isle-portable/miniwin/src/internal/structs.h

24 lines
301 B
C

#pragma once
#include <SDL3/SDL.h>
#include <stdint.h>
typedef float Matrix3x3[3][3];
struct FColor {
float r, g, b, a;
};
struct Appearance {
SDL_Color color;
float shininess;
uint32_t textureId;
uint32_t flat;
};
struct ViewportTransform {
float scale;
float offsetX;
float offsetY;
};