mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
539 lines
13 KiB
C++
539 lines
13 KiB
C++
#include "legoextraactor.h"
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#include "anim/legoanim.h"
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#include "legoanimpresenter.h"
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#include "legocachesoundmanager.h"
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#include "legosoundmanager.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxtimer.h"
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DECOMP_SIZE_ASSERT(LegoExtraActor, 0x1dc)
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// GLOBAL: LEGO1 0x100f31d0
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LegoWorld* g_reassemblyAnimWorld = NULL;
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// GLOBAL: LEGO1 0x100f31d4
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LegoLocomotionAnimPresenter* m_assAnimP = NULL;
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// GLOBAL: LEGO1 0x100f31d8
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LegoLocomotionAnimPresenter* m_disAnimP = NULL;
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// GLOBAL: LEGO1 0x100f31dc
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MxS32 g_hitCounter = 0;
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// GLOBAL: LEGO1 0x10104c18
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Mx3DPointFloat g_unk0x10104c18 = Mx3DPointFloat(0.0f, 2.5f, 0.0f);
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// FUNCTION: LEGO1 0x1002a500
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// FUNCTION: BETA10 0x10080908
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LegoExtraActor::LegoExtraActor()
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{
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m_lastPathStruct = 0.0f;
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m_scheduledTime = 0;
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m_pathWalkingMode = 0;
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m_animationAtCurrentBoundary = FALSE;
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m_reassemblyAnimation = e_none;
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m_assAnim = NULL;
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m_disAnim = NULL;
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m_hitBlockCounter = 0;
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}
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// FUNCTION: LEGO1 0x1002a6b0
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LegoExtraActor::~LegoExtraActor()
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{
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delete m_assAnim;
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delete m_disAnim;
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}
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// FUNCTION: LEGO1 0x1002a720
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MxU32 LegoExtraActor::StepState(float p_time, Matrix4& p_transform)
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{
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switch (m_actorState & c_maxState) {
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case c_initial:
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case c_ready:
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return TRUE;
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case c_hit:
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m_scheduledTime = p_time + 2000.0f;
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m_actorState = c_hitAnimation;
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m_actorTime += (p_time - m_transformTime) * m_worldSpeed;
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m_transformTime = p_time;
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return FALSE;
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case c_hitAnimation: {
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Vector3 positionRef(p_transform[3]);
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p_transform = m_roi->GetLocal2World();
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if (p_time < m_scheduledTime) {
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Mx3DPointFloat position;
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position = positionRef;
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positionRef.Clear();
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switch (m_axis) {
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case e_posz: {
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p_transform.RotateZ(0.7f);
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break;
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}
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case e_negz: {
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p_transform.RotateZ(-0.7f);
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break;
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}
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case e_posx: {
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p_transform.RotateX(0.7f);
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break;
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}
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case e_negx: {
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p_transform.RotateX(-0.7f);
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break;
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}
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}
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positionRef = position;
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m_actorTime += (p_time - m_transformTime) * m_worldSpeed;
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m_transformTime = p_time;
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ApplyTransform(p_transform);
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return FALSE;
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}
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else {
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m_actorState = c_initial;
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m_scheduledTime = 0.0f;
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positionRef -= g_unk0x10104c18;
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m_roi->SetLocal2World(p_transform);
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return TRUE;
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}
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}
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default:
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return FALSE;
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}
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}
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// FUNCTION: LEGO1 0x1002aa90
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void LegoExtraActor::GetWalkingBehavior(MxBool& p_countCounterclockWise, MxS32& p_selectedEdgeIndex)
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{
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switch (m_pathWalkingMode) {
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case 1:
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p_countCounterclockWise = TRUE;
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p_selectedEdgeIndex = 1;
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break;
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case 2:
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p_countCounterclockWise = FALSE;
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p_selectedEdgeIndex = 1;
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break;
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default:
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p_countCounterclockWise = TRUE;
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p_selectedEdgeIndex = 1 + MORTAR_rand(p_selectedEdgeIndex);
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break;
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}
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}
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// FUNCTION: LEGO1 0x1002aae0
