isle-portable/extensions/include/extensions/multiplayer
Christian Semmler 5b56db3c33
Add room management, relay capacity, and rejection handling
- Remove hardcoded multiplayer config from emscripten config.cpp
- Add relay HTTP endpoints for room preview (GET) and creation (POST)
  with capacity check, CORS headers, and configurable max players
- Add WebSocket rejection detection (room full/503) via onclose flag
- Add CheckRejected extension call in IsleApp::Tick for clean shutdown
  through SDL_APP_SUCCESS path instead of calling exit()
- Set Module._exitCode in JS for sessionStorage-based toast after reload
2026-03-01 14:37:08 -08:00
..
charactercloner.h Minimize LEGO1 changes: revert globals, move CreateCharacterClone to extension 2026-03-01 10:04:13 -08:00
networkmanager.h Add room management, relay capacity, and rejection handling 2026-03-01 14:37:08 -08:00
networktransport.h Add room management, relay capacity, and rejection handling 2026-03-01 14:37:08 -08:00
protocol.h Implement multiplayer world state sync for plants and buildings 2026-03-01 09:48:03 -08:00
remoteplayer.h Clean up multiplayer extension: use vec.h macros, remove debug logging 2026-02-28 12:11:19 -08:00
websockettransport.h Add room management, relay capacity, and rejection handling 2026-03-01 14:37:08 -08:00
worldstatesync.h Extract WorldStateSync from NetworkManager 2026-03-01 10:14:47 -08:00