isle-portable/LEGO1/lego/sources/geom/legowegedge.h
Christian Semmler d62054db2e
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)

* Implement/match LegoAnimationManager::FUN_10063d10 (#927)

* Implement/match LegoAnimationManager::FUN_10064380 (#928)

* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert

* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)

* Implement/match FUN_1003ef00 and related (#931)

* Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses

* Implement LegoAnimationManager::FUN_10064010 (#933)

* Implement/match ViewManager::FUN_100a6150 (#934)

* Implement/match PlayCamAnim and CameraTriggerFire (#935)

* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var

* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)

* basic name improvements (#930)

* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement/match LegoPathBoundary::Intersect (#937)

* Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming

* Implement/match LegoPathBoundary::FUN_100575b0 (#939)

* Implement LegoUnknown::FUN_1009a1e0 (#940)

* Implement/match LegoPathController::FUN_1004a240 (#941)

* Implement LegoPathActor::VTable0x9c (#942)

* Implement LegoPathActor::VTable0x9c

* Add annotation

* Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var

* Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename

* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)

* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants

---------

Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
2024-05-23 18:09:49 +02:00

79 lines
1.8 KiB
C++

#ifndef __LEGOWEGEDGE_H
#define __LEGOWEGEDGE_H
#include "decomp.h"
#include "legoweedge.h"
#include "mxgeometry/mxgeometry3d.h"
class LegoPathStruct;
// might be a struct with public members
// VTABLE: LEGO1 0x100db7f8
// SIZE 0x54
class LegoWEGEdge : public LegoWEEdge {
public:
enum {
c_bit1 = 0x01,
c_bit2 = 0x02,
c_bit3 = 0x04,
c_bit5 = 0x10
};
// SIZE 0x0c
struct PathWithTrigger {
// FUNCTION: LEGO1 0x10048280
// FUNCTION: BETA10 0x100bd450
PathWithTrigger()
{
m_pathStruct = NULL;
m_data = 0;
m_unk0x08 = 0.0f;
}
LegoPathStruct* m_pathStruct; // 0x00
unsigned int m_data; // 0x04
float m_unk0x08; // 0x08
};
LegoWEGEdge();
~LegoWEGEdge() override;
LegoResult VTable0x04() override; // vtable+0x04
inline LegoU32 GetFlag0x10() { return m_flags & c_bit5 ? FALSE : TRUE; }
inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
inline LegoChar* GetName() { return m_name; }
inline void SetFlag0x10(LegoU32 p_disable)
{
if (p_disable) {
m_flags &= ~c_bit5;
}
else {
m_flags |= c_bit5;
}
}
inline LegoU8 GetMask0x03() { return m_flags & (c_bit1 | c_bit2); }
// SYNTHETIC: LEGO1 0x1009a7e0
// LegoWEGEdge::`scalar deleting destructor'
friend class LegoPathController;
protected:
LegoU8 m_flags; // 0x0c
LegoU8 m_unk0x0d; // 0x0d
LegoChar* m_name; // 0x10
Mx4DPointFloat m_unk0x14; // 0x14
Mx4DPointFloat* m_edgeNormals; // 0x2c
Mx3DPointFloat m_unk0x30; // 0x30
LegoU32 m_unk0x44; // 0x44
LegoU8 m_unk0x48; // 0x48
PathWithTrigger* m_pathTrigger; // 0x4c
Mx3DPointFloat* m_unk0x50; // 0x50
};
#endif // __LEGOWEGEDGE_H