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* remove d3drm-wine * Update miniwin/miniwin/src/miniwin_ddraw.cpp Co-authored-by: Anders Jenbo <anders@jenbo.dk> * Run clang-format * Update miniwin/miniwin/src/miniwin.cpp Co-authored-by: Anders Jenbo <anders@jenbo.dk> * Update miniwin/miniwin/src/miniwin_ddraw.cpp Co-authored-by: Anders Jenbo <anders@jenbo.dk> --------- Co-authored-by: Anders Jenbo <anders@jenbo.dk>
346 lines
12 KiB
C
346 lines
12 KiB
C
#pragma once
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#include "miniwin_d3d.h"
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#include <stdlib.h> // abort // FIXME: remove
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// --- Defines and Macros ---
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#define D3DRM_OK DD_OK
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#define MAXSHORT ((short) 0x7fff)
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#define SUCCEEDED(hr) ((hr) >= D3DRM_OK)
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#define D3DPTFILTERCAPS_LINEAR 0x00000001
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#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00000100
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// --- Typedefs ---
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typedef DWORD D3DRMMAPPING, *LPD3DRMMAPPING;
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typedef float D3DVAL;
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typedef void* LPD3DRM_APPDATA;
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typedef unsigned long D3DRMGROUPINDEX;
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typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
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typedef DWORD D3DCOLOR, *LPD3DCOLOR;
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typedef float D3DVALUE, *LPD3DVALUE;
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// --- Enums ---
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enum D3DRMCOMBINETYPE {
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D3DRMCOMBINE_REPLACE,
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D3DRMCOMBINE_BEFORE,
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D3DRMCOMBINE_AFTER
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};
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typedef D3DRMCOMBINETYPE* LPD3DRMCOMBINETYPE;
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enum D3DRMPALETTEFLAGS {
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D3DRMPALETTE_READONLY
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};
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typedef D3DRMPALETTEFLAGS* LPD3DRMPALETTEFLAGS;
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enum D3DRMTEXTUREQUALITY {
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D3DRMTEXTURE_NEAREST,
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D3DRMTEXTURE_LINEAR,
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D3DRMTEXTURE_MIPNEAREST,
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D3DRMTEXTURE_MIPLINEAR,
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D3DRMTEXTURE_LINEARMIPNEAREST,
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D3DRMTEXTURE_LINEARMIPLINEAR
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};
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typedef D3DRMTEXTUREQUALITY* LPD3DRMTEXTUREQUALITY;
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enum D3DRMRENDERMODE {
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D3DRMRENDERMODE_BLENDEDTRANSPARENCY
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};
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enum D3DRMMappingFlag {
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D3DRMMAP_WRAPU = 1,
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D3DRMMAP_WRAPV = 2,
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D3DRMMAP_PERSPCORRECT = 4
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};
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enum D3DRMLIGHTTYPE {
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D3DRMLIGHT_AMBIENT,
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D3DRMLIGHT_POINT,
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D3DRMLIGHT_SPOT,
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D3DRMLIGHT_DIRECTIONAL,
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D3DRMLIGHT_PARALLELPOINT
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};
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typedef D3DRMLIGHTTYPE* LPD3DRMLIGHTTYPE;
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enum D3DRMMATERIALMODE {
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D3DRMMATERIAL_FROMPARENT,
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D3DRMMATERIAL_FROMFRAME,
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D3DRMMATERIAL_FROMMESH
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};
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enum D3DRMRenderMode {
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D3DRMRENDER_WIREFRAME = 0,
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D3DRMRENDER_UNLITFLAT = 1,
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D3DRMRENDER_FLAT = 2,
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D3DRMRENDER_GOURAUD = 4,
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D3DRMRENDER_PHONG = 8
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};
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enum D3DRMPROJECTIONTYPE {
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D3DRMPROJECT_PERSPECTIVE,
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D3DRMPROJECT_ORTHOGRAPHIC
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};
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typedef D3DRMPROJECTIONTYPE* LPD3DRMPROJECTIONTYPE;
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// --- GUIDs ---
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DEFINE_GUID(IID_IDirect3DRM2, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
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DEFINE_GUID(IID_IDirect3DRMWinDevice, 0x0eb16e60, 0xcbf4, 0x11cf, 0xa5, 0x3c, 0x00, 0x20, 0xaf, 0x70, 0x7e, 0xfd);
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DEFINE_GUID(IID_IDirect3DRMMesh, 0x4516ec78, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
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DEFINE_GUID(IID_IDirect3DRMMeshBuilder, 0x4516ec7b, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
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DEFINE_GUID(IID_IDirect3DRMTexture2, 0x120f30c0, 0x1629, 0x11d1, 0x94, 0x26, 0x00, 0x60, 0x97, 0x0c, 0xf4, 0x0d);
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// --- Structs ---
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typedef struct D3DRMVECTOR4D {
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float x, y, z, w;
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} D3DRMVECTOR4D;
