mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
* Implement/match LegoAnimationManager::FUN_10064b50 (#926) * Implement/match LegoAnimationManager::FUN_10063d10 (#927) * Implement/match LegoAnimationManager::FUN_10064380 (#928) * Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert * Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929) * Implement/match FUN_1003ef00 and related (#931) * Implement/match LegoAnimationManager::FUN_10064120 (#932) * Implement/match LegoAnimationManager::FUN_10064120 * Fix naming * Fix parentheses * Implement LegoAnimationManager::FUN_10064010 (#933) * Implement/match ViewManager::FUN_100a6150 (#934) * Implement/match PlayCamAnim and CameraTriggerFire (#935) * Implement/match PlayCamAnim and CameraTriggerFire * Fix type * Name var * Implement/match LegoAnimationManager::FUN_10063fb0 (#936) * basic name improvements (#930) * basic name improvements * clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement/match LegoPathBoundary::Intersect (#937) * Implement LegoPathActor::VTable0x68 (#938) * Implement LegoPathActor::VTable0x68 * Fix naming * Implement/match LegoPathBoundary::FUN_100575b0 (#939) * Implement LegoUnknown::FUN_1009a1e0 (#940) * Implement/match LegoPathController::FUN_1004a240 (#941) * Implement LegoPathActor::VTable0x9c (#942) * Implement LegoPathActor::VTable0x9c * Add annotation * Implement/match LegoPathActor::SwitchBoundary (#943) * Implement/match LegoPathActor::SwitchBoundary * Rename var * Implement/match LegoPathStruct (#944) * Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename * Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945) * Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants --------- Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
#ifndef __LEGOWEGEDGE_H
|
|
#define __LEGOWEGEDGE_H
|
|
|
|
#include "decomp.h"
|
|
#include "legoweedge.h"
|
|
#include "mxgeometry/mxgeometry3d.h"
|
|
|
|
class LegoPathStruct;
|
|
|
|
// might be a struct with public members
|
|
// VTABLE: LEGO1 0x100db7f8
|
|
// SIZE 0x54
|
|
class LegoWEGEdge : public LegoWEEdge {
|
|
public:
|
|
enum {
|
|
c_bit1 = 0x01,
|
|
c_bit2 = 0x02,
|
|
c_bit3 = 0x04,
|
|
c_bit5 = 0x10
|
|
};
|
|
|
|
// SIZE 0x0c
|
|
struct PathWithTrigger {
|
|
// FUNCTION: LEGO1 0x10048280
|
|
// FUNCTION: BETA10 0x100bd450
|
|
PathWithTrigger()
|
|
{
|
|
m_pathStruct = NULL;
|
|
m_data = 0;
|
|
m_unk0x08 = 0.0f;
|
|
}
|
|
|
|
LegoPathStruct* m_pathStruct; // 0x00
|
|
unsigned int m_data; // 0x04
|
|
float m_unk0x08; // 0x08
|
|
};
|
|
|
|
LegoWEGEdge();
|
|
~LegoWEGEdge() override;
|
|
|
|
LegoResult VTable0x04() override; // vtable+0x04
|
|
|
|
inline LegoU32 GetFlag0x10() { return m_flags & c_bit5 ? FALSE : TRUE; }
|
|
inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
|
|
inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
|
|
inline LegoChar* GetName() { return m_name; }
|
|
|
|
inline void SetFlag0x10(LegoU32 p_disable)
|
|
{
|
|
if (p_disable) {
|
|
m_flags &= ~c_bit5;
|
|
}
|
|
else {
|
|
m_flags |= c_bit5;
|
|
}
|
|
}
|
|
|
|
inline LegoU8 GetMask0x03() { return m_flags & (c_bit1 | c_bit2); }
|
|
|
|
// SYNTHETIC: LEGO1 0x1009a7e0
|
|
// LegoWEGEdge::`scalar deleting destructor'
|
|
|
|
friend class LegoPathController;
|
|
|
|
protected:
|
|
LegoU8 m_flags; // 0x0c
|
|
LegoU8 m_unk0x0d; // 0x0d
|
|
LegoChar* m_name; // 0x10
|
|
Mx4DPointFloat m_unk0x14; // 0x14
|
|
Mx4DPointFloat* m_edgeNormals; // 0x2c
|
|
Mx3DPointFloat m_unk0x30; // 0x30
|
|
LegoU32 m_unk0x44; // 0x44
|
|
LegoU8 m_unk0x48; // 0x48
|
|
PathWithTrigger* m_pathTrigger; // 0x4c
|
|
Mx3DPointFloat* m_unk0x50; // 0x50
|
|
};
|
|
|
|
#endif // __LEGOWEGEDGE_H
|