mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-13 03:01:16 +00:00
54 lines
2.1 KiB
C++
54 lines
2.1 KiB
C++
#pragma once
|
|
|
|
#include "d3drmobject_impl.h"
|
|
|
|
class Direct3DRMTextureImpl;
|
|
class Direct3DRMLightArrayImpl;
|
|
class Direct3DRMVisualArrayImpl;
|
|
class Direct3DRMFrameArrayImpl;
|
|
|
|
struct Direct3DRMFrameImpl : public Direct3DRMObjectBaseImpl<IDirect3DRMFrame2> {
|
|
Direct3DRMFrameImpl(Direct3DRMFrameImpl* parent = nullptr);
|
|
~Direct3DRMFrameImpl() override;
|
|
HRESULT QueryInterface(const GUID& riid, void** ppvObject) override;
|
|
HRESULT AddChild(IDirect3DRMFrame* child) override;
|
|
HRESULT DeleteChild(IDirect3DRMFrame* child) override;
|
|
HRESULT SetSceneBackgroundRGB(float r, float g, float b) override;
|
|
HRESULT AddLight(IDirect3DRMLight* light) override;
|
|
HRESULT GetLights(IDirect3DRMLightArray** lightArray) override;
|
|
HRESULT AddTransform(D3DRMCOMBINETYPE combine, D3DRMMATRIX4D matrix) override;
|
|
HRESULT GetPosition(IDirect3DRMFrame* reference, D3DVECTOR* position) override;
|
|
HRESULT AddVisual(IDirect3DRMVisual* visual) override;
|
|
HRESULT DeleteVisual(IDirect3DRMVisual* visual) override;
|
|
HRESULT GetVisuals(IDirect3DRMVisualArray** visuals) override;
|
|
HRESULT SetTexture(IDirect3DRMTexture* texture) override;
|
|
HRESULT GetTexture(IDirect3DRMTexture** texture) override;
|
|
HRESULT SetColor(float r, float g, float b, float a) override;
|
|
HRESULT SetColor(D3DCOLOR) override;
|
|
HRESULT SetColorRGB(float r, float g, float b) override;
|
|
HRESULT SetMaterialMode(D3DRMMATERIALMODE mode) override;
|
|
HRESULT GetChildren(IDirect3DRMFrameArray** children) override;
|
|
|
|
Direct3DRMFrameImpl* m_parent{};
|
|
D3DRMMATRIX4D m_transform =
|
|
{{1.f, 0.f, 0.f, 0.f}, {0.f, 1.f, 0.f, 0.f}, {0.f, 0.f, 1.f, 0.f}, {0.f, 0.f, 0.f, 1.f}};
|
|
|
|
private:
|
|
Direct3DRMFrameArrayImpl* m_children{};
|
|
Direct3DRMLightArrayImpl* m_lights{};
|
|
Direct3DRMVisualArrayImpl* m_visuals{};
|
|
Direct3DRMTextureImpl* m_texture{};
|
|
|
|
D3DCOLOR m_backgroundColor = 0xFF000000;
|
|
D3DCOLOR m_color = 0xffffff;
|
|
|
|
friend class Direct3DRMViewportImpl;
|
|
};
|
|
|
|
struct Direct3DRMFrameArrayImpl
|
|
: public Direct3DRMArrayBaseImpl<IDirect3DRMFrame, Direct3DRMFrameImpl, IDirect3DRMFrameArray> {
|
|
using Direct3DRMArrayBaseImpl::Direct3DRMArrayBaseImpl;
|
|
|
|
friend class Direct3DRMFrameImpl;
|
|
};
|