isle-portable/.github/workflows/ci.yml
olebeck 47736862a7
Add PSVita port (#541)
* add psvita to cmake

* no PIE for vita

* add modules to vpk

* use custom pvr apphint

* select correct renderer for sdl renderer

* patch sdl3 shaders, got something on screen!

* use proper cmake patch for sdl

* add missing module

* remove test window which causes a bug in the vita sdl port to show up

* add gxm renderer (not working with display yet)

* avoid sdl renderer for vita, seems broken

* make gxm renderer work with new d3drm

* fix rendering somewhat, some geometry shows up

* support paletted textures directly to avoid copying the texture twice

* fix Draw2DImage

* make 3d work, broken lights

* clean up a bit

* fix normals matrix

* remove some unneeded changes

* forgot env var

* wrong env dest

* run clang format

* correct texture address mode, use tlsf instead of sceClibMspace

* double buffered uniforms seem to work now

* missed a line

* update GXMRenderer_EnumDevice

* hopefully actually fix uniform buffers

* run clang-format

* remove a change thats not needed

* improve fragment shader performance

* add vita to dist folder

* add base for vita config app

* add config self to vpk

* transform touch events to virtual size

* add livearea graphics

* Update cmake file to include livearea assets

* put manual in the right place

* add sample rco

* add messagebox on vita

* triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow

* make config app not crash on launch

* change defaults

* update gxm renderer with interface changes

* split 2d and 3d shaders completely

* update gxm renderer

* fix transition on gxm

* clang format

* move config cmake

* move CONFIG_vita

* always clear before drawing 2d image

* hopefully fix windows build

* clang-format fix broken includes

* order again

* undo moving qt cmake to its own list

* move uic search path

* use ifdefs for all d3drm backends, cpack to generate vpk

* cmake wrong escape

* small cleanups in gxm renderer

* defer texture delete to avoid overwriting the texture during a frame

* clang-format

* more of the layout for config

* remove top buttons

* use SceAppSettings instead of custom ui

* use select for back to info center on vita, to make screenshots possible again

* remove accidentally left in add_subdirectory

* adjust diskpath to be like other ports

* use vita_create_vpk and not cpack

* gxm: msaa support, fix wrong file path

* gxm: add mipmaps (disabled)

* clang-format

* fix open isle.ini with fopen

* add missing strings

* use iniparser_set not dictionary_set

* add default save path to config

* load config app after initializing ini on vita

* fix config build

* change the default disk & cd path, update the paf library

* update paf library headers

* include orders for clang-format

* clean up

* make shader compiler not required

* move asm language

* warn instead of error when shader source is changed when no compiler is found

---------

Co-authored-by: Li <li@silica.codes>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-10-31 23:23:12 +00:00

