isle-portable/LEGO1/lego/legoomni/src/paths/legoextraactor.cpp
2026-01-31 03:48:00 +01:00

539 lines
13 KiB
C++

#include "legoextraactor.h"
#include "anim/legoanim.h"
#include "legoanimpresenter.h"
#include "legocachesoundmanager.h"
#include "legosoundmanager.h"
#include "legoworld.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxtimer.h"
DECOMP_SIZE_ASSERT(LegoExtraActor, 0x1dc)
// GLOBAL: LEGO1 0x100f31d0
LegoWorld* g_reassemblyAnimWorld = NULL;
// GLOBAL: LEGO1 0x100f31d4
LegoLocomotionAnimPresenter* m_assAnimP = NULL;
// GLOBAL: LEGO1 0x100f31d8
LegoLocomotionAnimPresenter* m_disAnimP = NULL;
// GLOBAL: LEGO1 0x100f31dc
MxS32 g_hitCounter = 0;
// GLOBAL: LEGO1 0x10104c18
Mx3DPointFloat g_unk0x10104c18 = Mx3DPointFloat(0.0f, 2.5f, 0.0f);
// FUNCTION: LEGO1 0x1002a500
// FUNCTION: BETA10 0x10080908
LegoExtraActor::LegoExtraActor()
{
m_lastPathStruct = 0.0f;
m_scheduledTime = 0;
m_pathWalkingMode = 0;
m_animationAtCurrentBoundary = FALSE;
m_reassemblyAnimation = e_none;
m_assAnim = NULL;
m_disAnim = NULL;
m_hitBlockCounter = 0;
}
// FUNCTION: LEGO1 0x1002a6b0
LegoExtraActor::~LegoExtraActor()
{
delete m_assAnim;
delete m_disAnim;
}
// FUNCTION: LEGO1 0x1002a720
MxU32 LegoExtraActor::StepState(float p_time, Matrix4& p_transform)
{
switch (m_actorState & c_maxState) {
case c_initial:
case c_ready:
return TRUE;
case c_hit:
m_scheduledTime = p_time + 2000.0f;
m_actorState = c_hitAnimation;
m_actorTime += (p_time - m_transformTime) * m_worldSpeed;
m_transformTime = p_time;
return FALSE;
case c_hitAnimation: {
Vector3 positionRef(p_transform[3]);
p_transform = m_roi->GetLocal2World();
if (p_time < m_scheduledTime) {
Mx3DPointFloat position;
position = positionRef;
positionRef.Clear();
switch (m_axis) {
case e_posz: {
p_transform.RotateZ(0.7f);
break;
}
case e_negz: {
p_transform.RotateZ(-0.7f);
break;
}
case e_posx: {
p_transform.RotateX(0.7f);
break;
}
case e_negx: {
p_transform.RotateX(-0.7f);
break;
}
}
positionRef = position;
m_actorTime += (p_time - m_transformTime) * m_worldSpeed;
m_transformTime = p_time;
ApplyTransform(p_transform);
return FALSE;
}
else {
m_actorState = c_initial;
m_scheduledTime = 0.0f;
positionRef -= g_unk0x10104c18;
m_roi->SetLocal2World(p_transform);
return TRUE;
}
}
default:
return FALSE;
}
}
// FUNCTION: LEGO1 0x1002aa90
void LegoExtraActor::GetWalkingBehavior(MxBool& p_countCounterclockWise, MxS32& p_selectedEdgeIndex)
{
switch (m_pathWalkingMode) {
case 1:
p_countCounterclockWise = TRUE;
p_selectedEdgeIndex = 1;
break;
case 2:
p_countCounterclockWise = FALSE;
p_selectedEdgeIndex = 1;
break;
default:
p_countCounterclockWise = TRUE;
p_selectedEdgeIndex = 1 + MORTAR_rand(p_selectedEdgeIndex);
break;
}
}
// FUNCTION: LEGO1 0x1002aae0
MxResult LegoExtraActor::SwitchDirection()
{
LegoPathBoundary* oldEdge = m_boundary;
Vector3 rightRef(m_local2World[0]);
Vector3 upRef(m_local2World[1]);
Vector3 dirRef(m_local2World[2]);
Vector3 positionRef(m_local2World[3]);
dirRef *= -1.0f;
rightRef.EqualsCross(upRef, dirRef);
if (m_boundary == m_destEdge->m_faceA) {
m_boundary = (LegoPathBoundary*) m_destEdge->m_faceB;
}
else {
m_boundary = (LegoPathBoundary*) m_destEdge->m_faceA;
}
if (!m_boundary) {
m_boundary = oldEdge;
}
LegoPathActor::CalculateSpline();
return SUCCESS;
}
inline void LegoExtraActor::InitializeReassemblyAnim()
{
LegoWorld* w = CurrentWorld();
if (g_reassemblyAnimWorld != w) {
g_reassemblyAnimWorld = w;
m_assAnimP = (LegoLocomotionAnimPresenter*) w->Find("LegoAnimPresenter", "BNsAss01");
m_disAnimP = (LegoLocomotionAnimPresenter*) w->Find("LegoAnimPresenter", "BNsDis01");
}
if (!m_assAnim) {
MxS32 index = 0;
m_assAnimP->CreateROIAndBuildMap(this, -20.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetWorldSpeed() == -20.0f) {
m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
}
}
}
if (!m_disAnim) {
