isle-portable/LEGO1/lego/legoomni/include/skateboard.h
Christian Semmler 492954f347
Updates from isledecomp/isle (#27)
* Implement/match Bike (#1036)

* Implement/match Motocycle, consistent notification names (#1037)

* Implement/match Motocycle, consistent notification names

* Format

* Fix

* Fix return types

* Fix return type

* Fix annotations

* Rename function

* Bootstrap LegoPlantManager, add plants data (#1038)

* Bootstrap LegoPlantManager, add plants data

* Naming

* Move

* Fix

* Implement/match LegoPlantManager::CreatePlant (#1039)

* Implement/match LegoPlantManager::CreatePlant

* Update names

* Fix name

* Fix

* Fix

* Implement/match more LegoPlantManager functions (#1040)

* Implement/match LegoPlantManager interaction functions (#1041)

* Implement AnimState (#1042)

* Implement LegoAnim

* fix: minor issues

* fix ncc complaints

* refactor: address review comments

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Co-authored-by: jonschz <jonschz@users.noreply.github.com>

* Implement/match LegoPlantManager::FUN_10026c50 (#1043)

* Minor fixes

* Implement/match LegoPlantManager::FUN_10026c50

* Backports of isle-portable x64 fixes (#1044)

* Introduce LPD3DRM_APPDATA typedef for setting d3drm appdata

* Fix warning about assigning const string literals to variable char pointers

* Don't cast pointers to integers on non-32-bit architectures

* memset 2nd argument is int

* Assume cpuid is available on x86_64, needs testing on i386 and unavailable on anything else

* Store HFILE in its own member variable

* Updates

---------

Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com>
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-06-25 18:12:08 +02:00

50 lines
1.4 KiB
C++

#ifndef SKATEBOARD_H
#define SKATEBOARD_H
#include "decomp.h"
#include "islepathactor.h"
class Act1State;
// VTABLE: LEGO1 0x100d55f0
// SIZE 0x168
class SkateBoard : public IslePathActor {
public:
SkateBoard();
~SkateBoard() override;
// FUNCTION: LEGO1 0x1000fdd0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f041c
return "SkateBoard";
}
// FUNCTION: LEGO1 0x1000fde0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, SkateBoard::ClassName()) || IslePathActor::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
MxLong HandleClick() override; // vtable+0xcc
MxLong HandleNotification0() override; // vtable+0xd0
MxLong HandleControl(LegoControlManagerNotificationParam& p_param) override; // vtable+0xd4
void Exit() override; // vtable+0xe4
inline void SetUnknown0x160(MxBool p_unk0x160) { m_unk0x160 = p_unk0x160; }
void ActivateSceneActions();
// SYNTHETIC: LEGO1 0x1000ff60
// SkateBoard::`scalar deleting destructor'
private:
void EnableScenePresentation(MxBool p_enable);
MxBool m_unk0x160; // 0x160
Act1State* m_act1state; // 0x164
};
#endif // SKATEBOARD_H