optional animation extensions.
Also includes generic base game fixes and extension system improvements.
2026-03-31 01:00:07 +02:00

62 lines
1.5 KiB
C++

#pragma once
#include <SDL3/SDL_events.h>
namespace Extensions
{
namespace ThirdPersonCamera
{
class OrbitCamera;
class InputHandler {
public:
InputHandler();
void HandleSDLEvent(SDL_Event* p_event, OrbitCamera& p_orbit, bool p_active);
bool TryClaimFinger(const SDL_TouchFingerEvent& p_event);
bool TryReleaseFinger(SDL_FingerID p_id);
bool IsFingerTracked(SDL_FingerID p_id) const;
int GetTouchCount() const { return m_touch.count; }
SDL_FingerID GetFingerID(int p_idx) const { return m_touch.id[p_idx]; }
bool IsLeftButtonHeld() const { return m_leftButtonHeld; }
bool IsLmbHeldForMovement() const;
bool ConsumeAutoDisable();
bool ConsumeAutoEnable();
void ResetTouchState() { m_touch = {}; }
void SuppressGestures();
static constexpr float CAMERA_ZONE_X = 0.5f;
static constexpr float PINCH_TRANSITION_THRESHOLD = 0.03f;
static constexpr Uint64 LMB_HOLD_THRESHOLD_MS = 300;
static constexpr float MOUSE_SENSITIVITY = 0.005f;
static constexpr float MOUSE_WHEEL_ZOOM_STEP = 0.5f;
static constexpr float TOUCH_YAW_PITCH_SCALE = 2.0f;
static constexpr float PINCH_ZOOM_SCALE = 6.0f;
private:
struct TouchState {
SDL_FingerID id[2];
float x[2], y[2];
bool synced[2];
int count;
float initialPinchDist;
float gesturePinchDist;
} m_touch;
bool m_wantsAutoDisable;
bool m_wantsAutoEnable;
bool m_rightButtonHeld;
bool m_leftButtonHeld;
Uint64 m_leftButtonDownTime;
float m_savedMouseX;
float m_savedMouseY;
};
} // namespace ThirdPersonCamera
} // namespace Extensions