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24 lines
301 B
C
24 lines
301 B
C
#pragma once
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#include <SDL3/SDL.h>
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#include <stdint.h>
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typedef float Matrix3x3[3][3];
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struct FColor {
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float r, g, b, a;
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};
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struct Appearance {
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SDL_Color color;
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float shininess;
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uint32_t textureId;
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uint32_t flat;
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};
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struct ViewportTransform {
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float scale;
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float offsetX;
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float offsetY;
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};
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