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MxResult LegoExtraActor::SwitchDirection()
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{
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LegoPathBoundary* oldEdge = m_boundary;
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Vector3 rightRef(m_local2World[0]);
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Vector3 upRef(m_local2World[1]);
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Vector3 dirRef(m_local2World[2]);
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Vector3 positionRef(m_local2World[3]);
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dirRef *= -1.0f;
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rightRef.EqualsCross(upRef, dirRef);
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if (m_boundary == m_destEdge->m_faceA) {
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m_boundary = (LegoPathBoundary*) m_destEdge->m_faceB;
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}
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else {
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m_boundary = (LegoPathBoundary*) m_destEdge->m_faceA;
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}
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if (!m_boundary) {
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m_boundary = oldEdge;
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}
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LegoPathActor::CalculateSpline();
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return SUCCESS;
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}
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inline void LegoExtraActor::InitializeReassemblyAnim()
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{
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LegoWorld* w = CurrentWorld();
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if (g_reassemblyAnimWorld != w) {
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g_reassemblyAnimWorld = w;
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m_assAnimP = (LegoLocomotionAnimPresenter*) w->Find("LegoAnimPresenter", "BNsAss01");
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m_disAnimP = (LegoLocomotionAnimPresenter*) w->Find("LegoAnimPresenter", "BNsDis01");
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}
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if (!m_assAnim) {
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MxS32 index = 0;
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m_assAnimP->CreateROIAndBuildMap(this, -20.0f);
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetWorldSpeed() == -20.0f) {
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m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
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break;
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}
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}
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}
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if (!m_disAnim) {
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MxS32 index = 0;
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m_disAnimP->CreateROIAndBuildMap(this, -21.0f);
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetWorldSpeed() == -21.0f) {
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m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
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break;
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x1002aba0
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// FUNCTION: BETA10 0x1008114a
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MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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{
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if (p_actor->GetActorState() != c_initial || GetActorState() != c_initial) {
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return FAILURE;
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}
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if (p_bool) {
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if (m_hitBlockCounter != 0) {
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return FAILURE;
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}
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m_hitBlockCounter = 100;
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SwitchDirection();
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}
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else {
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MxU32 b = FALSE;
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if (++g_hitCounter % 2 == 0) {
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MxMatrix otherActorLocal(p_actor->GetROI()->GetLocal2World());
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MxMatrix local(m_roi->GetLocal2World());
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m_localBeforeHit = local;
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Vector3 positionRef(local[3]);
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Mx3DPointFloat otherActorDir(otherActorLocal[2]);
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otherActorDir *= 2.0f;
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positionRef += otherActorDir;
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for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
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Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
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if (positionRef.Dot(*normal, positionRef) + normal->index_operator(3) < -0.001) {
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b = TRUE;
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break;
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}
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}
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if (!b) {
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m_roi->SetLocal2World(local);
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m_roi->WrappedUpdateWorldData();
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InitializeReassemblyAnim();
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assert(m_roi);
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assert(SoundManager()->GetCacheSoundManager());
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SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
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if (p_actor->GetUserNavFlag()) {
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EmitGameEvent(e_hitActor);
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}
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m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
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m_prevWorldSpeed = GetWorldSpeed();
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VTable0xc4();
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SetWorldSpeed(0);
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m_reassemblyAnimation = e_disassemble;
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SetActorState(c_ready | c_noCollide);
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}
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}
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if (b) {
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LegoROI* roi = GetROI();
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assert(roi);
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SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
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if (p_actor->GetUserNavFlag()) {
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EmitGameEvent(e_hitActor);
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}
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VTable0xc4();
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SetActorState(c_hit | c_noCollide);
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Mx3DPointFloat dir = p_actor->GetWorldDirection();
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MxMatrix matrix3 = MxMatrix(roi->GetLocal2World());
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Vector3 positionRef(matrix3[3]);
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positionRef += g_unk0x10104c18;
