mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
* Fix remaining vtordisp issues (#1016) * Fix LegoRaceActor * Fix LegoRaceMap * Fix LegoCarRaceActor * Fix LegoJetskiRaceActor * Fix LegoJetski * Fix LegoRaceCar * Downgrade orig addr unique message to debug * Implement/match Ambulance::HandleEndAction (#1018) * Implement/match Ambulance::HandleClick (#1019) * Implement/match Ambulance::HandleClick * Remove junk * Add Ambulance::FUN_10036e60 * Implement/match Ambulance::Tickle (#1021) * Match LegoMeterPresenter::ParseExtra (#1022) * Match LegoMeterPresenter::ParseExtra * Add LegoMeterPresenter to factory * Add call to parent * Add missing TODO * Implement/match Ambulance::ActivateSceneActions (#1023) * Fix CaveEntity class (#1024) * Fix CaveEntity class * Rename function * Implement/match JailEntity::HandleClick and CaveEntity::HandleClick (#1025) * Implement/match JailEntity::HandleClick and CaveEntity::HandleClick * Fix * Add remaining classes, implement/match LegoObjectFactory (#1026) * Add missing classes * Match LegoObjectFactory * Remove semicolon * Add symbol * Fix * Implement/match Ambulance::VTable0x70 (#1027) * Implement/match Ambulance::HandleButtonDown (#1028) * Implement/match Ambulance::HandlePathStruct (#1029) * Implement/match Ambulance::HandlePathStruct * Add annotation * Implement/match remaining Ambulance functions (#1030) * Fix camera glitch (#1031) * Implement LegoAnimScene::FUN_1009f490 (#1032) * Implement LegoAnimScene::FUN_1009f490 * Update legoanim.cpp * Update legoanim.cpp * Update legoanim.cpp * Bugfix for LegoMeterPresenter::DrawMeter (#1033) * feat: Implement several ::Serialize functions (#1017) * feat: Implement many ::Serialize functions * address review comments, part 1 [skip ci] * address review comments, part 2 [skip ci] * review comments (final part) * refactor: Remove Read/Write duplication * fix merge conflict * Match PizzeriaState::Serialize again * Remove unused variable, add LegoVehicleBuildState::Serialize * Implement AnimState::Serialize * fix: Conform with naming scheme * refactor: change names back * refactor: int to MxS32 --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com> --------- Co-authored-by: MS <disinvite@users.noreply.github.com> Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com> Co-authored-by: jonschz <jonschz@users.noreply.github.com>
98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
#include "pizzeria.h"
|
|
|
|
#include "isle_actions.h"
|
|
#include "islepathactor.h"
|
|
#include "legoanimationmanager.h"
|
|
#include "legogamestate.h"
|
|
#include "legopathactor.h"
|
|
#include "legoutils.h"
|
|
#include "legoworld.h"
|
|
#include "misc.h"
|
|
#include "pizza.h"
|
|
#include "scripts.h"
|
|
|
|
DECOMP_SIZE_ASSERT(Pizzeria, 0x84)
|
|
DECOMP_SIZE_ASSERT(PizzeriaState, 0x58)
|
|
DECOMP_SIZE_ASSERT(PizzeriaState::StateStruct, 0x14)
|
|
|
|
// FUNCTION: LEGO1 0x100179c0
|
|
MxResult Pizzeria::Create(MxDSAction& p_dsAction)
|
|
{
|
|
MxResult result = IsleActor::Create(p_dsAction);
|
|
|
|
if (result == SUCCESS) {
|
|
CreateState();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100179f0
|
|
void Pizzeria::CreateState()
|
|
{
|
|
LegoGameState* gameState = GameState();
|
|
PizzeriaState* pizzeriaState = (PizzeriaState*) gameState->GetState("PizzeriaState");
|
|
if (pizzeriaState == NULL) {
|
|
pizzeriaState = (PizzeriaState*) gameState->CreateState("PizzeriaState");
|
|
}
|
|
m_pizzeriaState = pizzeriaState;
|
|
|
|
gameState = GameState();
|
|
PizzaMissionState* pizzaMissionState = (PizzaMissionState*) gameState->GetState("PizzaMissionState");
|
|
if (pizzaMissionState == NULL) {
|
|
pizzaMissionState = (PizzaMissionState*) gameState->CreateState("PizzaMissionState");
|
|
}
|
|
m_pizzaMissionState = pizzaMissionState;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10017a50
|
|
undefined4 Pizzeria::HandleClick()
|
|
{
|
|
if (FUN_1003ef60() && m_pizzaMissionState->m_unk0x0c == 0) {
|
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
|
if (!UserActor()->IsA("SkateBoard")) {
|
|
((IslePathActor*) UserActor())->Exit();
|
|
}
|
|
}
|
|
|
|
AnimationManager()->FUN_10061010(FALSE);
|
|
|
|
Pizza* pizza = (Pizza*) CurrentWorld()->Find(*g_isleScript, IsleScript::c_Pizza_Actor);
|
|
pizza->FUN_10038220(m_pizzeriaState->FUN_10017d70());
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// STUB: LEGO1 0x10017af0
|
|
PizzeriaState::PizzeriaState()
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
// STUB: LEGO1 0x10017d70
|
|
MxU32 PizzeriaState::FUN_10017d70()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10017da0
|
|
// FUNCTION: BETA10 0x100efe33
|
|
MxResult PizzeriaState::Serialize(LegoFile* p_file)
|
|
{
|
|
MxResult res = LegoState::Serialize(p_file);
|
|
|
|
if (p_file->IsReadMode()) {
|
|
for (MxS16 i = 0; i < 5; i++) {
|
|
m_unk0x08[i].ReadFromFile(p_file);
|
|
}
|
|
}
|
|
else {
|
|
for (MxS16 i = 0; i < 5; i++) {
|
|
m_unk0x08[i].WriteToFile(p_file);
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|