mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
* add psvita to cmake * no PIE for vita * add modules to vpk * use custom pvr apphint * select correct renderer for sdl renderer * patch sdl3 shaders, got something on screen! * use proper cmake patch for sdl * add missing module * remove test window which causes a bug in the vita sdl port to show up * add gxm renderer (not working with display yet) * avoid sdl renderer for vita, seems broken * make gxm renderer work with new d3drm * fix rendering somewhat, some geometry shows up * support paletted textures directly to avoid copying the texture twice * fix Draw2DImage * make 3d work, broken lights * clean up a bit * fix normals matrix * remove some unneeded changes * forgot env var * wrong env dest * run clang format * correct texture address mode, use tlsf instead of sceClibMspace * double buffered uniforms seem to work now * missed a line * update GXMRenderer_EnumDevice * hopefully actually fix uniform buffers * run clang-format * remove a change thats not needed * improve fragment shader performance * add vita to dist folder * add base for vita config app * add config self to vpk * transform touch events to virtual size * add livearea graphics * Update cmake file to include livearea assets * put manual in the right place * add sample rco * add messagebox on vita * triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow * make config app not crash on launch * change defaults * update gxm renderer with interface changes * split 2d and 3d shaders completely * update gxm renderer * fix transition on gxm * clang format * move config cmake * move CONFIG_vita * always clear before drawing 2d image * hopefully fix windows build * clang-format fix broken includes * order again * undo moving qt cmake to its own list * move uic search path * use ifdefs for all d3drm backends, cpack to generate vpk * cmake wrong escape * small cleanups in gxm renderer * defer texture delete to avoid overwriting the texture during a frame * clang-format * more of the layout for config * remove top buttons * use SceAppSettings instead of custom ui * use select for back to info center on vita, to make screenshots possible again * remove accidentally left in add_subdirectory * adjust diskpath to be like other ports * use vita_create_vpk and not cpack * gxm: msaa support, fix wrong file path * gxm: add mipmaps (disabled) * clang-format * fix open isle.ini with fopen * add missing strings * use iniparser_set not dictionary_set * add default save path to config * load config app after initializing ini on vita * fix config build * change the default disk & cd path, update the paf library * update paf library headers * include orders for clang-format * clean up * make shader compiler not required * move asm language * warn instead of error when shader source is changed when no compiler is found --------- Co-authored-by: Li <li@silica.codes> Co-authored-by: Christian Semmler <mail@csemmler.com>
14 lines
392 B
C++
14 lines
392 B
C++
#include "config.h"
|
|
|
|
#include <SDL3/SDL_log.h>
|
|
#include <iniparser.h>
|
|
|
|
void VITA_SetupDefaultConfigOverrides(dictionary* p_dictionary)
|
|
{
|
|
SDL_Log("Overriding default config for VITA");
|
|
|
|
iniparser_set(p_dictionary, "isle:diskpath", "ux0:data/isledecomp/isle/disk");
|
|
iniparser_set(p_dictionary, "isle:cdpath", "ux0:data/isledecomp/isle/cd");
|
|
iniparser_set(p_dictionary, "isle:MSAA", "4");
|
|
}
|