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roi->SetLocal2World(matrix3);
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float dotX = dir.Dot(dir, Mx3DPointFloat(1.0f, 0, 0));
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float dotZ = dir.Dot(dir, Mx3DPointFloat(0, 0, 1.0f));
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if (fabs(dotZ) < fabs(dotX)) {
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m_axis = dotX > 0.0 ? e_posz : e_negz;
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}
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else {
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m_axis = dotZ > 0.0 ? e_posx : e_negx;
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}
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}
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1002b290
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MxResult LegoExtraActor::CalculateSpline()
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{
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LegoPathBoundary* oldBoundary = m_boundary;
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MxResult result = LegoPathActor::CalculateSpline();
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if (m_boundary != oldBoundary) {
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MxU32 foundAnimation = FALSE;
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LegoAnimPresenterSet& presenters = m_boundary->GetPresenters();
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for (LegoAnimPresenterSet::iterator it = presenters.begin(); it != presenters.end(); it++) {
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MxU32 roiMapSize;
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if ((*it)->GetROIMap(roiMapSize)) {
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foundAnimation = TRUE;
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break;
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}
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}
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if (foundAnimation) {
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m_animationAtCurrentBoundary = TRUE;
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m_prevWorldSpeed = GetWorldSpeed();
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SetWorldSpeed(0);
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1002b370
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void LegoExtraActor::Restart()
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{
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if (m_animationAtCurrentBoundary != 0) {
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MxU32 foundAnimation = FALSE;
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LegoAnimPresenterSet& presenters = m_boundary->GetPresenters();
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for (LegoAnimPresenterSet::iterator it = presenters.begin(); it != presenters.end(); it++) {
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MxU32 roiMapSize;
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if ((*it)->GetROIMap(roiMapSize)) {
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foundAnimation = TRUE;
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break;
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}
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}
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if (!foundAnimation) {
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SetWorldSpeed(m_prevWorldSpeed);
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m_animationAtCurrentBoundary = FALSE;
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}
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}
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}
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// FUNCTION: LEGO1 0x1002b440
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void LegoExtraActor::Animate(float p_time)
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{
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LegoAnimActorStruct* laas = NULL;
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switch (m_reassemblyAnimation) {
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case e_none:
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LegoAnimActor::Animate(p_time);
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break;
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case e_disassemble:
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if (m_scheduledTime < p_time) {
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m_reassemblyAnimation = e_assemble;
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m_actorState = c_ready | c_noCollide;
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m_scheduledTime = m_assAnim->GetDuration() + p_time;
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break;
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}
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else {
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laas = m_disAnim;
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break;
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}
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case e_assemble:
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if (m_scheduledTime < p_time) {
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m_reassemblyAnimation = e_none;
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m_actorState = c_initial;
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SetWorldSpeed(m_prevWorldSpeed);
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m_roi->SetLocal2World(m_localBeforeHit);
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m_transformTime = p_time;
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break;
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}
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else {
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laas = m_assAnim;
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break;
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}
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}
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if (laas) {
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float duration2, duration;
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duration = laas->GetDuration();
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duration2 = p_time - (m_scheduledTime - duration);
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if (duration2 < 0) {
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duration2 = 0;
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}
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else if (duration2 > duration) {
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duration2 = duration;
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}
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MxMatrix matrix(m_roi->GetLocal2World());
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LegoTreeNode* root = laas->m_AnimTreePtr->GetRoot();
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MxS32 count = root->GetNumChildren();
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for (MxS32 i = 0; i < count; i++) {
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LegoROI::ApplyAnimationTransformation(root->GetChild(i), matrix, duration2, laas->m_roiMap);
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}
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}
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}
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// FUNCTION: LEGO1 0x1002b5d0
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void LegoExtraActor::ApplyTransform(Matrix4& p_transform)
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{
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if (m_reassemblyAnimation == e_none) {
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LegoAnimActor::ApplyTransform(p_transform);
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}
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}
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// FUNCTION: LEGO1 0x1002b5f0
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void LegoExtraActor::SetWorldSpeed(MxFloat p_worldSpeed)
