isle-portable/LEGO1/lego/legoomni/include/legocharactermanager.h
Christian Semmler 6ddd86dcbe
Updates from isledecomp/isle (#3)
* Implement/match LegoPathActor::ParseAction (#946)

* Implement/match LegoPathActor::ParseAction

* Fix naming

* Space

* Implement/match Isle::UpdateGlobe (#947)

* Implement/match Isle::UpdateGlobe

* Change function access

* Implement/match Isle::CreateState and related (#948)

* Implement/match actor Create functions (#949)

* Implement/match Isle::Escape (#950)

* Implement/match Isle::FUN_10033350 (#951)

* Implement/match Isle::HandleType19Notification (#952)

* Implement/match Isle::HandleType19Notification

* Fix

* Implement/match LegoAnimationManager::FUN_10063b90 (#953)

* Implement/match LegoAnimationManager::FUN_100648f0 (#954)

* Implement LegoROI::FUN_100a9410 (#955)

* WIP

* WIP

* Remove space

* Fix

* Implement/match LegoExtraActor::VTable0x6c (#956)

* Match LegoUnknown::FUN_1009a1e0 (#957)

* Fix extra actor collisions (#958)

* Implement/match IslePathActor::FUN_1001b660 (#960)

* Refactor MxBitmap (again) (#961)

* Remove this

* Starting list of beta addrs

* Static for height-specific abs, fix StrechBits

* MxBitmap refactor

* Implement/match LegoPathBoundary::FUN_100586e0 and FUN_10057fe0 (#962)

* Implement/match LegoAnimPresenter::FUN_1006b140 (#963)

* Implement LegoMeterPresenter::DrawMeter (#964)

* Implement LegoMeterPresenter::DrawMeter

* New MxRect16 header, offsets and size annotations

* Missing mxtypes include

* Implement/match LegoAnimationManager::FUN_10063270 (#965)

* Implement/match LegoAnimMMPresenter::FUN_1004b840 (#966)

* Implement/match LegoAnimationManager::FUN_10062e20 (#967)

* Beta match MxPalette (#968)

* Beta match MxPalette

* Modern compiler fix

* Implement/match LegoCameraController::FUN_10012290 and FUN_10012320 (#969)

* Implement/match LegoControlManager::FUN_100293c0 (#970)

* Implement/match Pizzeria::HandleClick (#971)

* Implement/match Lego3DWavePresenter::StartingTickle (#972)

* Implement/match Lego3DWavePresenter::StartingTickle

* Fix annotation

* Add StreamingTickle

* Rename

* Add static HandlerClassName function (#973)

* Add static HandlerClassName function

* Use method in PresenterNameDispatch

---------

Co-authored-by: disinvite@users.noreply.github.com <disinvite@users.noreply.github.com>
2024-05-30 19:20:36 +02:00

137 lines
5.4 KiB
C++

#ifndef LEGOCHARACTERMANAGER_H
#define LEGOCHARACTERMANAGER_H
#include "decomp.h"
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
#include "roi/legoroi.h"
class CustomizeAnimFileVariable;
class LegoActor;
class LegoExtraActor;
class LegoStorage;
class LegoROI;
#pragma warning(disable : 4237)
struct LegoCharacterComparator {
MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmpi(p_a, p_b) < 0; }
};
// SIZE 0x08
struct LegoCharacter {
LegoCharacter(LegoROI* p_roi)
{
m_roi = p_roi;
m_refCount = 1;
}
~LegoCharacter() { delete m_roi; }
inline void AddRef() { m_refCount++; }
inline MxU32 RemoveRef()
{
if (m_refCount != 0) {
m_refCount--;
}
return m_refCount;
}
LegoROI* m_roi; // 0x00
MxU32 m_refCount; // 0x04
};
struct LegoCharacterInfo;
typedef map<char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
// SIZE 0x08
class LegoCharacterManager {
public:
LegoCharacterManager();
~LegoCharacterManager();
MxResult Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
LegoROI* GetROI(const char* p_key, MxBool p_createEntity);
void Init();
static void SetCustomizeAnimFile(const char* p_value);
static MxBool Exists(const char* p_key);
void FUN_100832a0();
MxBool FUN_10083b20(const char* p_key);
MxU32 GetRefCount(LegoROI* p_roi);
void FUN_10083c30(const char* p_name);
void FUN_10083db0(LegoROI* p_roi);
void FUN_10083f10(LegoROI* p_roi);
MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo);
LegoExtraActor* GetActor(const char* p_key);
LegoCharacterInfo* GetInfo(const char* p_key);
LegoCharacterInfo* GetInfo(LegoROI* p_roi);
MxBool SwitchHat(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
MxU8 GetMood(LegoROI* p_roi);
LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);
LegoROI* FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity);
static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
private:
LegoROI* CreateROI(const char* p_key);
void RemoveROI(LegoROI* p_roi);
LegoROI* FindChildROI(LegoROI* p_roi, const char* p_name);
MxResult FUN_10085870(LegoROI* p_roi);
static char* g_customizeAnimFile;
LegoCharacterMap* m_characters; // 0x00
CustomizeAnimFileVariable* m_customizeAnimFile; // 0x04
};
// clang-format off
// TEMPLATE: LEGO1 0x1001a690
// list<ROI *,allocator<ROI *> >::_Buynode
// TEMPLATE: LEGO1 0x10035790
// _Construct
// TEMPLATE: LEGO1 0x10082b90
// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >
// TEMPLATE: LEGO1 0x10082c60
// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x10082ca0
// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::erase
// TEMPLATE: LEGO1 0x100830f0
// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Erase
// TEMPLATE: LEGO1 0x10083130
// map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::~map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >
// TEMPLATE: LEGO1 0x10083840
// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Dec
// TEMPLATE: LEGO1 0x10083890
// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert
// TEMPLATE: LEGO1 0x10085500
// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::insert
// TEMPLATE: LEGO1 0x10085790
// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Buynode
// TEMPLATE: LEGO1 0x100857b0
// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Lrotate
// TEMPLATE: LEGO1 0x10085810
// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Rrotate
// GLOBAL: LEGO1 0x100fc508
// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil
// clang-format on
#endif // LEGOCHARACTERMANAGER_H