isle-portable/LEGO1/lego/legoomni/include/legopathstruct.h
Christian Semmler d62054db2e
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)

* Implement/match LegoAnimationManager::FUN_10063d10 (#927)

* Implement/match LegoAnimationManager::FUN_10064380 (#928)

* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert

* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)

* Implement/match FUN_1003ef00 and related (#931)

* Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses

* Implement LegoAnimationManager::FUN_10064010 (#933)

* Implement/match ViewManager::FUN_100a6150 (#934)

* Implement/match PlayCamAnim and CameraTriggerFire (#935)

* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var

* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)

* basic name improvements (#930)

* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement/match LegoPathBoundary::Intersect (#937)

* Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming

* Implement/match LegoPathBoundary::FUN_100575b0 (#939)

* Implement LegoUnknown::FUN_1009a1e0 (#940)

* Implement/match LegoPathController::FUN_1004a240 (#941)

* Implement LegoPathActor::VTable0x9c (#942)

* Implement LegoPathActor::VTable0x9c

* Add annotation

* Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var

* Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename

* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)

* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants

---------

Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
2024-05-23 18:09:49 +02:00

81 lines
1.7 KiB
C++

#ifndef LEGOPATHSTRUCT_H
#define LEGOPATHSTRUCT_H
#include "decomp.h"
#include "mxatom.h"
#include "mxtypes.h"
class LegoPathActor;
class LegoWorld;
// VTABLE: LEGO1 0x100d7d9c
// SIZE 0x0c
struct LegoPathStructBase {
public:
enum {
c_bit1 = 0x01 << 24,
c_bit2 = 0x02 << 24,
c_bit3 = 0x04 << 24,
c_bit4 = 0x08 << 24,
c_bit5 = 0x10 << 24,
c_bit6 = 0x20 << 24,
c_bit7 = 0x40 << 24
};
LegoPathStructBase() : m_name(NULL), m_flags(0) {}
// FUNCTION: LEGO1 0x10047420
virtual ~LegoPathStructBase()
{
if (m_name != NULL) {
delete[] m_name;
}
}
char* m_name; // 0x04
MxU32 m_flags; // 0x08
};
// VTABLE: LEGO1 0x100d7da0
// SIZE 0x14
class LegoPathStruct : public LegoPathStructBase {
public:
enum Trigger {
c_camAnim = 'C',
c_d = 'D',
c_e = 'E',
c_g = 'G',
c_h = 'H',
c_music = 'M',
c_s = 'S',
c_w = 'W'
};
// FUNCTION: LEGO1 0x100473a0
LegoPathStruct() : m_world(NULL) {}
// FUNCTION: LEGO1 0x10047470
~LegoPathStruct() override {}
virtual void HandleTrigger(LegoPathActor* p_actor, MxBool p_direction, MxU32 p_data); // vtable+0x04
inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
inline void SetAtomId(const MxAtomId& p_atomId) { m_atomId = p_atomId; }
private:
MxBool HandleTrigger(LegoPathActor* p_actor, MxBool p_direction, MxU32 p_data, MxBool p_bool);
void FUN_1001bc40(const char* p_name, MxU32 p_data, MxBool p_bool);
void PlayMusic(MxBool p_direction, MxU32 p_data);
LegoWorld* m_world; // 0x0c
MxAtomId m_atomId; // 0x10
};
// SYNTHETIC: LEGO1 0x10047440
// LegoPathStructBase::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x10047890
// LegoPathStruct::`vector deleting destructor'
#endif // LEGOPATHSTRUCT_H