..
act2actor.cpp
Implement/match LegoPathController::FUN_1004a380 ( #1226 )
2024-12-14 20:02:48 +01:00
act2genactor.cpp
Implement/match Act3Brickster::HitActor ( #1212 )
2024-12-12 17:10:44 +01:00
act3actors.cpp
Use SDL3 for filesystem access ( #36 )
2024-12-16 22:25:52 +01:00
act3ammo.cpp
Implement/match Act3Ammo::FUN_10053db0 ( #1227 )
2024-12-14 21:36:14 +01:00
ambulance.cpp
Use SDL3 for filesystem access ( #36 )
2024-12-16 22:25:52 +01:00
bike.cpp
Implement LegoCarBuild::FUN_10024890() and others, refactor ( #1126 )
2024-11-01 09:21:15 -07:00
buildingentity.cpp
Fix MxParam casts in Notify functions ( #1188 )
2024-12-03 15:51:03 -07:00
buildings.cpp
Implement/match LegoAct2::Enable ( #1178 )
2024-11-29 22:32:40 +01:00
bumpbouy.cpp
Fix MxParam casts in Notify functions ( #1188 )
2024-12-03 15:51:03 -07:00
doors.cpp
Refactor actor states, define enum ( #1220 )
2024-12-13 20:30:50 +01:00
dunebuggy.cpp
Use SDL3 for filesystem access ( #36 )
2024-12-16 22:25:52 +01:00
helicopter.cpp
Refactor actor states, define enum ( #1220 )
2024-12-13 20:30:50 +01:00
isleactor.cpp
Fix MxParam casts in Notify functions ( #1188 )
2024-12-03 15:51:03 -07:00
islepathactor.cpp
Refactor actor states, define enum ( #1220 )
2024-12-13 20:30:50 +01:00
jetski.cpp
Use SDL3 for filesystem access ( #36 )
2024-12-16 22:25:52 +01:00
jukeboxentity.cpp
Fix MxParam casts in Notify functions ( #1188 )
2024-12-03 15:51:03 -07:00
motorcycle.cpp
Use SDL3 for filesystem access ( #36 )
2024-12-16 22:25:52 +01:00
pizza.cpp
Refactor actor states, define enum ( #1220 )
2024-12-13 20:30:50 +01:00
pizzeria.cpp
Implement/match PizzeriaState::NextAction ( #1125 )
2024-10-28 19:04:08 +01:00
racecar.cpp
Implement/match RaceCar ( #1151 )
2024-11-15 18:19:15 +01:00
radio.cpp
Fix MxParam casts in Notify functions ( #1188 )
2024-12-03 15:51:03 -07:00
skateboard.cpp
Implement/match Pizza::FUN_100382b0 and Pizza::StopActions ( #1118 )
2024-10-26 18:34:43 +02:00
towtrack.cpp
Use SDL3 for filesystem access ( #36 )
2024-12-16 22:25:52 +01:00