mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 02:21:15 +00:00
* add psvita to cmake * no PIE for vita * add modules to vpk * use custom pvr apphint * select correct renderer for sdl renderer * patch sdl3 shaders, got something on screen! * use proper cmake patch for sdl * add missing module * remove test window which causes a bug in the vita sdl port to show up * add gxm renderer (not working with display yet) * avoid sdl renderer for vita, seems broken * make gxm renderer work with new d3drm * fix rendering somewhat, some geometry shows up * support paletted textures directly to avoid copying the texture twice * fix Draw2DImage * make 3d work, broken lights * clean up a bit * fix normals matrix * remove some unneeded changes * forgot env var * wrong env dest * run clang format * correct texture address mode, use tlsf instead of sceClibMspace * double buffered uniforms seem to work now * missed a line * update GXMRenderer_EnumDevice * hopefully actually fix uniform buffers * run clang-format * remove a change thats not needed * improve fragment shader performance * add vita to dist folder * add base for vita config app * add config self to vpk * transform touch events to virtual size * add livearea graphics * Update cmake file to include livearea assets * put manual in the right place * add sample rco * add messagebox on vita * triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow * make config app not crash on launch * change defaults * update gxm renderer with interface changes * split 2d and 3d shaders completely * update gxm renderer * fix transition on gxm * clang format * move config cmake * move CONFIG_vita * always clear before drawing 2d image * hopefully fix windows build * clang-format fix broken includes * order again * undo moving qt cmake to its own list * move uic search path * use ifdefs for all d3drm backends, cpack to generate vpk * cmake wrong escape * small cleanups in gxm renderer * defer texture delete to avoid overwriting the texture during a frame * clang-format * more of the layout for config * remove top buttons * use SceAppSettings instead of custom ui * use select for back to info center on vita, to make screenshots possible again * remove accidentally left in add_subdirectory * adjust diskpath to be like other ports * use vita_create_vpk and not cpack * gxm: msaa support, fix wrong file path * gxm: add mipmaps (disabled) * clang-format * fix open isle.ini with fopen * add missing strings * use iniparser_set not dictionary_set * add default save path to config * load config app after initializing ini on vita * fix config build * change the default disk & cd path, update the paf library * update paf library headers * include orders for clang-format * clean up * make shader compiler not required * move asm language * warn instead of error when shader source is changed when no compiler is found --------- Co-authored-by: Li <li@silica.codes> Co-authored-by: Christian Semmler <mail@csemmler.com>
103 lines
2.5 KiB
XML
103 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>AboutDialog</class>
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<widget class="QDialog" name="AboutDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>387</width>
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<height>78</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>About Configure LEGO© Island</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,1,0">
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<property name="sizeConstraint">
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<enum>QLayout::SizeConstraint::SetFixedSize</enum>
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</property>
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<item>
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<widget class="QLabel" name="houseIcon">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string/>
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</property>
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<property name="pixmap">
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<pixmap resource="config.qrc">:/lego1.png</pixmap>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="textWidget" native="true">
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QLabel" name="configureLabel">
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<property name="text">
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<string>Configure LEGO Island Version 2.0</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="copyrightLabel">
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<property name="text">
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<string>Copyright © 2025</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="standardButtons">
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<set>QDialogButtonBox::StandardButton::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources>
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<include location="config.qrc"/>
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</resources>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>AboutDialog</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>AboutDialog</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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