364 lines
14 KiB
YAML

name: CI
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
clang-format:
name: 'clang-format'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run clang-format
run: |
find CONFIG LEGO1 ISLE miniwin -iname '*.h' -o -iname '*.cpp' | xargs \
pipx run "clang-format>=17,<18" \
--style=file \
-i
- name: Check diff
run: |
git diff --exit-code
build:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
container: ${{ matrix.container || '' }}
defaults:
run:
shell: ${{ matrix.shell || 'sh' }}
strategy:
fail-fast: false
matrix:
include:
- { name: 'Linux', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: true, linux: true, werror: true, clang-tidy: true, build-assets: true }
- { name: 'Linux (Debug)', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: true, linux: true, werror: true, clang-tidy: true, debug: true }
- { name: 'MSVC (x86)', os: 'windows-latest', generator: 'Ninja', dx5: true, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_x86' }
- { name: 'MSVC (x64)', os: 'windows-latest', generator: 'Ninja', dx5: false, config: true, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' }
- { name: 'MSVC (x64 Debug)', os: 'windows-latest', generator: 'Ninja', dx5: false, config: true, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', debug: true }
- { name: 'MSVC (arm64)', os: 'windows-latest', generator: 'Ninja', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_arm64' }
- { name: 'msys2 mingw32', os: 'windows-latest', generator: 'Ninja', dx5: false, config: false, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw32', msys-env: 'mingw-w64-i686', shell: 'msys2 {0}' }
- { name: 'msys2 mingw64', os: 'windows-latest', generator: 'Ninja', dx5: false, config: true, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw64', msys-env: 'mingw-w64-x86_64', shell: 'msys2 {0}' }
- { name: 'macOS', os: 'macos-latest', generator: 'Ninja', dx5: false, config: true, brew: true, werror: true, clang-tidy: false }
- { name: 'iOS', os: 'macos-15', generator: 'Xcode', dx5: false, config: false, brew: true, werror: true, clang-tidy: false, cmake-args: '-DCMAKE_SYSTEM_NAME=iOS', ios: true }
- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
- { name: 'Vita', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, vita: true, werror: true, clang-tidy: false, cmake-args: '--toolchain /usr/local/vitasdk/share/vita.toolchain.cmake'}
steps:
- name: Setup vcvars
if: ${{ !!matrix.msvc }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.vc-arch }}
- name: Set up MSYS2
if: ${{ !!matrix.msystem }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msystem }}
install: >-
${{ matrix.msys-env }}-cc
${{ matrix.msys-env }}-cmake
${{ matrix.msys-env }}-ninja
${{ matrix.msys-env }}-clang-tools-extra
${{ (matrix.config && format('{0}-qt6-base', matrix.msys-env)) || '' }}
- name: Install Qt
if: ${{ !!matrix.msvc && matrix.config }}
uses: jurplel/install-qt-action@v4
with:
cache: 'true'
- name: Install 3DS dependencies
if: ${{ matrix.n3ds }}
run: |
wget https://github.com/diasurgical/bannertool/releases/download/1.2.0/bannertool.zip
unzip -j "bannertool.zip" "linux-x86_64/bannertool" -d "/opt/devkitpro/tools/bin"
wget https://github.com/3DSGuy/Project_CTR/releases/download/makerom-v0.18/makerom-v0.18-ubuntu_x86_64.zip
unzip "makerom-v0.18-ubuntu_x86_64.zip" "makerom" -d "/opt/devkitpro/tools/bin"
chmod a+x /opt/devkitpro/tools/bin/makerom
- name: Install Linux dependencies (apt-get)
if: ${{ matrix.linux }}
run: |
sudo apt-get update
sudo apt-get install -y \
libx11-dev libxext-dev libxrandr-dev libxrender-dev libxfixes-dev libxi-dev libxinerama-dev \
libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols libgl1-mesa-dev qt6-base-dev \
libasound2-dev qt6-xdgdesktopportal-platformtheme
- name: Install macOS dependencies (brew)
if: ${{ matrix.brew }}
run: |
brew update
brew uninstall cmake || true
brew install cmake ninja llvm qt6
echo "LLVM_ROOT=$(brew --prefix llvm)/bin" >> $GITHUB_ENV
- name: Use latest Xcode
if: ${{ matrix.ios }}
uses: maxim-lobanov/setup-xcode@v1.6.0
with:
xcode-version: latest-stable
- name: Install iOS components
if: ${{ matrix.ios }}
run: |
xcrun simctl list > /dev/null
xcodebuild -downloadPlatform iOS
- name: Setup Emscripten
uses: mymindstorm/setup-emsdk@master
if: ${{ matrix.emsdk }}
- name: Setup ninja
if: ${{ matrix.msvc }}
uses: ashutoshvarma/setup-ninja@master
- name: Setup vitasdk
if: ${{ matrix.vita }}
run: |
git clone https://github.com/vitasdk/vdpm
cd vdpm
./bootstrap-vitasdk.sh
export VITASDK=/usr/local/vitasdk
export PATH=$VITASDK/bin:$PATH
echo "VITASDK=/usr/local/vitasdk" >> $GITHUB_ENV
echo "$VITASDK/bin" >> $GITHUB_PATH
./install-all.sh
- uses: actions/checkout@v4
- name: Checkout LFS
if: ${{ matrix.build-assets }}
run: |
git lfs pull
- name: Setup Java (Android)
if: ${{ matrix.android }}
uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: Get CMake (Android)
