isle-portable/extensions/include/extensions/extensions.h
Christian Semmler 5c8a2ffd3b
Implement multiplayer MVP: WebSocket networking, remote player rendering, vehicle support
- WebSocket relay server (Cloudflare Worker + Durable Object)
- Remote player character cloning with walk/idle/ride animations
- Vehicle support for remote players
- INI config for relay URL
- Extension hook for world transition ROI management
2026-02-28 12:00:01 -08:00

31 lines
757 B
C++

#pragma once
#include "lego1_export.h"
#include <functional>
#include <map>
#include <optional>
#include <string>
namespace Extensions
{
constexpr const char* availableExtensions[] =
{"extensions:texture loader", "extensions:si loader", "extensions:multiplayer"};
LEGO1_EXPORT void Enable(const char* p_key, std::map<std::string, std::string> p_options);
template <typename T>
struct Extension {
template <typename Function, typename... Args>
static auto Call(Function&& function, Args&&... args) -> std::optional<std::invoke_result_t<Function, Args...>>
{
#ifdef EXTENSIONS
if (T::enabled) {
return std::invoke(std::forward<Function>(function), std::forward<Args>(args)...);
}
#endif
return std::nullopt;
}
};
}; // namespace Extensions