mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
* add psvita to cmake * no PIE for vita * add modules to vpk * use custom pvr apphint * select correct renderer for sdl renderer * patch sdl3 shaders, got something on screen! * use proper cmake patch for sdl * add missing module * remove test window which causes a bug in the vita sdl port to show up * add gxm renderer (not working with display yet) * avoid sdl renderer for vita, seems broken * make gxm renderer work with new d3drm * fix rendering somewhat, some geometry shows up * support paletted textures directly to avoid copying the texture twice * fix Draw2DImage * make 3d work, broken lights * clean up a bit * fix normals matrix * remove some unneeded changes * forgot env var * wrong env dest * run clang format * correct texture address mode, use tlsf instead of sceClibMspace * double buffered uniforms seem to work now * missed a line * update GXMRenderer_EnumDevice * hopefully actually fix uniform buffers * run clang-format * remove a change thats not needed * improve fragment shader performance * add vita to dist folder * add base for vita config app * add config self to vpk * transform touch events to virtual size * add livearea graphics * Update cmake file to include livearea assets * put manual in the right place * add sample rco * add messagebox on vita * triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow * make config app not crash on launch * change defaults * update gxm renderer with interface changes * split 2d and 3d shaders completely * update gxm renderer * fix transition on gxm * clang format * move config cmake * move CONFIG_vita * always clear before drawing 2d image * hopefully fix windows build * clang-format fix broken includes * order again * undo moving qt cmake to its own list * move uic search path * use ifdefs for all d3drm backends, cpack to generate vpk * cmake wrong escape * small cleanups in gxm renderer * defer texture delete to avoid overwriting the texture during a frame * clang-format * more of the layout for config * remove top buttons * use SceAppSettings instead of custom ui * use select for back to info center on vita, to make screenshots possible again * remove accidentally left in add_subdirectory * adjust diskpath to be like other ports * use vita_create_vpk and not cpack * gxm: msaa support, fix wrong file path * gxm: add mipmaps (disabled) * clang-format * fix open isle.ini with fopen * add missing strings * use iniparser_set not dictionary_set * add default save path to config * load config app after initializing ini on vita * fix config build * change the default disk & cd path, update the paf library * update paf library headers * include orders for clang-format * clean up * make shader compiler not required * move asm language * warn instead of error when shader source is changed when no compiler is found --------- Co-authored-by: Li <li@silica.codes> Co-authored-by: Christian Semmler <mail@csemmler.com>
51 lines
3.7 KiB
XML
51 lines
3.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<application_settings version="1.0" bg_color="4.0, 21.0, 105.0, 255.0">
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<setting_list id="lego_island_config" title="msg_lego_island_config">
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<setting_list id="page_game" title="msg_page_game" style="edit" icon="tex_spanner">
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<text_field id="disk_path" title="msg_disk_path" max_length="255" min_length="0" keyboard_type="alphabet" key="disk_path" default_value=""/>
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<text_field id="cd_path" title="msg_cd_path" max_length="255" min_length="0" keyboard_type="alphabet" key="cd_path" default_value=""/>
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<text_field id="save_path" title="msg_save_path" max_length="255" min_length="0" keyboard_type="alphabet" key="save_path" default_value=""/>
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<list id="transition_type" title="msg_transition_type" key="transition_type" default_value="0">
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<list_item id="transition_none" title="msg_transition_none" value="0" />
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<list_item id="transition_dissolve" title="msg_transition_dissolve" value="2" />
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<list_item id="transition_mosaic" title="msg_transition_mosaic" value="3" />
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<list_item id="transition_wipe_down" title="msg_transition_wipe_down" value="4" />
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<list_item id="transition_windows" title="msg_transition_windows" value="5" />
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</list>
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<toggle_switch id="music" title="msg_music" key="music" default_value="1"/>
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<toggle_switch id="3d_sound" title="msg_3d_sound" key="3d_sound" default_value="1"/>
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</setting_list>
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<setting_list id="page_graphics" title="msg_page_graphics" style="edit" icon="tex_spanner">
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<list id="island_texture_quality" title="msg_island_texture_quality" key="island_texture_quality" default_value="0">
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<list_item id="texture_fast" title="msg_texture_fast" value="0" />
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<list_item id="texture_high" title="msg_texture_high" value="1" />
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</list>
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<list id="island_model_quality" title="msg_island_model_quality" key="island_model_quality" default_value="0">
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<list_item id="quality_low" title="msg_quality_low" value="0" />
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<list_item id="quality_medium" title="msg_quality_medium" value="1" />
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<list_item id="quality_high" title="msg_quality_high" value="2" />
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</list>
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<list id="msaa" title="msg_msaa" key="msaa" default_value="4">
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<list_item id="msaa_1" title="msg_1x" value="1" />
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<list_item id="msaa_2" title="msg_2x" value="2" />
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<list_item id="msaa_4" title="msg_4x" value="4" />
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</list>
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</setting_list>
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<setting_list id="page_controls" title="msg_page_controls" style="edit" icon="tex_spanner">
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<list id="touch_control_scheme" title="msg_touch_control_scheme" key="touch_control_scheme" default_value="0">
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<list_item id="virtual_gamepad" title="msg_virtual_gamepad" value="0" />
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<list_item id="virtual_arrow_keys" title="msg_virtual_arrow_keys" value="1" />
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<list_item id="virtual_mouse" title="msg_virtual_mouse" value="2" />
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</list>
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<toggle_switch id="rumble" title="msg_rumble" key="rumble" default_value="1"/>
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</setting_list>
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<setting_list id="page_extensions" title="msg_page_extensions" style="edit" icon="tex_spanner">
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<toggle_switch id="texture_loader_extension" title="msg_texture_loader_extension" key="texture_loader_extension" default_value="0"/>
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<text_field id="texture_loader_path" title="msg_texture_loader_path" max_length="255" min_length="0" keyboard_type="alphabet" key="texture_loader_path" default_value=""/>
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</setting_list>
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</setting_list>
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</application_settings> |