mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 02:21:15 +00:00
* add psvita to cmake * no PIE for vita * add modules to vpk * use custom pvr apphint * select correct renderer for sdl renderer * patch sdl3 shaders, got something on screen! * use proper cmake patch for sdl * add missing module * remove test window which causes a bug in the vita sdl port to show up * add gxm renderer (not working with display yet) * avoid sdl renderer for vita, seems broken * make gxm renderer work with new d3drm * fix rendering somewhat, some geometry shows up * support paletted textures directly to avoid copying the texture twice * fix Draw2DImage * make 3d work, broken lights * clean up a bit * fix normals matrix * remove some unneeded changes * forgot env var * wrong env dest * run clang format * correct texture address mode, use tlsf instead of sceClibMspace * double buffered uniforms seem to work now * missed a line * update GXMRenderer_EnumDevice * hopefully actually fix uniform buffers * run clang-format * remove a change thats not needed * improve fragment shader performance * add vita to dist folder * add base for vita config app * add config self to vpk * transform touch events to virtual size * add livearea graphics * Update cmake file to include livearea assets * put manual in the right place * add sample rco * add messagebox on vita * triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow * make config app not crash on launch * change defaults * update gxm renderer with interface changes * split 2d and 3d shaders completely * update gxm renderer * fix transition on gxm * clang format * move config cmake * move CONFIG_vita * always clear before drawing 2d image * hopefully fix windows build * clang-format fix broken includes * order again * undo moving qt cmake to its own list * move uic search path * use ifdefs for all d3drm backends, cpack to generate vpk * cmake wrong escape * small cleanups in gxm renderer * defer texture delete to avoid overwriting the texture during a frame * clang-format * more of the layout for config * remove top buttons * use SceAppSettings instead of custom ui * use select for back to info center on vita, to make screenshots possible again * remove accidentally left in add_subdirectory * adjust diskpath to be like other ports * use vita_create_vpk and not cpack * gxm: msaa support, fix wrong file path * gxm: add mipmaps (disabled) * clang-format * fix open isle.ini with fopen * add missing strings * use iniparser_set not dictionary_set * add default save path to config * load config app after initializing ini on vita * fix config build * change the default disk & cd path, update the paf library * update paf library headers * include orders for clang-format * clean up * make shader compiler not required * move asm language * warn instead of error when shader source is changed when no compiler is found --------- Co-authored-by: Li <li@silica.codes> Co-authored-by: Christian Semmler <mail@csemmler.com>
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
#if !defined(AFX_MAINDLG_H)
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#define AFX_MAINDLG_H
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#include "compat.h"
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#include "decomp.h"
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#include "res/resource.h"
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#include <QDialog>
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#include <QFileDialog>
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#include <SDL3/SDL.h>
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namespace Ui
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{
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class MainDialog;
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}
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// VTABLE: CONFIG 0x004063e0
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// SIZE 0x70
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class CMainDialog : public QDialog {
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Q_OBJECT
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public:
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CMainDialog(QWidget* pParent = nullptr);
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~CMainDialog() override;
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protected:
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void UpdateInterface();
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private:
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bool m_modified = false;
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bool m_advanced = false;
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QStringList assetPaths = QStringList();
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Ui::MainDialog* m_ui = nullptr;
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SDL_DisplayMode** displayModes;
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void keyReleaseEvent(QKeyEvent* event) override;
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bool OnInitDialog();
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private slots:
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void OnList3DevicesSelectionChanged(int row);
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void OnCheckbox3DSound(bool checked);
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void OnRadiobuttonModelLowQuality(bool checked);
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void OnRadiobuttonModelMediumQuality(bool checked);
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void OnRadiobuttonModelHighQuality(bool checked);
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void OnRadiobuttonTextureLowQuality(bool checked);
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void OnRadiobuttonTextureHighQuality(bool checked);
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void OnRadioWindowed(bool checked);
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void OnRadioFullscreen(bool checked);
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void OnRadioExclusiveFullscreen(bool checked);
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void OnCheckboxMusic(bool checked);
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void OnCheckboxRumble(bool checked);
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void OnCheckboxTexture(bool checked);
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void OnCheckboxCustomAssets(bool checked);
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void TouchControlsChanged(int index);
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void TransitionTypeChanged(int index);
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void ExclusiveResolutionChanged(int index);
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void accept() override;
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void reject() override;
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void launch();
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void SelectDataPathDialog();
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void SelectSavePathDialog();
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void DataPathEdited();
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void SavePathEdited();
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void MaxLoDChanged(int value);
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void MaxActorsChanged(int value);
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void MSAAChanged(int value);
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void AFChanged(int value);
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void SelectTexturePathDialog();
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void TexturePathEdited();
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void AddCustomAssetPath();
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void RemoveCustomAssetPath();
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void SelectedPathChanged(int currentRow);
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void EditCustomAssetPath();
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void UpdateAssetPaths();
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void XResChanged(int i);
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void YResChanged(int i);
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void AspectRatioChanged(int index);
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void EnsureAspectRatio();
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void FramerateChanged(int i);
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};
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// SYNTHETIC: CONFIG 0x00403de0
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// CMainDialog::`scalar deleting destructor'
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// FUNCTION: CONFIG 0x00403e60
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// CMainDialog::_GetBaseMessageMap
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// FUNCTION: CONFIG 0x00403e70
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// CMainDialog::GetMessageMap
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// GLOBAL: CONFIG 0x00406120
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// CMainDialog::messageMap
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// GLOBAL: CONFIG 0x00406128
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// CMainDialog::_messageEntries
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#endif // !defined(AFX_MAINDLG_H)
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