isle-portable/miniwin/src/internal
2025-07-09 13:51:06 +02:00
..
d3drm_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
d3drmdevice_impl.h hopefully fix windows build 2025-07-07 17:36:08 +02:00
d3drmframe_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
d3drmlight_impl.h Add lighting (#200) 2025-05-31 01:12:54 +02:00
d3drmmesh_impl.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmobject_impl.h Fix m_callbacks resource issue (#289) 2025-06-12 21:37:51 +02:00
d3drmrenderer_citro3d.h 3DS: Account for sprite scaling when resizing UI (#503) 2025-07-05 01:48:13 +02:00
d3drmrenderer_directx9.h 3DS: Account for sprite scaling when resizing UI (#503) 2025-07-05 01:48:13 +02:00
d3drmrenderer_gxm.h always clear before drawing 2d image 2025-07-07 15:09:27 +02:00
d3drmrenderer_opengl1.h 3DS: Account for sprite scaling when resizing UI (#503) 2025-07-05 01:48:13 +02:00
d3drmrenderer_opengles2.h Use FBO in WebGL (#547) 2025-07-08 00:48:00 +02:00
d3drmrenderer_sdl3gpu.h Use minimal test for SDL_GPU on macOS (#552) 2025-07-08 05:16:48 +02:00
d3drmrenderer_software.h 3DS: Account for sprite scaling when resizing UI (#503) 2025-07-05 01:48:13 +02:00
d3drmrenderer.h 3DS: Account for sprite scaling when resizing UI (#503) 2025-07-05 01:48:13 +02:00
d3drmtexture_impl.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmviewport_impl.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmvisual_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
ddpalette_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
ddraw_impl.h Rendering refactoring (#459) 2025-06-30 22:51:26 +02:00
ddsurface_impl.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
dummysurface_impl.h Split framebuffer from general surfaces (#319) 2025-06-16 18:11:56 +02:00
framebuffer_impl.h Faster and cleaner mosaic transition (#530) 2025-07-06 05:17:06 +00:00
mathutils.h Dial software speculare color in to match the original as best possible (#302) 2025-06-14 16:52:08 +02:00
meshutils.cpp Rendering refactoring (#459) 2025-06-30 22:51:26 +02:00
meshutils.h Rendering refactoring (#459) 2025-06-30 22:51:26 +02:00
miniwin.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
structs.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00