MxS32 index = 0;
m_disAnimP->CreateROIAndBuildMap(this, -21.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetWorldSpeed() == -21.0f) {
m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
}
}
}
}
// FUNCTION: LEGO1 0x1002aba0
// FUNCTION: BETA10 0x1008114a
MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
{
if (p_actor->GetActorState() != c_initial || GetActorState() != c_initial) {
return FAILURE;
}
if (p_bool) {
if (m_hitBlockCounter != 0) {
return FAILURE;
}
m_hitBlockCounter = 100;
SwitchDirection();
}
else {
MxU32 b = FALSE;
if (++g_hitCounter % 2 == 0) {
MxMatrix otherActorLocal(p_actor->GetROI()->GetLocal2World());
MxMatrix local(m_roi->GetLocal2World());
m_localBeforeHit = local;
Vector3 positionRef(local[3]);
Mx3DPointFloat otherActorDir(otherActorLocal[2]);
otherActorDir *= 2.0f;
positionRef += otherActorDir;
for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
if (positionRef.Dot(*normal, positionRef) + normal->index_operator(3) < -0.001) {
b = TRUE;
break;
}
}
if (!b) {
m_roi->SetLocal2World(local);
m_roi->WrappedUpdateWorldData();
InitializeReassemblyAnim();
assert(m_roi);
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
if (p_actor->GetUserNavFlag()) {
EmitGameEvent(e_hitActor);
}
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
m_prevWorldSpeed = GetWorldSpeed();
VTable0xc4();
SetWorldSpeed(0);
m_reassemblyAnimation = e_disassemble;
SetActorState(c_ready | c_noCollide);
}
}
if (b) {
LegoROI* roi = GetROI();
assert(roi);
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
if (p_actor->GetUserNavFlag()) {
EmitGameEvent(e_hitActor);
}
VTable0xc4();
SetActorState(c_hit | c_noCollide);
Mx3DPointFloat dir = p_actor->GetWorldDirection();
MxMatrix matrix3 = MxMatrix(roi->GetLocal2World());
Vector3 positionRef(matrix3[3]);
positionRef += g_unk0x10104c18;
roi->SetLocal2World(matrix3);
float dotX = dir.Dot(dir, Mx3DPointFloat(1.0f, 0, 0));
float dotZ = dir.Dot(dir, Mx3DPointFloat(0, 0, 1.0f));
if (fabs(dotZ) < fabs(dotX)) {
m_axis = dotX > 0.0 ? e_posz : e_negz;
}
else {
m_axis = dotZ > 0.0 ? e_posx : e_negx;
}
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1002b290
MxResult LegoExtraActor::CalculateSpline()
{
LegoPathBoundary* oldBoundary = m_boundary;
MxResult result = LegoPathActor::CalculateSpline();
if (m_boundary != oldBoundary) {
MxU32 foundAnimation = FALSE;
LegoAnimPresenterSet& presenters = m_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator it = presenters.begin(); it != presenters.end(); it++) {
MxU32 roiMapSize;
if ((*it)->GetROIMap(roiMapSize)) {
foundAnimation = TRUE;
break;
}
}
if (foundAnimation) {
m_animationAtCurrentBoundary = TRUE;
m_prevWorldSpeed = GetWorldSpeed();
SetWorldSpeed(0);
}
}
return result;
}
// FUNCTION: LEGO1 0x1002b370
void LegoExtraActor::Restart()
{
if (m_animationAtCurrentBoundary != 0) {
MxU32 foundAnimation = FALSE;
LegoAnimPresenterSet& presenters = m_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator it = presenters.begin(); it != presenters.end(); it++) {
MxU32 roiMapSize;
if ((*it)->GetROIMap(roiMapSize)) {
foundAnimation = TRUE;
break;
}
}
if (!foundAnimation) {
SetWorldSpeed(m_prevWorldSpeed);
m_animationAtCurrentBoundary = FALSE;
}
}
}
// FUNCTION: LEGO1 0x1002b440
void LegoExtraActor::Animate(float p_time)
{
LegoAnimActorStruct* laas = NULL;
switch (m_reassemblyAnimation) {
case e_none:
LegoAnimActor::Animate(p_time);
break;
case e_disassemble:
if (m_scheduledTime < p_time) {
m_reassemblyAnimation = e_assemble;
m_actorState = c_ready | c_noCollide;
m_scheduledTime = m_assAnim->GetDuration() + p_time;
break;
}
else {
laas = m_disAnim;
break;
}
case e_assemble:
if (m_scheduledTime < p_time) {
m_reassemblyAnimation = e_none;
m_actorState = c_initial;
SetWorldSpeed(m_prevWorldSpeed);
m_roi->SetLocal2World(m_localBeforeHit);
