isle-portable/LEGO1/lego/legoomni/include/legoracespecial.h
2026-03-14 16:48:49 -07:00

182 lines
5.2 KiB
C++

#ifndef LEGOCARRACEACTOR_H
#define LEGOCARRACEACTOR_H
#include "legoraceactor.h"
extern const char* g_raceState;
extern const char* g_fuel;
extern const char* g_racing;
// VTABLE: LEGO1 0x100da0c0 LegoRaceActor
// VTABLE: LEGO1 0x100da0c8 LegoAnimActor
// VTABLE: LEGO1 0x100da0d8 LegoPathActor
// VTABLE: LEGO1 0x100da1a8 LegoCarRaceActor
// VTABLE: BETA10 0x101bea74 LegoRaceActor
// VTABLE: BETA10 0x101bea78 LegoAnimActor
// VTABLE: BETA10 0x101bea90 LegoPathActor
// VTABLE: BETA10 0x101beb80 LegoCarRaceActor
// SIZE 0x1a0
class LegoCarRaceActor : public virtual LegoRaceActor {
public:
LegoCarRaceActor();
// FUNCTION: LEGO1 0x10081660
// FUNCTION: BETA10 0x100aab10
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0568
return "LegoCarRaceActor";
}
// FUNCTION: LEGO1 0x10081680
// FUNCTION: BETA10 0x100aa9e0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
}
MxU32 CheckPresenterAndActorIntersections(
LegoPathBoundary* p_boundary,
Vector3& p_rayOrigin,
Vector3& p_rayDirection,
float p_rayLength,
float p_radius,
Vector3& p_intersectionPoint
) override; // vtable+0x6c
void Animate(float p_time) override; // vtable+0x70
void SwitchBoundary(
LegoPathBoundary*& p_boundary,
LegoOrientedEdge*& p_edge,
float& p_unk0xe4
) override; // vtable+0x98
MxResult CalculateSpline() override; // vtable+0x9c
// LegoCarRaceActor vtable
virtual void UpdateWorldSpeed(float p_time); // vtable+0x00
// FUNCTION: LEGO1 0x10012bb0
virtual void SetAcceleration(float p_acceleration) { m_acceleration = p_acceleration; } // vtable+0x04
// FUNCTION: LEGO1 0x10012bc0
virtual float GetAcceleration() { return m_acceleration; } // vtable+0x08
// FUNCTION: LEGO1 0x10012bd0
virtual void SetCurveSpeedFactor(float p_curveSpeedFactor)
{
m_curveSpeedFactor = p_curveSpeedFactor;
} // vtable+0x0c
// FUNCTION: LEGO1 0x10012be0
virtual float GetCurveSpeedFactor() { return m_curveSpeedFactor; } // vtable+0x10
// FUNCTION: LEGO1 0x10012bf0
virtual void SetRubberBandFactor(float p_rubberBandFactor)
{
m_rubberBandFactor = p_rubberBandFactor;
} // vtable+0x14
// FUNCTION: LEGO1 0x10012c00
virtual float GetRubberBandFactor() { return m_rubberBandFactor; } // vtable+0x18
virtual MxS32 HandleJump(LegoPathBoundary* p_boundary, LegoEdge* p_edge); // vtable+0x1c
// SYNTHETIC: LEGO1 0x10012c30
// LegoCarRaceActor::`vbase destructor'
// SYNTHETIC: LEGO1 0x10081620
// LegoCarRaceActor::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x10012d80
// LegoCarRaceActor::~LegoCarRaceActor
protected:
MxFloat m_unk0x08; // 0x08
MxU8 m_animState; // 0x0c
// A multiplier for the maximum speed when going around a curve
MxFloat m_curveSpeedFactor; // 0x10
// Could be the acceleration
MxFloat m_acceleration; // 0x14
MxFloat m_rubberBandFactor; // 0x18
// Could be the current timestamp for time-based movement
MxFloat m_lastAcceleration; // 0x1c
static MxFloat g_maxSpeed;
};
// VTABLE: LEGO1 0x100da208 LegoCarRaceActor
// VTABLE: LEGO1 0x100da228 LegoRaceActor
// VTABLE: LEGO1 0x100da230 LegoAnimActor
// VTABLE: LEGO1 0x100da240 LegoPathActor
// VTABLE: BETA10 0x101bd348 LegoCarRaceActor
// VTABLE: BETA10 0x101bd370 LegoRaceActor
// VTABLE: BETA10 0x101bd378 LegoAnimActor
// VTABLE: BETA10 0x101bd390 LegoPathActor
// SIZE 0x1a8
class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
public:
LegoJetskiRaceActor();
// FUNCTION: LEGO1 0x10081d90
// FUNCTION: BETA10 0x100aa920
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0554
return "LegoJetskiRaceActor";
}
// FUNCTION: LEGO1 0x10081db0
// FUNCTION: BETA10 0x100aa960
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
}
MxU32 CheckPresenterAndActorIntersections(
LegoPathBoundary* p_boundary,
Vector3& p_rayOrigin,
Vector3& p_rayDirection,
float p_rayLength,
float p_radius,
Vector3& p_intersectionPoint
) override; // vtable+0x6c
void Animate(float p_time) override; // vtable+0x70
MxS32 HandleJump(LegoPathBoundary* p_boundary, LegoEdge* p_edge) override; // vtable+0x1c
// SYNTHETIC: LEGO1 0x10013a80
// LegoJetskiRaceActor::`vbase destructor'
// SYNTHETIC: LEGO1 0x10081d50
// LegoJetskiRaceActor::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x10013ba0
// LegoJetskiRaceActor::~LegoJetskiRaceActor
};
// GLOBAL: LEGO1 0x100da0b0
// LegoCarRaceActor::`vbtable'
// GLOBAL: LEGO1 0x100da0a8
// LegoCarRaceActor::`vbtable'{for `LegoAnimActor'}
// GLOBAL: LEGO1 0x100da098
// LegoCarRaceActor::`vbtable'{for `LegoRaceActor'}
// GLOBAL: LEGO1 0x100da1f0
// LegoJetskiRaceActor::`vbtable'{for `LegoJetskiRaceActor'}
// GLOBAL: LEGO1 0x100da1e8
// LegoJetskiRaceActor::`vbtable'{for `LegoAnimActor'}
// GLOBAL: LEGO1 0x100da1d8
// LegoJetskiRaceActor::`vbtable'{for `LegoRaceActor'}
// GLOBAL: LEGO1 0x100da1c8
// LegoJetskiRaceActor::`vbtable'{for `LegoCarRaceActor'}
#endif // LEGOCARRACEACTOR_H