isle-portable/LEGO1/lego/legoomni/include/legocarraceactor.h
Christian Semmler d62054db2e
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)

* Implement/match LegoAnimationManager::FUN_10063d10 (#927)

* Implement/match LegoAnimationManager::FUN_10064380 (#928)

* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert

* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)

* Implement/match FUN_1003ef00 and related (#931)

* Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses

* Implement LegoAnimationManager::FUN_10064010 (#933)

* Implement/match ViewManager::FUN_100a6150 (#934)

* Implement/match PlayCamAnim and CameraTriggerFire (#935)

* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var

* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)

* basic name improvements (#930)

* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement/match LegoPathBoundary::Intersect (#937)

* Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming

* Implement/match LegoPathBoundary::FUN_100575b0 (#939)

* Implement LegoUnknown::FUN_1009a1e0 (#940)

* Implement/match LegoPathController::FUN_1004a240 (#941)

* Implement LegoPathActor::VTable0x9c (#942)

* Implement LegoPathActor::VTable0x9c

* Add annotation

* Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var

* Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename

* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)

* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants

---------

Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
2024-05-23 18:09:49 +02:00

80 lines
2.3 KiB
C++

#ifndef LEGOCARRACEACTOR_H
#define LEGOCARRACEACTOR_H
#include "legoraceactor.h"
/*
VTABLE: LEGO1 0x100da0c0 LegoRaceActor
VTABLE: LEGO1 0x100da0c8 LegoAnimActor
VTABLE: LEGO1 0x100da0d8 LegoPathActor
VTABLE: LEGO1 0x100da1a8 LegoCarRaceActor
*/
// SIZE 0x1a0
class LegoCarRaceActor : public virtual LegoRaceActor {
public:
LegoCarRaceActor();
// FUNCTION: LEGO1 0x10081650
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0568
return "LegoCarRaceActor";
}
// FUNCTION: LEGO1 0x10081670
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
}
MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
override; // vtable+0x98
MxResult VTable0x9c() override; // vtable+0x9c
virtual void FUN_10080590();
// FUNCTION: LEGO1 0x10012bb0
virtual void FUN_10012bb0(float p_unk0x14) { m_unk0x14 = p_unk0x14; }
// FUNCTION: LEGO1 0x10012bc0
virtual float FUN_10012bc0() { return m_unk0x14; }
// FUNCTION: LEGO1 0x10012bd0
virtual void FUN_10012bd0(float p_unk0x10) { m_unk0x10 = p_unk0x10; }
// FUNCTION: LEGO1 0x10012be0
virtual float FUN_10012be0() { return m_unk0x10; }
// FUNCTION: LEGO1 0x10012bf0
virtual void FUN_10012bf0(float p_unk0x18) { m_unk0x18 = p_unk0x18; }
// FUNCTION: LEGO1 0x10012c00
virtual float FUN_10012c00() { return m_unk0x18; }
virtual void VTable0x1c(); // vtable+0x1c
// SYNTHETIC: LEGO1 0x10081610
// LegoCarRaceActor::`scalar deleting destructor'
protected:
float m_unk0x08; // 0x08
MxU8 m_unk0x0c; // 0x0c
float m_unk0x10; // 0x10
float m_unk0x14; // 0x14
float m_unk0x18; // 0x18
undefined4 m_unk0x1c; // 0x1c
};
#endif // LEGOCARRACEACTOR_H