if: ${{ matrix.android }}
uses: lukka/get-cmake@latest
with:
cmakeVersion: 3.30.5
- name: Build (Android)
if: ${{ matrix.android }}
env:
SIGNING_KEY_ALIAS: ${{ secrets.keyAlias }}
SIGNING_KEY_PASSWORD: ${{ secrets.keyPassword }}
SIGNING_STORE_PASSWORD: ${{ secrets.keystorePassword }}
SIGNING_STORE_FILE: ${{ github.workspace }}/release.keystore
run: |
echo "${{ secrets.keystore }}" | base64 -d > release.keystore
cd android-project
./gradlew $([ -n "$SIGNING_KEY_ALIAS" ] && echo packageRelease || echo assembleDebug ) \
--info \
-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release \
-DISLE_USE_DX5=${{ !!matrix.dx5 }} \
-DISLE_BUILD_CONFIG=${{ !!matrix.config }} \
-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
-DISLE_WERROR=${{ !!matrix.werror }} \
-DISLE_DEBUG=${{ matrix.debug || 'OFF' }} \
-Werror=dev"
- name: Configure (CMake)
if: ${{ !matrix.android }}
run: |
${{ matrix.cmake-wrapper || '' }} cmake -S . -B build -G "${{ matrix.generator }}" \
${{ matrix.cmake-args || '' }} \
-DCMAKE_BUILD_TYPE=Release \
-DISLE_USE_DX5=${{ !!matrix.dx5 }} \
-DISLE_BUILD_CONFIG=${{ !!matrix.config }} \
-DISLE_BUILD_ASSETS=${{ !!matrix.build-assets }} \
-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
-DISLE_WERROR=${{ !!matrix.werror }} \
-DISLE_DEBUG=${{ matrix.debug || 'OFF' }} \
-Werror=dev
- name: Build (CMake)
if: ${{ !matrix.android }}
run: cmake --build build --verbose --config Release
- name: Package (CPack)
if: ${{ !matrix.n3ds && !matrix.android && !matrix.vita }}
run: |
cd build
success=0
max_tries=10
for i in $(seq $max_tries); do
cpack . && success=1
if test $success = 1; then
break
fi
echo "Package creation failed. Sleep 1 second and try again."
sleep 1
done
if test $success = 0; then
echo "Package creation failed after $max_tries attempts."
exit 1
fi
- name: Install linuxdeploy
if: ${{ matrix.linux }}
id: install-linuxdeploy
uses: miurahr/install-linuxdeploy-action@v1.8.0
with:
plugins: qt appimage
- name: Package (AppImage)
if: ${{ matrix.linux }}
run: |
cd build && \
export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" && \
NO_STRIP=1 ${{ steps.install-linuxdeploy.outputs.linuxdeploy }} \
-p qt \
-e isle \
-e isle-config \
-d packaging/linux/org.legoisland.Isle.desktop \
-i icons/org.legoisland.Isle.svg \
--custom-apprun=../packaging/linux/appimage/AppRun \
--appdir packaging/linux/appimage/AppDir \
--output appimage && \
mv *.AppImage dist/
- name: Package (3DS)
if: ${{ matrix.n3ds }}
run: |
cd build
mkdir dist
mv *.3dsx dist/
mv *.cia dist/
- name: Package (Vita)
if: ${{ matrix.vita }}
run: |
cd build
mkdir dist
mv *.vpk dist/
- name: Package (Android)
if: ${{ matrix.android }}
run: |
mkdir -p build/dist
mv android-project/app/build/outputs/apk/*/*.apk build/dist/
- name: Package Assets Separately
if: matrix.build-assets
run: (cd build/assets && zip -r ../dist/isle-assets.zip .)
- name: Upload Build Artifacts
uses: actions/upload-artifact@v4
with:
name: '${{ matrix.name }}'
path: |
build/dist/isle-*
build/dist/*.AppImage
build/dist/*.3dsx
build/dist/*.cia
build/dist/*.apk
build/dist/*.vpk
flatpak:
name: "Flatpak (${{ matrix.arch }})"
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- arch: x86_64
os: ubuntu-latest
- arch: aarch64
os: ubuntu-22.04-arm
container:
image: ghcr.io/flathub-infra/flatpak-github-actions:kde-6.8
options: --privileged
steps:
- uses: actions/checkout@v4
- name: Build Flatpak
uses: flatpak/flatpak-github-actions/flatpak-builder@v6
with:
bundle: org.legoisland.Isle.${{ matrix.arch }}.flatpak
manifest-path: packaging/linux/flatpak/org.legoisland.Isle.json
arch: ${{ matrix.arch }}
ncc:
name: 'C++'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install LLVM and Clang
uses: KyleMayes/install-llvm-action@v1
with:
version: "16"
- name: Install python libraries
run: |
pip install -r tools/requirements.txt
- name: Run ncc
run: |
action_headers=$(find LEGO1/lego/legoomni/include/actions \
-name '*.h' -print0 | xargs -0 echo)
python3 tools/ncc/ncc.py \
--clang-lib ${{ env.LLVM_PATH }}/lib/libclang.so \
--recurse \
--style tools/ncc/ncc.style \
--skip tools/ncc/skip.yml \
--definition WINAPI FAR BOOL CALLBACK HWND__=HWND SDLCALL \
--include \
util \
LEGO1 \
LEGO1/omni/include \
LEGO1/lego/legoomni/include \
LEGO1/lego/sources \
--exclude \
LEGO1/omni/include/flic.h \
LEGO1/omni/src/video/flic.cpp \
$action_headers \
--path LEGO1/omni LEGO1/lego/legoomni
release:
name: 'Release'
if: ${{ github.event_name == 'push' && github.ref_name == 'master' }}
runs-on: ubuntu-latest
needs:
- build
- flatpak
steps:
- name: Download All Artifacts
uses: actions/download-artifact@main
with:
pattern: "*"
path: Release
merge-multiple: true
- name: Checkout uploadtool
uses: actions/checkout@v4
with:
repository: 'probonopd/uploadtool'
path: 'uploadtool'
- name: Upload Continuous Release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
./uploadtool/upload.sh Release/*