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typedef struct D3DRMPALETTEENTRY {
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unsigned char red, green, blue, flags;
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} D3DRMPALETTEENTRY;
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typedef struct D3DRMIMAGE {
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unsigned int width, height, depth, bytes_per_line;
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unsigned int red_mask, green_mask, blue_mask, alpha_mask;
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unsigned int palette_size;
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D3DRMPALETTEENTRY* palette;
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void* buffer1;
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void* buffer2;
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void* data;
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int rgb;
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int aspectx, aspecty;
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unsigned int format;
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} D3DRMIMAGE;
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typedef struct D3DRMMATRIX4D {
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double* operator[](size_t i) { abort(); }
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const double* operator[](size_t i) const { abort(); }
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} D3DRMMATRIX4D;
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struct D3DRMBOX {
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D3DVECTOR min;
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D3DVECTOR max;
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};
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struct D3DRMVERTEX {
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D3DVECTOR position;
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D3DVECTOR normal;
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float tu, tv;
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};
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struct IDirect3DRMVisual : public IUnknown {};
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typedef IDirect3DRMVisual* LPDIRECT3DRMVISUAL;
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struct IDirect3DRMObject : public IUnknown {
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virtual HRESULT Clone(void** ppObject) = 0;
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virtual HRESULT AddDestroyCallback(void (*cb)(IDirect3DRMObject*, void*), void* arg) = 0;
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virtual HRESULT DeleteDestroyCallback(void (*cb)(IDirect3DRMObject*, void*), void* arg) = 0;
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virtual HRESULT SetAppData(LPD3DRM_APPDATA appData) = 0;
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virtual LPVOID GetAppData() = 0;
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virtual HRESULT SetName(const char* name) = 0;
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virtual HRESULT GetName(DWORD* size, char* name) = 0;
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virtual HRESULT GetClassName(DWORD* size, char* name) = 0;
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};
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struct IDirect3DRMTexture : public IUnknown {
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virtual HRESULT AddDestroyCallback(void (*cb)(IDirect3DRMObject*, void*), void* arg) = 0;
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virtual LPVOID GetAppData() = 0;
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virtual HRESULT SetAppData(LPD3DRM_APPDATA appData) = 0;
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virtual HRESULT SetTexture(const IDirect3DRMTexture* texture) = 0;
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virtual HRESULT Changed(BOOL arg1, BOOL arg2) = 0;
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};
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typedef IDirect3DRMTexture* LPDIRECT3DRMTEXTURE;
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struct IDirect3DRMTexture2 : public IDirect3DRMTexture {};
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typedef IDirect3DRMTexture2* LPDIRECT3DRMTEXTURE2;
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typedef struct IDirect3DRMMaterial *LPDIRECT3DRMMATERIAL, **LPLPDIRECT3DRMMATERIAL;
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struct IDirect3DRMMesh : public IUnknown {
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virtual HRESULT Clone(int flags, GUID iid, void** object) = 0;
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virtual HRESULT GetBox(D3DRMBOX* box) = 0;
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virtual HRESULT AddGroup(
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int vertexCount,
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int faceCount,
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int vertexPerFace,
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void* faceBuffer,
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D3DRMGROUPINDEX* groupIndex
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) = 0;
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virtual HRESULT GetGroup(
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int groupIndex,
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unsigned int* vertexCount,
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unsigned int* faceCount,
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unsigned int* vertexPerFace,
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DWORD* dataSize,
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unsigned int* data
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) = 0;
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virtual HRESULT SetGroupColor(int groupIndex, D3DCOLOR color) = 0;
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virtual HRESULT SetGroupColorRGB(int groupIndex, float r, float g, float b) = 0;
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virtual HRESULT SetGroupTexture(int groupIndex, const IDirect3DRMTexture* texture) = 0;
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virtual HRESULT SetGroupMaterial(int groupIndex, IDirect3DRMMaterial* material) = 0;
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virtual HRESULT SetGroupMapping(int groupIndex, int mapping) = 0;
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virtual HRESULT SetGroupQuality(int groupIndex, D3DRMRENDERQUALITY quality) = 0;
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virtual HRESULT SetVertices(int groupIndex, int offset, int count, D3DRMVERTEX* vertices) = 0;
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virtual HRESULT GetGroupTexture(int groupIndex, LPDIRECT3DRMTEXTURE* texture) = 0;
