mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
* Implement/match LegoAnimationManager::FUN_10064b50 (#926) * Implement/match LegoAnimationManager::FUN_10063d10 (#927) * Implement/match LegoAnimationManager::FUN_10064380 (#928) * Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert * Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929) * Implement/match FUN_1003ef00 and related (#931) * Implement/match LegoAnimationManager::FUN_10064120 (#932) * Implement/match LegoAnimationManager::FUN_10064120 * Fix naming * Fix parentheses * Implement LegoAnimationManager::FUN_10064010 (#933) * Implement/match ViewManager::FUN_100a6150 (#934) * Implement/match PlayCamAnim and CameraTriggerFire (#935) * Implement/match PlayCamAnim and CameraTriggerFire * Fix type * Name var * Implement/match LegoAnimationManager::FUN_10063fb0 (#936) * basic name improvements (#930) * basic name improvements * clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement/match LegoPathBoundary::Intersect (#937) * Implement LegoPathActor::VTable0x68 (#938) * Implement LegoPathActor::VTable0x68 * Fix naming * Implement/match LegoPathBoundary::FUN_100575b0 (#939) * Implement LegoUnknown::FUN_1009a1e0 (#940) * Implement/match LegoPathController::FUN_1004a240 (#941) * Implement LegoPathActor::VTable0x9c (#942) * Implement LegoPathActor::VTable0x9c * Add annotation * Implement/match LegoPathActor::SwitchBoundary (#943) * Implement/match LegoPathActor::SwitchBoundary * Rename var * Implement/match LegoPathStruct (#944) * Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename * Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945) * Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants --------- Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
33 lines
691 B
C
33 lines
691 B
C
#ifndef LEGOLOCATIONS_H
|
|
#define LEGOLOCATIONS_H
|
|
|
|
#include "decomp.h"
|
|
#include "mxtypes.h"
|
|
|
|
// SIZE 0x60
|
|
struct LegoLocation {
|
|
// SIZE 0x18
|
|
struct Boundary {
|
|
const char* m_name; // 0x00
|
|
MxS32 m_src; // 0x04
|
|
float m_srcScale; // 0x08
|
|
MxS32 m_dest; // 0x0c
|
|
float m_destScale; // 0x10
|
|
MxBool m_unk0x10; // 0x14
|
|
};
|
|
|
|
MxU32 m_index; // 0x00
|
|
const char* m_name; // 0x04
|
|
float m_position[3]; // 0x08
|
|
float m_direction[3]; // 0x14
|
|
float m_up[3]; // 0x20
|
|
Boundary m_boundaryA; // 0x2c
|
|
Boundary m_boundaryB; // 0x44
|
|
MxBool m_unk0x5c; // 0x5c
|
|
MxU8 m_frequency; // 0x5d
|
|
};
|
|
|
|
extern LegoLocation g_locations[70];
|
|
|
|
#endif // LEGOLOCATIONS_H
|