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* Fix remaining vtordisp issues (#1016) * Fix LegoRaceActor * Fix LegoRaceMap * Fix LegoCarRaceActor * Fix LegoJetskiRaceActor * Fix LegoJetski * Fix LegoRaceCar * Downgrade orig addr unique message to debug * Implement/match Ambulance::HandleEndAction (#1018) * Implement/match Ambulance::HandleClick (#1019) * Implement/match Ambulance::HandleClick * Remove junk * Add Ambulance::FUN_10036e60 * Implement/match Ambulance::Tickle (#1021) * Match LegoMeterPresenter::ParseExtra (#1022) * Match LegoMeterPresenter::ParseExtra * Add LegoMeterPresenter to factory * Add call to parent * Add missing TODO * Implement/match Ambulance::ActivateSceneActions (#1023) * Fix CaveEntity class (#1024) * Fix CaveEntity class * Rename function * Implement/match JailEntity::HandleClick and CaveEntity::HandleClick (#1025) * Implement/match JailEntity::HandleClick and CaveEntity::HandleClick * Fix * Add remaining classes, implement/match LegoObjectFactory (#1026) * Add missing classes * Match LegoObjectFactory * Remove semicolon * Add symbol * Fix * Implement/match Ambulance::VTable0x70 (#1027) * Implement/match Ambulance::HandleButtonDown (#1028) * Implement/match Ambulance::HandlePathStruct (#1029) * Implement/match Ambulance::HandlePathStruct * Add annotation * Implement/match remaining Ambulance functions (#1030) * Fix camera glitch (#1031) * Implement LegoAnimScene::FUN_1009f490 (#1032) * Implement LegoAnimScene::FUN_1009f490 * Update legoanim.cpp * Update legoanim.cpp * Update legoanim.cpp * Bugfix for LegoMeterPresenter::DrawMeter (#1033) * feat: Implement several ::Serialize functions (#1017) * feat: Implement many ::Serialize functions * address review comments, part 1 [skip ci] * address review comments, part 2 [skip ci] * review comments (final part) * refactor: Remove Read/Write duplication * fix merge conflict * Match PizzeriaState::Serialize again * Remove unused variable, add LegoVehicleBuildState::Serialize * Implement AnimState::Serialize * fix: Conform with naming scheme * refactor: change names back * refactor: int to MxS32 --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com> --------- Co-authored-by: MS <disinvite@users.noreply.github.com> Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com> Co-authored-by: jonschz <jonschz@users.noreply.github.com>
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
#ifndef MISC_H
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#define MISC_H
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#include "compat.h"
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#include "decomp.h"
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// Long include path due to dependency of misc library on LegoOmni
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#include "lego/legoomni/include/actions/actionsfwd.h"
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#include "mxtypes.h"
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class LegoAnimationManager;
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class LegoBuildingManager;
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class LegoCharacterManager;
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class LegoControlManager;
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class LegoGameState;
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class LegoInputManager;
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class LegoNavController;
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class LegoOmni;
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class LegoPathActor;
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class LegoPlantManager;
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class LegoROI;
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class LegoSoundManager;
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class LegoTextureContainer;
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class LegoVideoManager;
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class LegoWorld;
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class MxAtomId;
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class MxBackgroundAudioManager;
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class MxDSAction;
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class MxTransitionManager;
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class ViewLODListManager;
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class ViewManager;
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extern MxBool g_isWorldActive;
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LegoOmni* Lego();
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LegoSoundManager* SoundManager();
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LegoVideoManager* VideoManager();
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MxBackgroundAudioManager* BackgroundAudioManager();
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LegoInputManager* InputManager();
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LegoControlManager* ControlManager();
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LegoGameState* GameState();
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LegoAnimationManager* AnimationManager();
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LegoNavController* NavController();
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LegoPathActor* UserActor();
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LegoWorld* CurrentWorld();
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LegoCharacterManager* CharacterManager();
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ViewManager* GetViewManager();
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LegoPlantManager* PlantManager();
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LegoBuildingManager* BuildingManager();
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LegoTextureContainer* TextureContainer();
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ViewLODListManager* GetViewLODListManager();
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void FUN_10015820(MxBool p_disable, MxU16 p_flags);
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LegoROI* FindROI(const char* p_name);
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void SetROIVisible(const char* p_name, MxBool p_visible);
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void SetUserActor(LegoPathActor* p_userActor);
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MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction);
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void DeleteAction();
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
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MxDSAction& GetCurrentAction();
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void SetCurrentWorld(LegoWorld* p_world);
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MxTransitionManager* TransitionManager();
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void PlayMusic(JukeboxScript::Script p_script);
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void SetIsWorldActive(MxBool p_isWorldActive);
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void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last);
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#endif // MISC_H
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