isle-portable/CONFIG/vita/cxml/locale/en.xml
olebeck 47736862a7
Add PSVita port (#541)
* add psvita to cmake

* no PIE for vita

* add modules to vpk

* use custom pvr apphint

* select correct renderer for sdl renderer

* patch sdl3 shaders, got something on screen!

* use proper cmake patch for sdl

* add missing module

* remove test window which causes a bug in the vita sdl port to show up

* add gxm renderer (not working with display yet)

* avoid sdl renderer for vita, seems broken

* make gxm renderer work with new d3drm

* fix rendering somewhat, some geometry shows up

* support paletted textures directly to avoid copying the texture twice

* fix Draw2DImage

* make 3d work, broken lights

* clean up a bit

* fix normals matrix

* remove some unneeded changes

* forgot env var

* wrong env dest

* run clang format

* correct texture address mode, use tlsf instead of sceClibMspace

* double buffered uniforms seem to work now

* missed a line

* update GXMRenderer_EnumDevice

* hopefully actually fix uniform buffers

* run clang-format

* remove a change thats not needed

* improve fragment shader performance

* add vita to dist folder

* add base for vita config app

* add config self to vpk

* transform touch events to virtual size

* add livearea graphics

* Update cmake file to include livearea assets

* put manual in the right place

* add sample rco

* add messagebox on vita

* triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow

* make config app not crash on launch

* change defaults

* update gxm renderer with interface changes

* split 2d and 3d shaders completely

* update gxm renderer

* fix transition on gxm

* clang format

* move config cmake

* move CONFIG_vita

* always clear before drawing 2d image

* hopefully fix windows build

* clang-format fix broken includes

* order again

* undo moving qt cmake to its own list

* move uic search path

* use ifdefs for all d3drm backends, cpack to generate vpk

* cmake wrong escape

* small cleanups in gxm renderer

* defer texture delete to avoid overwriting the texture during a frame

* clang-format

* more of the layout for config

* remove top buttons

* use SceAppSettings instead of custom ui

* use select for back to info center on vita, to make screenshots possible again

* remove accidentally left in add_subdirectory

* adjust diskpath to be like other ports

* use vita_create_vpk and not cpack

* gxm: msaa support, fix wrong file path

* gxm: add mipmaps (disabled)

* clang-format

* fix open isle.ini with fopen

* add missing strings

* use iniparser_set not dictionary_set

* add default save path to config

* load config app after initializing ini on vita

* fix config build

* change the default disk & cd path, update the paf library

* update paf library headers

* include orders for clang-format

* clean up

* make shader compiler not required

* move asm language

* warn instead of error when shader source is changed when no compiler is found

---------

Co-authored-by: Li <li@silica.codes>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-10-31 23:23:12 +00:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<stringset>
<!-- Main Page -->
<string id="msg_lego_island_config" src="Lego Island Config"/>
<string id="msg_page_game" src="Game" />
<string id="msg_page_graphics" src="Graphics" />
<string id="msg_page_controls" src="Controls" />
<string id="msg_page_extensions" src="Extensions" />
<!-- Game Page -->
<string id="msg_disk_path" src="Disk Path" />
<string id="msg_cd_path" src="CD Path" />
<string id="msg_save_path" src="Save Path" />
<string id="msg_3d_sound" src="3D Sound" />
<string id="msg_music" src="Music" />
<string id="msg_transition_type" src="Transition Type" />
<string id="msg_transition_none" src="none" />
<string id="msg_transition_dissolve" src="dissolve" />
<string id="msg_transition_mosaic" src="mosaic" />
<string id="msg_transition_wipe_down" src="wipe down" />
<string id="msg_transition_windows" src="windows" />
<!-- Graphics -->
<string id="msg_island_texture_quality" src="Island Texture Quality" />
<string id="msg_texture_fast" src="fast" />
<string id="msg_texture_high" src="high" />
<string id="msg_island_model_quality" src="Island Model Quality" />
<string id="msg_quality_low" src="low" />
<string id="msg_quality_medium" src="medium" />
<string id="msg_quality_high" src="high" />
<string id="msg_max_lod" src="Maximum LOD" />
<string id="msg_max_actors" src="Maximum Actors" />
<string id="msg_msaa" src="MSAA" />
<string id="msg_1x" src="1x" />
<string id="msg_2x" src="2x" />
<string id="msg_4x" src="4x" />
<!-- Controls -->
<string id="msg_touch_control_scheme" src="Touch Control Scheme" />
<string id="msg_virtual_gamepad" src="Virtual Gamepad" />
<string id="msg_virtual_arrow_keys" src="Virtual Arrow Keys" />
<string id="msg_virtual_mouse" src="Virtual Mouse" />
<string id="msg_rumble" src="Rumble" />
<!-- Extensions -->
<string id="msg_texture_loader_extension" src="Texture Loader Extension" />
<string id="msg_texture_loader_path" src="Texture Loader Path" />
<!-- footer -->
<string id="msg_save_exit" src="Save &amp; Exit" />
<string id="msg_save_launch" src="Save &amp; Launch" />
<string id="msg_exit" src="Exit" />
</stringset>