isle-portable/LEGO1/lego/legoomni/include/helicopter.h
Christian Semmler 419bc2a44e
Updates from isledecomp/isle (#23)
* Fix remaining vtordisp issues (#1016)

* Fix LegoRaceActor

* Fix LegoRaceMap

* Fix LegoCarRaceActor

* Fix LegoJetskiRaceActor

* Fix LegoJetski

* Fix LegoRaceCar

* Downgrade orig addr unique message to debug

* Implement/match Ambulance::HandleEndAction (#1018)

* Implement/match Ambulance::HandleClick (#1019)

* Implement/match Ambulance::HandleClick

* Remove junk

* Add Ambulance::FUN_10036e60

* Implement/match Ambulance::Tickle (#1021)

* Match LegoMeterPresenter::ParseExtra (#1022)

* Match LegoMeterPresenter::ParseExtra

* Add LegoMeterPresenter to factory

* Add call to parent

* Add missing TODO

* Implement/match Ambulance::ActivateSceneActions (#1023)

* Fix CaveEntity class (#1024)

* Fix CaveEntity class

* Rename function

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick (#1025)

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick

* Fix

* Add remaining classes, implement/match LegoObjectFactory (#1026)

* Add missing classes

* Match LegoObjectFactory

* Remove semicolon

* Add symbol

* Fix

* Implement/match Ambulance::VTable0x70 (#1027)

* Implement/match Ambulance::HandleButtonDown (#1028)

* Implement/match Ambulance::HandlePathStruct (#1029)

* Implement/match Ambulance::HandlePathStruct

* Add annotation

* Implement/match remaining Ambulance functions (#1030)

* Fix camera glitch (#1031)

* Implement LegoAnimScene::FUN_1009f490 (#1032)

* Implement LegoAnimScene::FUN_1009f490

* Update legoanim.cpp

* Update legoanim.cpp

* Update legoanim.cpp

* Bugfix for LegoMeterPresenter::DrawMeter (#1033)

* feat: Implement several ::Serialize functions (#1017)

* feat: Implement many ::Serialize functions

* address review comments, part 1 [skip ci]

* address review comments, part 2 [skip ci]

* review comments (final part)

* refactor: Remove Read/Write duplication

* fix merge conflict

* Match PizzeriaState::Serialize again

* Remove unused variable, add LegoVehicleBuildState::Serialize

* Implement AnimState::Serialize

* fix: Conform with naming scheme

* refactor: change names back

* refactor: int to MxS32

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com>
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-16 15:15:03 +02:00

91 lines
2.5 KiB
C++

#ifndef HELICOPTER_H
#define HELICOPTER_H
#include "islepathactor.h"
#include "legostate.h"
#include "realtime/matrix.h"
// VTABLE: LEGO1 0x100d5418
// SIZE 0x0c
class HelicopterState : public LegoState {
public:
HelicopterState() : m_unk0x08(0) {}
// FUNCTION: LEGO1 0x1000e0d0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0144
return "HelicopterState";
}
// FUNCTION: LEGO1 0x1000e0e0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name);
}
// FUNCTION: LEGO1 0x1000e0b0
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// FUNCTION: LEGO1 0x1000e0c0
MxBool SetFlag() override
{
m_unk0x08 = 0;
return TRUE;
} // vtable+0x18
inline void SetUnknown8(MxU32 p_unk0x08) { m_unk0x08 = p_unk0x08; }
inline MxU32 GetUnkown8() { return m_unk0x08; }
// SYNTHETIC: LEGO1 0x1000e190
// HelicopterState::`scalar deleting destructor'
// TODO: Most likely getters/setters are not used according to BETA.
MxU32 m_unk0x08; // 0x08
};
// VTABLE: LEGO1 0x100d40f8
// SIZE 0x230
class Helicopter : public IslePathActor {
public:
Helicopter();
~Helicopter() override; // vtable+0x00
// FUNCTION: LEGO1 0x10003070
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0130
return "Helicopter";
}
// FUNCTION: LEGO1 0x10003080
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Helicopter::ClassName()) || IslePathActor::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxLong HandleClick() override; // vtable+0xcc
MxLong HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
MxLong HandleEndAnim(LegoEndAnimNotificationParam& p_param) override; // vtable+0xd8
void Exit() override; // vtable+0xe4
// SYNTHETIC: LEGO1 0x10003210
// Helicopter::`scalar deleting destructor'
void CreateState();
protected:
MxMatrix m_unk0x160; // 0x160
MxMatrix m_unk0x1a8; // 0x1a8
float m_unk0x1f0; // 0x1f0
UnknownMx4DPointFloat m_unk0x1f4; // 0x1f4
HelicopterState* m_state; // 0x228
MxAtomId m_script; // 0x22c
};
#endif // HELICOPTER_H