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virtual HRESULT GetGroupMapping(int groupIndex) = 0;
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virtual HRESULT GetGroupQuality(int groupIndex) = 0;
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virtual HRESULT GetGroupColor(D3DRMGROUPINDEX index) = 0;
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virtual HRESULT GetVertices(int groupIndex, int startIndex, int count, D3DRMVERTEX* vertices) = 0;
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};
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struct IDirect3DRMLight : public IUnknown {
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virtual HRESULT SetColorRGB(float r, float g, float b) = 0;
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};
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struct IDirect3DRMLightArray : public IUnknown {
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virtual DWORD GetSize() = 0;
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virtual HRESULT GetElement(int index, IDirect3DRMLight** light) const = 0;
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};
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struct IDirect3DRMVisualArray : public IUnknown {
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virtual DWORD GetSize() = 0;
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virtual HRESULT GetElement(int index, IDirect3DRMVisual** visual) const = 0;
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};
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typedef struct IDirect3DRMFrameArray* LPDIRECT3DRMFRAMEARRAY;
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struct IDirect3DRMFrame : public IUnknown {
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virtual HRESULT SetAppData(LPD3DRM_APPDATA appData) = 0;
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virtual LPVOID GetAppData() = 0;
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virtual HRESULT AddChild(IDirect3DRMFrame* child) = 0;
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virtual HRESULT DeleteChild(IDirect3DRMFrame* child) = 0;
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virtual HRESULT SetSceneBackgroundRGB(float r, float g, float b) = 0;
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virtual HRESULT AddLight(IDirect3DRMLight* light) = 0;
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virtual HRESULT GetLights(IDirect3DRMLightArray** lightArray) = 0;
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virtual HRESULT AddTransform(int combine, D3DRMMATRIX4D matrix) = 0;
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virtual HRESULT GetPosition(int index, D3DVECTOR* position) = 0;
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virtual HRESULT AddVisual(IDirect3DRMVisual* visual) = 0;
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virtual HRESULT DeleteVisual(IDirect3DRMVisual* visual) = 0;
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virtual HRESULT AddVisual(IDirect3DRMMesh* visual) = 0;
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virtual HRESULT DeleteVisual(IDirect3DRMMesh* visual) = 0;
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virtual HRESULT AddVisual(IDirect3DRMFrame* visual) = 0;
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virtual HRESULT DeleteVisual(IDirect3DRMFrame* visual) = 0;
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virtual HRESULT GetVisuals(IDirect3DRMVisualArray** visuals) = 0;
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virtual HRESULT SetTexture(const IDirect3DRMTexture* texture) = 0;
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virtual HRESULT GetTexture(IDirect3DRMTexture** texture) = 0;
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virtual HRESULT SetColor(float r, float g, float b, float a) = 0;
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virtual HRESULT SetColor(D3DCOLOR) = 0;
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virtual HRESULT SetColorRGB(float r, float g, float b) = 0;
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virtual HRESULT SetMaterialMode(D3DRMMATERIALMODE mode) = 0;
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virtual HRESULT GetChildren(IDirect3DRMFrameArray** children) = 0;
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};
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typedef IDirect3DRMFrame* LPDIRECT3DRMFRAME;
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struct IDirect3DRMFrame2 : public IDirect3DRMFrame {};
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typedef IDirect3DRMFrame2* LPDIRECT3DRMFRAME2;
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struct IDirect3DRMFrameArray : public IUnknown {
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virtual DWORD GetSize() = 0;
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virtual HRESULT GetElement(DWORD index, IDirect3DRMFrame** frame) = 0;
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};
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struct D3DRMPICKDESC {
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IDirect3DRMVisual* visual;
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IDirect3DRMFrame* frame;
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float dist;
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};
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struct IDirect3DRMPickedArray : public IUnknown {
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virtual DWORD GetSize() = 0;
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virtual HRESULT GetPick(
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DWORD index,
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IDirect3DRMVisual** visual,
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IDirect3DRMFrameArray** frameArray,
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D3DRMPICKDESC* desc
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) = 0;
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};
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typedef IDirect3DRMPickedArray* LPDIRECT3DRMPICKEDARRAY;
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struct IDirect3DRMViewport : public IDirect3DRMObject {
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virtual HRESULT Render(IDirect3DRMFrame* group) = 0;
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virtual HRESULT ForceUpdate(int x, int y, int w, int h) = 0;
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virtual HRESULT Clear() = 0;
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virtual HRESULT SetCamera(IDirect3DRMFrame* camera) = 0;
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virtual HRESULT GetCamera(IDirect3DRMFrame** camera) = 0;
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virtual HRESULT SetProjection(D3DRMPROJECTIONTYPE type) = 0;
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virtual D3DRMPROJECTIONTYPE GetProjection() = 0;
