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* Implement/match Bike (#1036) * Implement/match Motocycle, consistent notification names (#1037) * Implement/match Motocycle, consistent notification names * Format * Fix * Fix return types * Fix return type * Fix annotations * Rename function * Bootstrap LegoPlantManager, add plants data (#1038) * Bootstrap LegoPlantManager, add plants data * Naming * Move * Fix * Implement/match LegoPlantManager::CreatePlant (#1039) * Implement/match LegoPlantManager::CreatePlant * Update names * Fix name * Fix * Fix * Implement/match more LegoPlantManager functions (#1040) * Implement/match LegoPlantManager interaction functions (#1041) * Implement AnimState (#1042) * Implement LegoAnim * fix: minor issues * fix ncc complaints * refactor: address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com> * Implement/match LegoPlantManager::FUN_10026c50 (#1043) * Minor fixes * Implement/match LegoPlantManager::FUN_10026c50 * Backports of isle-portable x64 fixes (#1044) * Introduce LPD3DRM_APPDATA typedef for setting d3drm appdata * Fix warning about assigning const string literals to variable char pointers * Don't cast pointers to integers on non-32-bit architectures * memset 2nd argument is int * Assume cpuid is available on x86_64, needs testing on i386 and unavailable on anything else * Store HFILE in its own member variable * Updates --------- Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com> Co-authored-by: jonschz <jonschz@users.noreply.github.com> Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#ifndef SKATEBOARD_H
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#define SKATEBOARD_H
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#include "decomp.h"
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#include "islepathactor.h"
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class Act1State;
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// VTABLE: LEGO1 0x100d55f0
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// SIZE 0x168
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class SkateBoard : public IslePathActor {
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public:
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SkateBoard();
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~SkateBoard() override;
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// FUNCTION: LEGO1 0x1000fdd0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f041c
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return "SkateBoard";
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}
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// FUNCTION: LEGO1 0x1000fde0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, SkateBoard::ClassName()) || IslePathActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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MxLong HandleClick() override; // vtable+0xcc
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MxLong HandleNotification0() override; // vtable+0xd0
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MxLong HandleControl(LegoControlManagerNotificationParam& p_param) override; // vtable+0xd4
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void Exit() override; // vtable+0xe4
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inline void SetUnknown0x160(MxBool p_unk0x160) { m_unk0x160 = p_unk0x160; }
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void ActivateSceneActions();
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// SYNTHETIC: LEGO1 0x1000ff60
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// SkateBoard::`scalar deleting destructor'
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private:
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void EnableScenePresentation(MxBool p_enable);
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MxBool m_unk0x160; // 0x160
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Act1State* m_act1state; // 0x164
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};
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#endif // SKATEBOARD_H
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