m_transformTime = p_time;
break;
}
else {
laas = m_assAnim;
break;
}
}
if (laas) {
float duration2, duration;
duration = laas->GetDuration();
duration2 = p_time - (m_scheduledTime - duration);
if (duration2 < 0) {
duration2 = 0;
}
else if (duration2 > duration) {
duration2 = duration;
}
MxMatrix matrix(m_roi->GetLocal2World());
LegoTreeNode* root = laas->m_AnimTreePtr->GetRoot();
MxS32 count = root->GetNumChildren();
for (MxS32 i = 0; i < count; i++) {
LegoROI::ApplyAnimationTransformation(root->GetChild(i), matrix, duration2, laas->m_roiMap);
}
}
}
// FUNCTION: LEGO1 0x1002b5d0
void LegoExtraActor::ApplyTransform(Matrix4& p_transform)
{
if (m_reassemblyAnimation == e_none) {
LegoAnimActor::ApplyTransform(p_transform);
}
}
// FUNCTION: LEGO1 0x1002b5f0
void LegoExtraActor::SetWorldSpeed(MxFloat p_worldSpeed)
{
if (m_curAnim == 0 && p_worldSpeed > 0) {
VTable0xc4();
}
LegoAnimActor::SetWorldSpeed(p_worldSpeed);
}
// FUNCTION: LEGO1 0x1002b630
void LegoExtraActor::VTable0xc4()
{
if (m_curAnim != 0) {
return;
}
if (m_worldSpeed > -0.001 || m_worldSpeed < 0.001) {
MxU16 name = *((MxU16*) m_roi->GetName());
MxBool b = name == TWOCC('m', 'a') || name == TWOCC('p', 'a');
if (b) {
float duration = m_animMaps[m_curAnim]->GetDuration();
MxMatrix matrix(m_local2World);
LegoAnimActor::AnimateWithTransform(duration, matrix);
}
}
}
// FUNCTION: LEGO1 0x1002b6f0
MxS32 LegoExtraActor::CheckIntersections(Vector3& p_rayOrigin, Vector3& p_rayEnd, Vector3& p_intersectionPoint)
{
return LegoPathActor::CheckIntersections(p_rayOrigin, p_rayEnd, p_intersectionPoint);
}
// FUNCTION: LEGO1 0x1002b980
inline MxU32 LegoExtraActor::CheckPresenterAndActorIntersections(
LegoPathBoundary* p_boundary,
Vector3& p_rayOrigin,
Vector3& p_rayDirection,
float p_rayLength,
float p_radius,
Vector3& p_intersectionPoint
)
{
LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) {
if ((*itap)->Intersect(p_rayOrigin, p_rayDirection, p_rayLength, p_radius, p_intersectionPoint)) {
return 1;
}
}
LegoPathActorSet& plpas = p_boundary->GetActors();
LegoPathActorSet lpas(plpas);
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
if (plpas.find(*itpa) != plpas.end()) {
LegoPathActor* actor = *itpa;
if (this != actor && !(actor->GetActorState() & LegoPathActor::c_noCollide)) {
LegoROI* roi = actor->GetROI();
if ((roi != NULL && roi->GetVisibility()) || actor->GetCameraFlag()) {
if (actor->GetUserNavFlag()) {
MxMatrix local2world = roi->GetLocal2World();
Vector3 local60(local2world[3]);
Mx3DPointFloat local54(p_rayOrigin);
local54 -= local60;
float local1c = p_rayDirection.Dot(p_rayDirection, p_rayDirection);
float local24 = p_rayDirection.Dot(p_rayDirection, local54) * 2.0f;
float local20 = local54.Dot(local54, local54);
if (m_hitBlockCounter != 0 && local20 < 10.0f) {
return 0;
}
local20 -= 1.0f;
if (local1c >= 0.001 || local1c <= -0.001) {
float local40 = (local24 * local24) + (local20 * local1c * -4.0f);
if (local40 >= -0.001) {
local1c *= 2.0f;
local24 = -local24;
if (local40 < 0.0f) {
local40 = 0.0f;
}
local40 = sqrt(local40);
float local20X = (local24 + local40) / local1c;
float local1cX = (local24 - local40) / local1c;
if (local1cX < local20X) {
local40 = local20X;
local20X = local1cX;
local1cX = local40;
}
if ((local20X >= 0.0f && local20X <= p_rayLength) ||
(local1cX >= 0.0f && local1cX <= p_rayLength) ||
(local20X <= -0.01 && p_rayLength + 0.01 <= local1cX)) {
p_intersectionPoint = p_rayOrigin;
if (HitActor(actor, TRUE) < 0) {
return 0;
}
actor->HitActor(this, FALSE);
return 2;
}
}
}
}
else {
if (roi->Intersect(
p_rayOrigin,
p_rayDirection,
p_rayLength,
p_radius,
p_intersectionPoint,
m_collideBox && actor->GetCollideBox()
)) {
if (HitActor(actor, TRUE) < 0) {
return 0;
}
actor->HitActor(this, FALSE);
return 2;
}
}
}
}
}
}
if (m_hitBlockCounter != 0) {
m_hitBlockCounter--;
}
return 0;
}