isle-portable/LEGO1/lego/legoomni/include/islepathactor.h
foxtacles 7e4a86fb39
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Add third person camera extension (#786)
Introduces a third person camera system with orbit camera, input handling
(mouse/keyboard/touch/gamepad), display actor cloning, and camera-relative
movement. Includes shared character utilities (animator, cloner, customizer)
and an IExtraAnimHandler interface for optional animation extensions.
Also includes generic base game fixes and extension system improvements.
2026-03-31 01:00:07 +02:00

151 lines
4.1 KiB
C++

#ifndef ISLEPATHACTOR_H
#define ISLEPATHACTOR_H
#include "extensions/fwd.h"
#include "legogamestate.h"
#include "legopathactor.h"
#include "mxtypes.h"
#include "roi/legoroi.h"
class LegoControlManagerNotificationParam;
class LegoEndAnimNotificationParam;
class LegoWorld;
class LegoPathStructNotificationParam;
// VTABLE: LEGO1 0x100d4398
// VTABLE: BETA10 0x101b9090
// SIZE 0x160
class IslePathActor : public LegoPathActor {
public:
enum {
c_LOCATIONS_NUM = 29
};
enum {
c_spawnBit1 = 0x01,
c_playMusic = 0x02,
c_spawnBit3 = 0x04
};
// SIZE 0x38
struct SpawnLocation {
// FUNCTION: LEGO1 0x1001a6f0
SpawnLocation() {}
// FUNCTION: LEGO1 0x1001b1b0
SpawnLocation(
LegoGameState::Area p_area,
MxAtomId* p_script,
MxS32 p_entityId,
const char* p_name,
MxS16 p_src,
float p_srcScale,
MxS16 p_dest,
float p_destScale,
MxU32 p_location,
JukeboxScript::Script p_music
)
{
m_area = p_area;
m_script = p_script;
m_entityId = p_entityId;
strcpy(m_name, p_name);
m_src = p_src;
m_srcScale = p_srcScale;
m_dest = p_dest;
m_destScale = p_destScale;
m_location = p_location;
m_music = p_music;
}
// FUNCTION: LEGO1 0x1001b230
SpawnLocation& operator=(const SpawnLocation& p_location)
{
m_area = p_location.m_area;
m_script = p_location.m_script;
m_entityId = p_location.m_entityId;
strcpy(m_name, p_location.m_name);
m_src = p_location.m_src;
m_srcScale = p_location.m_srcScale;
m_dest = p_location.m_dest;
m_destScale = p_location.m_destScale;
m_location = p_location.m_location;
m_music = p_location.m_music;
return *this;
}
LegoGameState::Area m_area; // 0x00
MxAtomId* m_script; // 0x04
MxS32 m_entityId; // 0x08
char m_name[20]; // 0x0c
MxS16 m_src; // 0x20
float m_srcScale; // 0x24
MxS16 m_dest; // 0x28
float m_destScale; // 0x2c
MxU32 m_location; // 0x30
JukeboxScript::Script m_music; // 0x34
};
IslePathActor();
// FUNCTION: LEGO1 0x10002e70
virtual MxLong HandleClick() { return 0; } // vtable+0xcc
// FUNCTION: LEGO1 0x10002df0
virtual MxLong HandleNotification0() { return 0; } // vtable+0xd0
// FUNCTION: LEGO1 0x10002e80
virtual MxLong HandleControl(LegoControlManagerNotificationParam&) { return 0; } // vtable+0xd4
// FUNCTION: LEGO1 0x10002e90
virtual MxLong HandleEndAnim(LegoEndAnimNotificationParam&) { return 0; } // vtable+0xd8
// FUNCTION: LEGO1 0x10002e00
virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&) { return 0; } // vtable+0xdc
virtual void Enter(); // vtable+0xe0
virtual void Exit(); // vtable+0xe4
virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags); // vtable+0xe8
virtual void UpdateWorld(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec
// FUNCTION: LEGO1 0x10002e10
~IslePathActor() override { IslePathActor::Destroy(TRUE); }
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x10002ea0
// FUNCTION: BETA10 0x10023fa0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0104
return "IslePathActor";
}
// FUNCTION: LEGO1 0x10002eb0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, IslePathActor::ClassName()) || LegoPathActor::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
void TurnAround();
void SetWorld(LegoWorld* p_world) { m_world = p_world; }
static void RegisterSpawnLocations();
// SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor'
protected:
friend class Extensions::ThirdPersonCamera::Controller;
LegoWorld* m_world; // 0x154
LegoPathActor* m_previousActor; // 0x158
MxFloat m_previousVel; // 0x15c
};
#endif // ISLEPATHACTOR_H