isle-portable/miniwin/src/internal/d3drmrenderer_software.h
2025-06-06 04:17:36 +02:00

117 lines
3.0 KiB
C++

#pragma once
#include "d3drmrenderer.h"
#include "d3drmtexture_impl.h"
#include "ddraw_impl.h"
#include <SDL3/SDL.h>
#include <cstddef>
#include <vector>
DEFINE_GUID(SOFTWARE_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02);
struct TextureCache {
Direct3DRMTextureImpl* texture;
Uint8 version;
SDL_Surface* cached;
};
class Direct3DRMSoftwareRenderer : public Direct3DRMRenderer {
public:
Direct3DRMSoftwareRenderer(DWORD width, DWORD height);
void PushLights(const SceneLight* vertices, size_t count) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
DWORD GetWidth() override;
DWORD GetHeight() override;
void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override;
const char* GetName() override;
HRESULT BeginFrame(const D3DRMMATRIX4D& viewMatrix) override;
void SubmitDraw(
const GeometryVertex* vertices,
const size_t count,
const D3DRMMATRIX4D& worldMatrix,
const Matrix3x3& normalMatrix,
const Appearance& appearance
) override;
HRESULT FinalizeFrame() override;
private:
void ClearZBuffer();
void DrawTriangleProjected(
const GeometryVertex& v0,
const GeometryVertex& v1,
const GeometryVertex& v2,
const Appearance& appearance
);
void DrawTriangleClipped(const GeometryVertex (&v)[3], const Appearance& appearance);
void ProjectVertex(const GeometryVertex& v, D3DRMVECTOR4D& p) const;
SDL_Color ApplyLighting(const GeometryVertex& vertex, const Appearance& appearance);
void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture);
void DrawTexturedTriangle(
const D3DRMVECTOR4D& p0,
const D3DRMVECTOR4D& p1,
const D3DRMVECTOR4D& p2,
const GeometryVertex& v0,
const GeometryVertex& v1,
const GeometryVertex& v2,
const SDL_Color& c0,
const SDL_Color& c1,
const SDL_Color& c2,
Uint32 textureId,
int minX,
int maxX,
int minY,
int maxY,
float invArea
);
void DrawSolidTriangle(
const D3DRMVECTOR4D& p0,
const D3DRMVECTOR4D& p1,
const D3DRMVECTOR4D& p2,
const SDL_Color& c0,
const SDL_Color& c1,
const SDL_Color& c2,
int minX,
int maxX,
int minY,
int maxY,
float invArea
);
void DrawTransparentTriangle(
const D3DRMVECTOR4D& p0,
const D3DRMVECTOR4D& p1,
const D3DRMVECTOR4D& p2,
const SDL_Color& c0,
const SDL_Color& c1,
const SDL_Color& c2,
Uint8 ca,
int minX,
int maxX,
int minY,
int maxY,
float invArea
);
DWORD m_width;
DWORD m_height;
SDL_Palette* m_palette;
const SDL_PixelFormatDetails* m_format;
int m_bytesPerPixel;
std::vector<SceneLight> m_lights;
std::vector<TextureCache> m_textures;
D3DVALUE m_front;
D3DVALUE m_back;
D3DRMMATRIX4D m_viewMatrix;
D3DRMMATRIX4D m_projection;
std::vector<float> m_zBuffer;
};
inline static void Direct3DRMSoftware_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
{
Direct3DRMRenderer* device = nullptr;
device = new Direct3DRMSoftwareRenderer(640, 480);
EnumDevice(cb, ctx, device, SOFTWARE_GUID);
delete device;
}