isle-portable/LEGO1/lego/legoomni/include/legoobjectfactory.h
Christian Semmler 419bc2a44e
Updates from isledecomp/isle (#23)
* Fix remaining vtordisp issues (#1016)

* Fix LegoRaceActor

* Fix LegoRaceMap

* Fix LegoCarRaceActor

* Fix LegoJetskiRaceActor

* Fix LegoJetski

* Fix LegoRaceCar

* Downgrade orig addr unique message to debug

* Implement/match Ambulance::HandleEndAction (#1018)

* Implement/match Ambulance::HandleClick (#1019)

* Implement/match Ambulance::HandleClick

* Remove junk

* Add Ambulance::FUN_10036e60

* Implement/match Ambulance::Tickle (#1021)

* Match LegoMeterPresenter::ParseExtra (#1022)

* Match LegoMeterPresenter::ParseExtra

* Add LegoMeterPresenter to factory

* Add call to parent

* Add missing TODO

* Implement/match Ambulance::ActivateSceneActions (#1023)

* Fix CaveEntity class (#1024)

* Fix CaveEntity class

* Rename function

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick (#1025)

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick

* Fix

* Add remaining classes, implement/match LegoObjectFactory (#1026)

* Add missing classes

* Match LegoObjectFactory

* Remove semicolon

* Add symbol

* Fix

* Implement/match Ambulance::VTable0x70 (#1027)

* Implement/match Ambulance::HandleButtonDown (#1028)

* Implement/match Ambulance::HandlePathStruct (#1029)

* Implement/match Ambulance::HandlePathStruct

* Add annotation

* Implement/match remaining Ambulance functions (#1030)

* Fix camera glitch (#1031)

* Implement LegoAnimScene::FUN_1009f490 (#1032)

* Implement LegoAnimScene::FUN_1009f490

* Update legoanim.cpp

* Update legoanim.cpp

* Update legoanim.cpp

* Bugfix for LegoMeterPresenter::DrawMeter (#1033)

* feat: Implement several ::Serialize functions (#1017)

* feat: Implement many ::Serialize functions

* address review comments, part 1 [skip ci]

* address review comments, part 2 [skip ci]

* review comments (final part)

* refactor: Remove Read/Write duplication

* fix merge conflict

* Match PizzeriaState::Serialize again

* Remove unused variable, add LegoVehicleBuildState::Serialize

* Implement AnimState::Serialize

* fix: Conform with naming scheme

* refactor: change names back

* refactor: int to MxS32

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com>
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-16 15:15:03 +02:00

129 lines
12 KiB
C++

#ifndef LEGOOBJECTFACTORY_H
#define LEGOOBJECTFACTORY_H
#include "mxobjectfactory.h"
#define FOR_LEGOOBJECTFACTORY_OBJECTS(X) \
X(LegoEntityPresenter) \
X(LegoActorPresenter) \
X(LegoWorldPresenter) \
X(LegoWorld) \
X(LegoModelPresenter) \
X(LegoTexturePresenter) \
X(LegoPhonemePresenter) \
X(LegoFlcTexturePresenter) \
X(LegoPalettePresenter) \
X(LegoPathPresenter) \
X(LegoAnimPresenter) \
X(LegoLoopingAnimPresenter) \
X(LegoLocomotionAnimPresenter) \
X(LegoHideAnimPresenter) \
X(LegoPartPresenter) \
X(LegoCarBuildAnimPresenter) \
X(LegoActionControlPresenter) \
X(LegoMeterPresenter) \
X(LegoLoadCacheSoundPresenter) \
X(Lego3DWavePresenter) \
X(LegoActor) \
X(LegoPathActor) \
X(LegoRaceCar) \
X(LegoJetski) \
X(JetskiRace) \
X(LegoEntity) \
X(LegoCarRaceActor) \
X(LegoJetskiRaceActor) \
X(LegoCarBuild) \
X(Infocenter) \
X(LegoAnimActor) \
X(MxControlPresenter) \
X(RegistrationBook) \
X(HistoryBook) \
X(ElevatorBottom) \
X(InfocenterDoor) \
X(Score) \
X(ScoreState) \
X(Hospital) \
X(Isle) \
X(Police) \
X(GasStation) \
X(LegoAct2) \
X(LegoAct2State) \
X(CarRace) \
X(LegoRaceCarBuildState) \
X(LegoCopterBuildState) \
X(LegoDuneCarBuildState) \
X(LegoJetskiBuildState) \
X(HospitalState) \
X(InfocenterState) \
X(PoliceState) \
X(GasStationState) \
X(SkateBoard) \
X(Helicopter) \
X(HelicopterState) \
X(DuneBuggy) \
X(Pizza) \
X(PizzaMissionState) \
X(Act2Actor) \
X(Act2Brick) \
X(Act2GenActor) \
X(Act2PoliceStation) \
X(Act3) \
X(Act3State) \
X(Doors) \
X(LegoAnimMMPresenter) \
X(RaceCar) \
X(Jetski) \
X(Bike) \
X(Motocycle) \
X(Ambulance) \
X(AmbulanceMissionState) \
X(TowTrack) \
X(TowTrackMissionState) \
X(Act3Cop) \
X(Act3Brickster) \
X(Act3Shark) \
X(BumpBouy) \
X(Act3Actor) \
X(JetskiRaceState) \
X(CarRaceState) \
X(Act1State) \
X(Pizzeria) \
X(PizzeriaState) \
X(InfoCenterEntity) \
X(HospitalEntity) \
X(GasStationEntity) \
X(PoliceEntity) \
X(BeachHouseEntity) \
X(RaceStandsEntity) \
X(JukeBoxEntity) \
X(RadioState) \
X(CaveEntity) \
X(JailEntity) \
X(MxCompositeMediaPresenter) \
X(JukeBox) \
X(JukeBoxState) \
X(RaceSkel) \
X(AnimState)
// VTABLE: LEGO1 0x100d4768
// SIZE 0x1c8
class LegoObjectFactory : public MxObjectFactory {
public:
LegoObjectFactory();
MxCore* Create(const char* p_name) override; // vtable+0x14
void Destroy(MxCore* p_object) override; // vtable+0x18
// SYNTHETIC: LEGO1 0x10009000
// LegoObjectFactory::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x10009170
// LegoObjectFactory::~LegoObjectFactory
private:
#define X(V) MxAtomId m_id##V;
FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
};
#endif // LEGOOBJECTFACTORY_H