mirror of
https://github.com/isledecomp/isle-portable.git
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- Remove hardcoded multiplayer config from emscripten config.cpp - Add relay HTTP endpoints for room preview (GET) and creation (POST) with capacity check, CORS headers, and configurable max players - Add WebSocket rejection detection (room full/503) via onclose flag - Add CheckRejected extension call in IsleApp::Tick for clean shutdown through SDL_APP_SUCCESS path instead of calling exit() - Set Module._exitCode in JS for sessionStorage-based toast after reload |
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| .. | ||
| charactercloner.h | ||
| networkmanager.h | ||
| networktransport.h | ||
| protocol.h | ||
| remoteplayer.h | ||
| websockettransport.h | ||
| worldstatesync.h | ||