mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 10:31:16 +00:00
* add psvita to cmake * no PIE for vita * add modules to vpk * use custom pvr apphint * select correct renderer for sdl renderer * patch sdl3 shaders, got something on screen! * use proper cmake patch for sdl * add missing module * remove test window which causes a bug in the vita sdl port to show up * add gxm renderer (not working with display yet) * avoid sdl renderer for vita, seems broken * make gxm renderer work with new d3drm * fix rendering somewhat, some geometry shows up * support paletted textures directly to avoid copying the texture twice * fix Draw2DImage * make 3d work, broken lights * clean up a bit * fix normals matrix * remove some unneeded changes * forgot env var * wrong env dest * run clang format * correct texture address mode, use tlsf instead of sceClibMspace * double buffered uniforms seem to work now * missed a line * update GXMRenderer_EnumDevice * hopefully actually fix uniform buffers * run clang-format * remove a change thats not needed * improve fragment shader performance * add vita to dist folder * add base for vita config app * add config self to vpk * transform touch events to virtual size * add livearea graphics * Update cmake file to include livearea assets * put manual in the right place * add sample rco * add messagebox on vita * triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow * make config app not crash on launch * change defaults * update gxm renderer with interface changes * split 2d and 3d shaders completely * update gxm renderer * fix transition on gxm * clang format * move config cmake * move CONFIG_vita * always clear before drawing 2d image * hopefully fix windows build * clang-format fix broken includes * order again * undo moving qt cmake to its own list * move uic search path * use ifdefs for all d3drm backends, cpack to generate vpk * cmake wrong escape * small cleanups in gxm renderer * defer texture delete to avoid overwriting the texture during a frame * clang-format * more of the layout for config * remove top buttons * use SceAppSettings instead of custom ui * use select for back to info center on vita, to make screenshots possible again * remove accidentally left in add_subdirectory * adjust diskpath to be like other ports * use vita_create_vpk and not cpack * gxm: msaa support, fix wrong file path * gxm: add mipmaps (disabled) * clang-format * fix open isle.ini with fopen * add missing strings * use iniparser_set not dictionary_set * add default save path to config * load config app after initializing ini on vita * fix config build * change the default disk & cd path, update the paf library * update paf library headers * include orders for clang-format * clean up * make shader compiler not required * move asm language * warn instead of error when shader source is changed when no compiler is found --------- Co-authored-by: Li <li@silica.codes> Co-authored-by: Christian Semmler <mail@csemmler.com>
58 lines
2.3 KiB
XML
58 lines
2.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<stringset>
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<!-- Main Page -->
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<string id="msg_lego_island_config" src="Lego Island Config"/>
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<string id="msg_page_game" src="Game" />
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<string id="msg_page_graphics" src="Graphics" />
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<string id="msg_page_controls" src="Controls" />
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<string id="msg_page_extensions" src="Extensions" />
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<!-- Game Page -->
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<string id="msg_disk_path" src="Disk Path" />
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<string id="msg_cd_path" src="CD Path" />
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<string id="msg_save_path" src="Save Path" />
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<string id="msg_3d_sound" src="3D Sound" />
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<string id="msg_music" src="Music" />
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<string id="msg_transition_type" src="Transition Type" />
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<string id="msg_transition_none" src="none" />
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<string id="msg_transition_dissolve" src="dissolve" />
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<string id="msg_transition_mosaic" src="mosaic" />
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<string id="msg_transition_wipe_down" src="wipe down" />
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<string id="msg_transition_windows" src="windows" />
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<!-- Graphics -->
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<string id="msg_island_texture_quality" src="Island Texture Quality" />
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<string id="msg_texture_fast" src="fast" />
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<string id="msg_texture_high" src="high" />
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<string id="msg_island_model_quality" src="Island Model Quality" />
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<string id="msg_quality_low" src="low" />
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<string id="msg_quality_medium" src="medium" />
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<string id="msg_quality_high" src="high" />
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<string id="msg_max_lod" src="Maximum LOD" />
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<string id="msg_max_actors" src="Maximum Actors" />
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<string id="msg_msaa" src="MSAA" />
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<string id="msg_1x" src="1x" />
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<string id="msg_2x" src="2x" />
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<string id="msg_4x" src="4x" />
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<!-- Controls -->
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<string id="msg_touch_control_scheme" src="Touch Control Scheme" />
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<string id="msg_virtual_gamepad" src="Virtual Gamepad" />
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<string id="msg_virtual_arrow_keys" src="Virtual Arrow Keys" />
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<string id="msg_virtual_mouse" src="Virtual Mouse" />
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<string id="msg_rumble" src="Rumble" />
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<!-- Extensions -->
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<string id="msg_texture_loader_extension" src="Texture Loader Extension" />
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<string id="msg_texture_loader_path" src="Texture Loader Path" />
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<!-- footer -->
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<string id="msg_save_exit" src="Save & Exit" />
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<string id="msg_save_launch" src="Save & Launch" />
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<string id="msg_exit" src="Exit" />
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</stringset>
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