isle-portable/LEGO1/lego/legoomni/src/worlds/infocenterdoor.cpp
Christian Semmler 6ddd86dcbe
Updates from isledecomp/isle (#3)
* Implement/match LegoPathActor::ParseAction (#946)

* Implement/match LegoPathActor::ParseAction

* Fix naming

* Space

* Implement/match Isle::UpdateGlobe (#947)

* Implement/match Isle::UpdateGlobe

* Change function access

* Implement/match Isle::CreateState and related (#948)

* Implement/match actor Create functions (#949)

* Implement/match Isle::Escape (#950)

* Implement/match Isle::FUN_10033350 (#951)

* Implement/match Isle::HandleType19Notification (#952)

* Implement/match Isle::HandleType19Notification

* Fix

* Implement/match LegoAnimationManager::FUN_10063b90 (#953)

* Implement/match LegoAnimationManager::FUN_100648f0 (#954)

* Implement LegoROI::FUN_100a9410 (#955)

* WIP

* WIP

* Remove space

* Fix

* Implement/match LegoExtraActor::VTable0x6c (#956)

* Match LegoUnknown::FUN_1009a1e0 (#957)

* Fix extra actor collisions (#958)

* Implement/match IslePathActor::FUN_1001b660 (#960)

* Refactor MxBitmap (again) (#961)

* Remove this

* Starting list of beta addrs

* Static for height-specific abs, fix StrechBits

* MxBitmap refactor

* Implement/match LegoPathBoundary::FUN_100586e0 and FUN_10057fe0 (#962)

* Implement/match LegoAnimPresenter::FUN_1006b140 (#963)

* Implement LegoMeterPresenter::DrawMeter (#964)

* Implement LegoMeterPresenter::DrawMeter

* New MxRect16 header, offsets and size annotations

* Missing mxtypes include

* Implement/match LegoAnimationManager::FUN_10063270 (#965)

* Implement/match LegoAnimMMPresenter::FUN_1004b840 (#966)

* Implement/match LegoAnimationManager::FUN_10062e20 (#967)

* Beta match MxPalette (#968)

* Beta match MxPalette

* Modern compiler fix

* Implement/match LegoCameraController::FUN_10012290 and FUN_10012320 (#969)

* Implement/match LegoControlManager::FUN_100293c0 (#970)

* Implement/match Pizzeria::HandleClick (#971)

* Implement/match Lego3DWavePresenter::StartingTickle (#972)

* Implement/match Lego3DWavePresenter::StartingTickle

* Fix annotation

* Add StreamingTickle

* Rename

* Add static HandlerClassName function (#973)

* Add static HandlerClassName function

* Use method in PresenterNameDispatch

---------

Co-authored-by: disinvite@users.noreply.github.com <disinvite@users.noreply.github.com>
2024-05-30 19:20:36 +02:00

174 lines
4.1 KiB
C++

#include "infocenterdoor.h"
#include "infocenterstate.h"
#include "infodoor_actions.h"
#include "jukebox.h"
#include "jukebox_actions.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legomain.h"
#include "misc.h"
#include "mxactionnotificationparam.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(InfocenterDoor, 0xfc)
// FUNCTION: LEGO1 0x10037730
InfocenterDoor::InfocenterDoor()
{
m_destLocation = LegoGameState::e_undefined;
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x100378f0
InfocenterDoor::~InfocenterDoor()
{
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
ControlManager()->Unregister(this);
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x10037980
MxResult InfocenterDoor::Create(MxDSAction& p_dsAction)
{
MxResult result = LegoWorld::Create(p_dsAction);
if (result == SUCCESS) {
InputManager()->SetWorld(this);
ControlManager()->Register(this);
}
SetIsWorldActive(FALSE);
GameState()->SetCurrentArea(LegoGameState::e_infodoor);
GameState()->StopArea(LegoGameState::e_previousArea);
return result;
}
// FUNCTION: LEGO1 0x100379e0
MxLong InfocenterDoor::Notify(MxParam& p_param)
{
MxLong result = 0;
LegoWorld::Notify(p_param);
if (m_worldStarted) {
switch (((MxNotificationParam&) p_param).GetType()) {
case c_notificationEndAction:
if (((MxEndActionNotificationParam&) p_param).GetAction()->GetAtomId() == m_atom) {
BackgroundAudioManager()->RaiseVolume();
result = 1;
}
break;
case c_notificationControl:
result = HandleControl((LegoControlManagerEvent&) p_param);
break;
case c_notificationTransitioned:
GameState()->SwitchArea(m_destLocation);
result = 1;
break;
}
}
return result;
}
// FUNCTION: LEGO1 0x10037a70
void InfocenterDoor::ReadyWorld()
{
LegoWorld::ReadyWorld();
PlayMusic(JukeboxScript::c_InformationCenter_Music);
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
}
// FUNCTION: LEGO1 0x10037a90
MxLong InfocenterDoor::HandleControl(LegoControlManagerEvent& p_param)
{
MxLong result = 0;
if (p_param.GetUnknown0x28() == 1) {
DeleteObjects(&m_atom, 500, 510);
switch (p_param.GetClickedObjectId()) {
case InfodoorScript::c_LeftArrow_Ctl:
m_destLocation = LegoGameState::e_infoscor;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
result = 1;
break;
case InfodoorScript::c_RightArrow_Ctl:
m_destLocation = LegoGameState::e_elevbott;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
result = 1;
break;
case InfodoorScript::c_Info_Ctl:
m_destLocation = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
result = 1;
break;
case InfodoorScript::c_Door_Ctl:
if (GameState()->GetActorId()) {
InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
if (state->HasRegistered()) {
m_destLocation = LegoGameState::e_unk4;
}
else {
MxDSAction action;
action.SetObjectId(503);
action.SetAtomId(*g_infodoorScript);
BackgroundAudioManager()->LowerVolume();
Start(&action);
goto done;
}
}
else {
MxDSAction action;
action.SetObjectId(500);
action.SetAtomId(*g_infodoorScript);
BackgroundAudioManager()->LowerVolume();
Start(&action);
goto done;
}
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
done:
result = 1;
break;
}
}
return result;
}
// FUNCTION: LEGO1 0x10037c80
void InfocenterDoor::Enable(MxBool p_enable)
{
LegoWorld::Enable(p_enable);
if (p_enable) {
InputManager()->SetWorld(this);
SetIsWorldActive(FALSE);
}
else {
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
}
}
// FUNCTION: LEGO1 0x10037cd0
MxBool InfocenterDoor::Escape()
{
DeleteObjects(&m_atom, 500, 510);
m_destLocation = LegoGameState::e_infomain;
return TRUE;
}