isle-portable/LEGO1/lego/legoomni/include/dunebuggy.h
Christian Semmler 419bc2a44e
Updates from isledecomp/isle (#23)
* Fix remaining vtordisp issues (#1016)

* Fix LegoRaceActor

* Fix LegoRaceMap

* Fix LegoCarRaceActor

* Fix LegoJetskiRaceActor

* Fix LegoJetski

* Fix LegoRaceCar

* Downgrade orig addr unique message to debug

* Implement/match Ambulance::HandleEndAction (#1018)

* Implement/match Ambulance::HandleClick (#1019)

* Implement/match Ambulance::HandleClick

* Remove junk

* Add Ambulance::FUN_10036e60

* Implement/match Ambulance::Tickle (#1021)

* Match LegoMeterPresenter::ParseExtra (#1022)

* Match LegoMeterPresenter::ParseExtra

* Add LegoMeterPresenter to factory

* Add call to parent

* Add missing TODO

* Implement/match Ambulance::ActivateSceneActions (#1023)

* Fix CaveEntity class (#1024)

* Fix CaveEntity class

* Rename function

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick (#1025)

* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick

* Fix

* Add remaining classes, implement/match LegoObjectFactory (#1026)

* Add missing classes

* Match LegoObjectFactory

* Remove semicolon

* Add symbol

* Fix

* Implement/match Ambulance::VTable0x70 (#1027)

* Implement/match Ambulance::HandleButtonDown (#1028)

* Implement/match Ambulance::HandlePathStruct (#1029)

* Implement/match Ambulance::HandlePathStruct

* Add annotation

* Implement/match remaining Ambulance functions (#1030)

* Fix camera glitch (#1031)

* Implement LegoAnimScene::FUN_1009f490 (#1032)

* Implement LegoAnimScene::FUN_1009f490

* Update legoanim.cpp

* Update legoanim.cpp

* Update legoanim.cpp

* Bugfix for LegoMeterPresenter::DrawMeter (#1033)

* feat: Implement several ::Serialize functions (#1017)

* feat: Implement many ::Serialize functions

* address review comments, part 1 [skip ci]

* address review comments, part 2 [skip ci]

* review comments (final part)

* refactor: Remove Read/Write duplication

* fix merge conflict

* Match PizzeriaState::Serialize again

* Remove unused variable, add LegoVehicleBuildState::Serialize

* Implement AnimState::Serialize

* fix: Conform with naming scheme

* refactor: change names back

* refactor: int to MxS32

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
Co-authored-by: jonschz <17198703+jonschz@users.noreply.github.com>
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-16 15:15:03 +02:00

46 lines
1.2 KiB
C++

#ifndef DUNEBUGGY_H
#define DUNEBUGGY_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE: LEGO1 0x100d8f98
// SIZE 0x16c
class DuneBuggy : public IslePathActor {
public:
DuneBuggy();
// FUNCTION: LEGO1 0x10067c30
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0410
return "DuneBuggy";
}
// FUNCTION: LEGO1 0x10067c40
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, DuneBuggy::ClassName()) || IslePathActor::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void VTable0x70(float p_float) override; // vtable+0x70
MxLong HandleClick() override; // vtable+0xcc
MxLong HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
MxLong HandlePathStruct(LegoPathStructEvent& p_param) override; // vtable+0xdc
void Exit() override; // vtable+0xe4
void FUN_10068350();
// SYNTHETIC: LEGO1 0x10067dc0
// DuneBuggy::`scalar deleting destructor'
private:
// TODO: Double check DuneBuggy field types
undefined4 m_unk0x160;
MxFloat m_unk0x164;
undefined4 m_unk0x168;
};
#endif // DUNEBUGGY_H