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virtual HRESULT SetFront(D3DVALUE z) = 0;
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virtual D3DVALUE GetFront() = 0;
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virtual HRESULT SetBack(D3DVALUE z) = 0;
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virtual D3DVALUE GetBack() = 0;
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virtual HRESULT SetField(D3DVALUE field) = 0;
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virtual D3DVALUE GetField() = 0;
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virtual int GetWidth() = 0;
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virtual int GetHeight() = 0;
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virtual HRESULT Transform(D3DRMVECTOR4D* screen, D3DVECTOR* world) = 0;
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virtual HRESULT InverseTransform(D3DVECTOR* world, D3DRMVECTOR4D* screen) = 0;
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virtual HRESULT Pick(float x, float y, LPDIRECT3DRMPICKEDARRAY* pickedArray) = 0;
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};
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struct IDirect3DRMWinDevice : public IUnknown {
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virtual HRESULT Activate() = 0;
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virtual HRESULT Paint() = 0;
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virtual void HandleActivate(WORD wParam) = 0;
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virtual void HandlePaint(void* p_dc) = 0;
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};
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struct IDirect3DRMViewportArray : public IUnknown {
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virtual DWORD GetSize() = 0;
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virtual HRESULT GetElement(int index, IDirect3DRMViewport** viewport) = 0;
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};
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struct IDirect3DRMDevice2 : public IUnknown {
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virtual unsigned long GetWidth() = 0;
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virtual unsigned long GetHeight() = 0;
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virtual HRESULT SetBufferCount(int count) = 0;
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virtual HRESULT GetBufferCount() = 0;
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virtual HRESULT SetShades(unsigned long shadeCount) = 0;
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virtual HRESULT GetShades() = 0;
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virtual HRESULT SetQuality(int quality) = 0;
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virtual HRESULT GetQuality() = 0;
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virtual HRESULT SetDither(int dither) = 0;
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virtual HRESULT GetDither() = 0;
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virtual HRESULT SetTextureQuality(D3DRMTEXTUREQUALITY quality) = 0;
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virtual D3DRMTEXTUREQUALITY GetTextureQuality() = 0;
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virtual HRESULT SetRenderMode(int mode) = 0;
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virtual HRESULT GetRenderMode() = 0;
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virtual HRESULT Update() = 0;
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virtual HRESULT GetViewports(IDirect3DRMViewportArray** ppViewportArray) = 0;
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};
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struct IDirect3DRM : public IUnknown {
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virtual HRESULT CreateDeviceFromD3D(
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const IDirect3D2* d3d,
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IDirect3DDevice2* d3dDevice,
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IDirect3DRMDevice2** outDevice
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) = 0;
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virtual HRESULT CreateDeviceFromSurface(
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const GUID* guid,
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IDirectDraw* dd,
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IDirectDrawSurface* surface,
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IDirect3DRMDevice2** outDevice
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) = 0;
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virtual HRESULT CreateTexture(D3DRMIMAGE* image, IDirect3DRMTexture2** outTexture) = 0;
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virtual HRESULT CreateTextureFromSurface(LPDIRECTDRAWSURFACE surface, IDirect3DRMTexture2** outTexture) = 0;
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virtual HRESULT CreateMesh(IDirect3DRMMesh** outMesh) = 0;
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virtual HRESULT CreateMaterial(D3DVAL power, IDirect3DRMMaterial** outMaterial) = 0;
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virtual HRESULT CreateLightRGB(D3DRMLIGHTTYPE type, D3DVAL r, D3DVAL g, D3DVAL b, IDirect3DRMLight** outLight) = 0;
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virtual HRESULT CreateFrame(IDirect3DRMFrame* parent, IDirect3DRMFrame2** outFrame) = 0;
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virtual HRESULT CreateViewport(
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IDirect3DRMDevice2* device,
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IDirect3DRMFrame* camera,
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int x,
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int y,
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int width,
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int height,
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IDirect3DRMViewport** outViewport
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) = 0;
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virtual HRESULT SetDefaultTextureShades(unsigned int count) = 0;
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virtual HRESULT SetDefaultTextureColors(unsigned int count) = 0;
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};
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typedef IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM;
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struct IDirect3DRM2 : public IDirect3DRM {};
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// Functions
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HRESULT WINAPI Direct3DRMCreate(IDirect3DRM** direct3DRM);
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D3DCOLOR D3DRMCreateColorRGBA(D3DVALUE red, D3DVALUE green, D3DVALUE blue, D3DVALUE alpha);
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