isle-portable/LEGO1/lego/sources/geom/legoedge.h
Christian Semmler d62054db2e
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)

* Implement/match LegoAnimationManager::FUN_10063d10 (#927)

* Implement/match LegoAnimationManager::FUN_10064380 (#928)

* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert

* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)

* Implement/match FUN_1003ef00 and related (#931)

* Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses

* Implement LegoAnimationManager::FUN_10064010 (#933)

* Implement/match ViewManager::FUN_100a6150 (#934)

* Implement/match PlayCamAnim and CameraTriggerFire (#935)

* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var

* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)

* basic name improvements (#930)

* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement/match LegoPathBoundary::Intersect (#937)

* Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming

* Implement/match LegoPathBoundary::FUN_100575b0 (#939)

* Implement LegoUnknown::FUN_1009a1e0 (#940)

* Implement/match LegoPathController::FUN_1004a240 (#941)

* Implement LegoPathActor::VTable0x9c (#942)

* Implement LegoPathActor::VTable0x9c

* Add annotation

* Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var

* Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename

* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)

* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants

---------

Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
2024-05-23 18:09:49 +02:00

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C++

#ifndef __LEGOEDGE_H
#define __LEGOEDGE_H
#include "misc/legotypes.h"
class LegoWEEdge;
class Vector3;
// VTABLE: LEGO1 0x100db7b8
// SIZE 0x24
struct LegoEdge {
LegoEdge();
virtual ~LegoEdge(); // vtable+0x00
LegoEdge* GetClockwiseEdge(LegoWEEdge& p_face);
LegoEdge* GetCounterclockwiseEdge(LegoWEEdge& p_face);
Vector3* GetOpposingPoint(LegoWEEdge& p_face);
Vector3* CCWVertex(LegoWEEdge& p_face);
LegoResult FUN_1002ddc0(LegoWEEdge& p_face, Vector3& p_point);
// SYNTHETIC: LEGO1 0x1009a4a0
// LegoEdge::`scalar deleting destructor'
LegoWEEdge* m_faceA; // 0x04
LegoWEEdge* m_faceB; // 0x08
LegoEdge* m_ccwA; // 0x0c
LegoEdge* m_cwA; // 0x10
LegoEdge* m_ccwB; // 0x14
LegoEdge* m_cwB; // 0x18
Vector3* m_pointA; // 0x1c
Vector3* m_pointB; // 0x20
};
#endif // __LEGOEDGE_H