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* Implement/match LegoAnimationManager::FUN_10064b50 (#926) * Implement/match LegoAnimationManager::FUN_10063d10 (#927) * Implement/match LegoAnimationManager::FUN_10064380 (#928) * Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert * Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929) * Implement/match FUN_1003ef00 and related (#931) * Implement/match LegoAnimationManager::FUN_10064120 (#932) * Implement/match LegoAnimationManager::FUN_10064120 * Fix naming * Fix parentheses * Implement LegoAnimationManager::FUN_10064010 (#933) * Implement/match ViewManager::FUN_100a6150 (#934) * Implement/match PlayCamAnim and CameraTriggerFire (#935) * Implement/match PlayCamAnim and CameraTriggerFire * Fix type * Name var * Implement/match LegoAnimationManager::FUN_10063fb0 (#936) * basic name improvements (#930) * basic name improvements * clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement/match LegoPathBoundary::Intersect (#937) * Implement LegoPathActor::VTable0x68 (#938) * Implement LegoPathActor::VTable0x68 * Fix naming * Implement/match LegoPathBoundary::FUN_100575b0 (#939) * Implement LegoUnknown::FUN_1009a1e0 (#940) * Implement/match LegoPathController::FUN_1004a240 (#941) * Implement LegoPathActor::VTable0x9c (#942) * Implement LegoPathActor::VTable0x9c * Add annotation * Implement/match LegoPathActor::SwitchBoundary (#943) * Implement/match LegoPathActor::SwitchBoundary * Rename var * Implement/match LegoPathStruct (#944) * Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename * Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945) * Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants --------- Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
36 lines
819 B
C++
36 lines
819 B
C++
#ifndef __LEGOEDGE_H
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#define __LEGOEDGE_H
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#include "misc/legotypes.h"
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class LegoWEEdge;
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class Vector3;
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// VTABLE: LEGO1 0x100db7b8
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// SIZE 0x24
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struct LegoEdge {
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LegoEdge();
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virtual ~LegoEdge(); // vtable+0x00
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LegoEdge* GetClockwiseEdge(LegoWEEdge& p_face);
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LegoEdge* GetCounterclockwiseEdge(LegoWEEdge& p_face);
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Vector3* GetOpposingPoint(LegoWEEdge& p_face);
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Vector3* CCWVertex(LegoWEEdge& p_face);
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LegoResult FUN_1002ddc0(LegoWEEdge& p_face, Vector3& p_point);
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// SYNTHETIC: LEGO1 0x1009a4a0
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// LegoEdge::`scalar deleting destructor'
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LegoWEEdge* m_faceA; // 0x04
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LegoWEEdge* m_faceB; // 0x08
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LegoEdge* m_ccwA; // 0x0c
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LegoEdge* m_cwA; // 0x10
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LegoEdge* m_ccwB; // 0x14
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LegoEdge* m_cwB; // 0x18
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Vector3* m_pointA; // 0x1c
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Vector3* m_pointB; // 0x20
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};
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#endif // __LEGOEDGE_H
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