isle-portable/LEGO1/lego/legoomni/include/legopathstruct.h
Christian Semmler 419bc2a44e
Updates from isledecomp/isle (#23)
* Fix remaining vtordisp issues (#1016)

* Fix LegoRaceActor

* Fix LegoRaceMap

* Fix LegoCarRaceActor

* Fix LegoJetskiRaceActor

* Fix LegoJetski

* Fix LegoRaceCar

* Downgrade orig addr unique message to debug

* Implement/match Ambulance::HandleEndAction (#1018)

* Implement/match Ambulance::HandleClick (#1019)

* Implement/match Ambulance::HandleClick

* Remove junk

* Add Ambulance::FUN_10036e60

* Implement/match Ambulance::Tickle (#1021)

* Match LegoMeterPresenter::ParseExtra (#1022)

* Match LegoMeterPresenter::ParseExtra

* Add LegoMeterPresenter to factory

* Add call to parent

* Add missing TODO

* Implement/match Ambulance::ActivateSceneActions (#1023)

* Fix CaveEntity class (#1024)

* Fix CaveEntity class

* Rename function

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick (#1025)

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick

* Fix

* Add remaining classes, implement/match LegoObjectFactory (#1026)

* Add missing classes

* Match LegoObjectFactory

* Remove semicolon

* Add symbol

* Fix

* Implement/match Ambulance::VTable0x70 (#1027)

* Implement/match Ambulance::HandleButtonDown (#1028)

* Implement/match Ambulance::HandlePathStruct (#1029)

* Implement/match Ambulance::HandlePathStruct

* Add annotation

* Implement/match remaining Ambulance functions (#1030)

* Fix camera glitch (#1031)

* Implement LegoAnimScene::FUN_1009f490 (#1032)

* Implement LegoAnimScene::FUN_1009f490

* Update legoanim.cpp

* Update legoanim.cpp

* Update legoanim.cpp

* Bugfix for LegoMeterPresenter::DrawMeter (#1033)

* feat: Implement several ::Serialize functions (#1017)

* feat: Implement many ::Serialize functions

* address review comments, part 1 [skip ci]

* address review comments, part 2 [skip ci]

* review comments (final part)

* refactor: Remove Read/Write duplication

* fix merge conflict

* Match PizzeriaState::Serialize again

* Remove unused variable, add LegoVehicleBuildState::Serialize

* Implement AnimState::Serialize

* fix: Conform with naming scheme

* refactor: change names back

* refactor: int to MxS32

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com>
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-16 15:15:03 +02:00

114 lines
2.5 KiB
C++

#ifndef LEGOPATHSTRUCT_H
#define LEGOPATHSTRUCT_H
#include "decomp.h"
#include "mxatom.h"
#include "mxnotificationparam.h"
#include "mxtypes.h"
class LegoPathActor;
class LegoWorld;
// VTABLE: LEGO1 0x100d6230
// SIZE 0x10
class LegoPathStructEvent : public MxNotificationParam {
public:
LegoPathStructEvent(NotificationId p_type, MxCore* p_sender, MxU8 p_trigger, MxS16 p_data) : MxNotificationParam()
{
m_type = p_type;
m_sender = p_sender;
m_data = p_data;
m_trigger = p_trigger;
}
// FUNCTION: LEGO1 0x1001bac0
MxNotificationParam* Clone() const override
{
return new LegoPathStructEvent(m_type, m_sender, m_trigger, m_data);
} // vtable+0x04
inline MxU8 GetTrigger() { return m_trigger; }
inline MxS16 GetData() { return m_data; }
protected:
MxS16 m_data; // 0x0c
MxU8 m_trigger; // 0x0e
};
// VTABLE: LEGO1 0x100d7d9c
// SIZE 0x0c
struct LegoPathStructBase {
public:
enum {
c_bit1 = 0x01 << 24,
c_bit2 = 0x02 << 24,
c_bit3 = 0x04 << 24,
c_bit4 = 0x08 << 24,
c_bit5 = 0x10 << 24,
c_bit6 = 0x20 << 24,
c_bit7 = 0x40 << 24
};
LegoPathStructBase() : m_name(NULL), m_flags(0) {}
// FUNCTION: LEGO1 0x10047420
virtual ~LegoPathStructBase()
{
if (m_name != NULL) {
delete[] m_name;
}
}
char* m_name; // 0x04
MxU32 m_flags; // 0x08
};
// VTABLE: LEGO1 0x100d7da0
// SIZE 0x14
class LegoPathStruct : public LegoPathStructBase {
public:
enum Trigger {
c_camAnim = 'C',
c_d = 'D',
c_e = 'E',
c_g = 'G',
c_h = 'H',
c_music = 'M',
c_s = 'S',
c_w = 'W'
};
// FUNCTION: LEGO1 0x100473a0
LegoPathStruct() : m_world(NULL) {}
// FUNCTION: LEGO1 0x10047470
~LegoPathStruct() override {}
virtual void HandleTrigger(LegoPathActor* p_actor, MxBool p_direction, MxU32 p_data); // vtable+0x04
inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
inline void SetAtomId(const MxAtomId& p_atomId) { m_atomId = p_atomId; }
private:
MxBool HandleTrigger(LegoPathActor* p_actor, MxBool p_direction, MxU32 p_data, MxBool p_bool);
void FUN_1001bc40(const char* p_name, MxU32 p_data, MxBool p_bool);
void PlayMusic(MxBool p_direction, MxU32 p_data);
LegoWorld* m_world; // 0x0c
MxAtomId m_atomId; // 0x10
};
// SYNTHETIC: LEGO1 0x1001bb80
// LegoPathStructEvent::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x1001bbf0
// LegoPathStructEvent::~LegoPathStructEvent
// SYNTHETIC: LEGO1 0x10047440
// LegoPathStructBase::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x10047890
// LegoPathStruct::`vector deleting destructor'
#endif // LEGOPATHSTRUCT_H