isle-portable/LEGO1/omni/include/mxobjectfactory.h
Christian Semmler 419bc2a44e
Updates from isledecomp/isle (#23)
* Fix remaining vtordisp issues (#1016)

* Fix LegoRaceActor

* Fix LegoRaceMap

* Fix LegoCarRaceActor

* Fix LegoJetskiRaceActor

* Fix LegoJetski

* Fix LegoRaceCar

* Downgrade orig addr unique message to debug

* Implement/match Ambulance::HandleEndAction (#1018)

* Implement/match Ambulance::HandleClick (#1019)

* Implement/match Ambulance::HandleClick

* Remove junk

* Add Ambulance::FUN_10036e60

* Implement/match Ambulance::Tickle (#1021)

* Match LegoMeterPresenter::ParseExtra (#1022)

* Match LegoMeterPresenter::ParseExtra

* Add LegoMeterPresenter to factory

* Add call to parent

* Add missing TODO

* Implement/match Ambulance::ActivateSceneActions (#1023)

* Fix CaveEntity class (#1024)

* Fix CaveEntity class

* Rename function

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick (#1025)

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick

* Fix

* Add remaining classes, implement/match LegoObjectFactory (#1026)

* Add missing classes

* Match LegoObjectFactory

* Remove semicolon

* Add symbol

* Fix

* Implement/match Ambulance::VTable0x70 (#1027)

* Implement/match Ambulance::HandleButtonDown (#1028)

* Implement/match Ambulance::HandlePathStruct (#1029)

* Implement/match Ambulance::HandlePathStruct

* Add annotation

* Implement/match remaining Ambulance functions (#1030)

* Fix camera glitch (#1031)

* Implement LegoAnimScene::FUN_1009f490 (#1032)

* Implement LegoAnimScene::FUN_1009f490

* Update legoanim.cpp

* Update legoanim.cpp

* Update legoanim.cpp

* Bugfix for LegoMeterPresenter::DrawMeter (#1033)

* feat: Implement several ::Serialize functions (#1017)

* feat: Implement many ::Serialize functions

* address review comments, part 1 [skip ci]

* address review comments, part 2 [skip ci]

* review comments (final part)

* refactor: Remove Read/Write duplication

* fix merge conflict

* Match PizzeriaState::Serialize again

* Remove unused variable, add LegoVehicleBuildState::Serialize

* Implement AnimState::Serialize

* fix: Conform with naming scheme

* refactor: change names back

* refactor: int to MxS32

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com>
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-16 15:15:03 +02:00

55 lines
2.3 KiB
C++

#ifndef MXOBJECTFACTORY_H
#define MXOBJECTFACTORY_H
#include "mxatom.h"
#include "mxcore.h"
#define FOR_MXOBJECTFACTORY_OBJECTS(X) \
X(MxPresenter) \
X(MxCompositePresenter) \
X(MxVideoPresenter) \
X(MxFlcPresenter) \
X(MxSmkPresenter) \
X(MxStillPresenter) \
X(MxWavePresenter) \
X(MxMIDIPresenter) \
X(MxEventPresenter) \
X(MxLoopingFlcPresenter) \
X(MxLoopingSmkPresenter) \
X(MxLoopingMIDIPresenter)
// VTABLE: LEGO1 0x100dc220
class MxObjectFactory : public MxCore {
public:
MxObjectFactory();
// FUNCTION: LEGO1 0x10008f70
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0730
return "MxObjectFactory";
}
// FUNCTION: LEGO1 0x10008f80
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxObjectFactory::ClassName()) || MxCore::IsA(p_name);
}
virtual MxCore* Create(const char* p_name); // vtable+0x14
virtual void Destroy(MxCore* p_object); // vtable+0x18
// SYNTHETIC: LEGO1 0x100b1160
// MxObjectFactory::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x10009020
// MxObjectFactory::~MxObjectFactory
private:
#define X(V) MxAtomId m_id##V;
FOR_MXOBJECTFACTORY_OBJECTS(X)
#undef X
};
#endif // MXOBJECTFACTORY_H