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{
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if (m_curAnim == 0 && p_worldSpeed > 0) {
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VTable0xc4();
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}
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LegoAnimActor::SetWorldSpeed(p_worldSpeed);
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}
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// FUNCTION: LEGO1 0x1002b630
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void LegoExtraActor::VTable0xc4()
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{
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if (m_curAnim != 0) {
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return;
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}
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if (m_worldSpeed > -0.001 || m_worldSpeed < 0.001) {
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MxU16 name = *((MxU16*) m_roi->GetName());
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MxBool b = name == TWOCC('m', 'a') || name == TWOCC('p', 'a');
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if (b) {
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float duration = m_animMaps[m_curAnim]->GetDuration();
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MxMatrix matrix(m_local2World);
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LegoAnimActor::AnimateWithTransform(duration, matrix);
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}
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}
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}
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// FUNCTION: LEGO1 0x1002b6f0
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MxS32 LegoExtraActor::CheckIntersections(Vector3& p_rayOrigin, Vector3& p_rayEnd, Vector3& p_intersectionPoint)
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{
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return LegoPathActor::CheckIntersections(p_rayOrigin, p_rayEnd, p_intersectionPoint);
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}
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// FUNCTION: LEGO1 0x1002b980
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inline MxU32 LegoExtraActor::CheckPresenterAndActorIntersections(
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LegoPathBoundary* p_boundary,
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Vector3& p_rayOrigin,
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Vector3& p_rayDirection,
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float p_rayLength,
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float p_radius,
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Vector3& p_intersectionPoint
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)
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{
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LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
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for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) {
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if ((*itap)->Intersect(p_rayOrigin, p_rayDirection, p_rayLength, p_radius, p_intersectionPoint)) {
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return 1;
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}
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}
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LegoPathActorSet& plpas = p_boundary->GetActors();
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LegoPathActorSet lpas(plpas);
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for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
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if (plpas.find(*itpa) != plpas.end()) {
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LegoPathActor* actor = *itpa;
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if (this != actor && !(actor->GetActorState() & LegoPathActor::c_noCollide)) {
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LegoROI* roi = actor->GetROI();
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if ((roi != NULL && roi->GetVisibility()) || actor->GetCameraFlag()) {
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if (actor->GetUserNavFlag()) {
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MxMatrix local2world = roi->GetLocal2World();
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Vector3 local60(local2world[3]);
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Mx3DPointFloat local54(p_rayOrigin);
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local54 -= local60;
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float local1c = p_rayDirection.Dot(p_rayDirection, p_rayDirection);
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float local24 = p_rayDirection.Dot(p_rayDirection, local54) * 2.0f;
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float local20 = local54.Dot(local54, local54);
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if (m_hitBlockCounter != 0 && local20 < 10.0f) {
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return 0;
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}
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local20 -= 1.0f;
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if (local1c >= 0.001 || local1c <= -0.001) {
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float local40 = (local24 * local24) + (local20 * local1c * -4.0f);
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if (local40 >= -0.001) {
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local1c *= 2.0f;
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local24 = -local24;
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if (local40 < 0.0f) {
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local40 = 0.0f;
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}
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local40 = sqrt(local40);
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float local20X = (local24 + local40) / local1c;
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float local1cX = (local24 - local40) / local1c;
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if (local1cX < local20X) {
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local40 = local20X;
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local20X = local1cX;
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local1cX = local40;
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}
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if ((local20X >= 0.0f && local20X <= p_rayLength) ||
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(local1cX >= 0.0f && local1cX <= p_rayLength) ||
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(local20X <= -0.01 && p_rayLength + 0.01 <= local1cX)) {
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p_intersectionPoint = p_rayOrigin;
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if (HitActor(actor, TRUE) < 0) {
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return 0;
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}
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actor->HitActor(this, FALSE);
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return 2;
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}
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}
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}
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}
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else {
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if (roi->Intersect(
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p_rayOrigin,
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p_rayDirection,
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p_rayLength,
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p_radius,
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p_intersectionPoint,
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m_collideBox && actor->GetCollideBox()
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)) {
|
|
if (HitActor(actor, TRUE) < 0) {
|
|
return 0;
|
|
}
|
|
|
|
actor->HitActor(this, FALSE);
|
|
return 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_hitBlockCounter != 0) {
|
|
m_hitBlockCounter--;
|
|
}
|
|
|
|
return 0;
|
|
}
|