isle-portable/ISLE/isleapp.h
Anonymous Maarten 537cde485a
Remove d3drm-wine (#75)
* remove d3drm-wine

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Run clang-format

* Update miniwin/miniwin/src/miniwin.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-13 19:18:20 +00:00

91 lines
2.3 KiB
C++

#ifndef ISLEAPP_H
#define ISLEAPP_H
#include "lego1_export.h"
#include "legoutils.h"
#include "mxtypes.h"
#include "mxvideoparam.h"
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_video.h>
#ifdef MINIWIN
#include "miniwin.h"
#else
#include <windows.h>
#endif
// SIZE 0x8c
class IsleApp {
public:
IsleApp();
~IsleApp();
void Close();
MxS32 SetupLegoOmni();
void SetupVideoFlags(
MxS32 fullScreen,
MxS32 flipSurfaces,
MxS32 backBuffers,
MxS32 using8bit,
MxS32 using16bit,
MxS32 param_6,
MxS32 param_7,
MxS32 wideViewAngle,
char* deviceId
);
MxResult SetupWindow();
bool LoadConfig();
void Tick();
void SetupCursor(Cursor p_cursor);
static MxU8 MapMouseButtonFlagsToModifier(SDL_MouseButtonFlags p_flags);
SDL_Window* GetWindowHandle() { return m_windowHandle; }
MxLong GetFrameDelta() { return m_frameDelta; }
MxS32 GetFullScreen() { return m_fullScreen; }
SDL_Cursor* GetCursorCurrent() { return m_cursorCurrent; }
SDL_Cursor* GetCursorBusy() { return m_cursorBusy; }
SDL_Cursor* GetCursorNo() { return m_cursorNo; }
MxS32 GetDrawCursor() { return m_drawCursor; }
void SetWindowActive(MxS32 p_windowActive) { m_windowActive = p_windowActive; }
MxResult ParseArguments(int argc, char** argv);
private:
char* m_hdPath; // 0x00
char* m_cdPath; // 0x04
char* m_deviceId; // 0x08
char* m_savePath; // 0x0c
MxS32 m_fullScreen; // 0x10
MxS32 m_flipSurfaces; // 0x14
MxS32 m_backBuffersInVram; // 0x18
MxS32 m_using8bit; // 0x1c
MxS32 m_using16bit; // 0x20
MxS32 m_unk0x24; // 0x24
MxS32 m_use3dSound; // 0x28
MxS32 m_useMusic; // 0x2c
MxS32 m_useJoystick; // 0x30
MxS32 m_joystickIndex; // 0x34
MxS32 m_wideViewAngle; // 0x38
MxS32 m_islandQuality; // 0x3c
MxS32 m_islandTexture; // 0x40
MxS32 m_gameStarted; // 0x44
MxLong m_frameDelta; // 0x48
MxVideoParam m_videoParam; // 0x4c
MxS32 m_windowActive; // 0x70
SDL_Window* m_windowHandle; // 0x74
MxS32 m_drawCursor; // 0x78
SDL_Cursor* m_cursorArrow; // 0x7c
SDL_Cursor* m_cursorBusy; // 0x80
SDL_Cursor* m_cursorNo; // 0x84
SDL_Cursor* m_cursorCurrent; // 0x88
char* m_mediaPath;
char* m_iniPath;
};
#endif // ISLEAPP_H