isle-portable/miniwin/sdl3gpu/include/miniwin_d3drmframe_sdl3gpu.h
2025-05-25 22:36:04 +00:00

54 lines
2.2 KiB
C++

#pragma once
#include "miniwin_d3drmobject_sdl3gpu.h"
class Direct3DRMTexture_SDL3GPUImpl;
class Direct3DRMLightArray_SDL3GPUImpl;
class Direct3DRMVisualArray_SDL3GPUImpl;
class Direct3DRMFrameArray_SDL3GPUImpl;
struct Direct3DRMFrame_SDL3GPUImpl : public Direct3DRMObjectBase_SDL3GPUImpl<IDirect3DRMFrame2> {
Direct3DRMFrame_SDL3GPUImpl(Direct3DRMFrame_SDL3GPUImpl* parent = nullptr);
~Direct3DRMFrame_SDL3GPUImpl() override;
HRESULT QueryInterface(const GUID& riid, void** ppvObject) override;
HRESULT AddChild(IDirect3DRMFrame* child) override;
HRESULT DeleteChild(IDirect3DRMFrame* child) override;
HRESULT SetSceneBackgroundRGB(float r, float g, float b) override;
HRESULT AddLight(IDirect3DRMLight* light) override;
HRESULT GetLights(IDirect3DRMLightArray** lightArray) override;
HRESULT AddTransform(D3DRMCOMBINETYPE combine, D3DRMMATRIX4D matrix) override;
HRESULT GetPosition(IDirect3DRMFrame* reference, D3DVECTOR* position) override;
HRESULT AddVisual(IDirect3DRMVisual* visual) override;
HRESULT DeleteVisual(IDirect3DRMVisual* visual) override;
HRESULT GetVisuals(IDirect3DRMVisualArray** visuals) override;
HRESULT SetTexture(IDirect3DRMTexture* texture) override;
HRESULT GetTexture(IDirect3DRMTexture** texture) override;
HRESULT SetColor(float r, float g, float b, float a) override;
HRESULT SetColor(D3DCOLOR) override;
HRESULT SetColorRGB(float r, float g, float b) override;
HRESULT SetMaterialMode(D3DRMMATERIALMODE mode) override;
HRESULT GetChildren(IDirect3DRMFrameArray** children) override;
Direct3DRMFrame_SDL3GPUImpl* m_parent{};
D3DRMMATRIX4D m_transform =
{{1.f, 0.f, 0.f, 0.f}, {0.f, 1.f, 0.f, 0.f}, {0.f, 0.f, 1.f, 0.f}, {0.f, 0.f, 0.f, 1.f}};
private:
Direct3DRMFrameArray_SDL3GPUImpl* m_children{};
Direct3DRMLightArray_SDL3GPUImpl* m_lights{};
Direct3DRMVisualArray_SDL3GPUImpl* m_visuals{};
Direct3DRMTexture_SDL3GPUImpl* m_texture{};
D3DCOLOR m_backgroundColor = 0xFF000000;
D3DCOLOR m_color = 0xffffff;
friend class Direct3DRMViewport_SDL3GPUImpl;
};
struct Direct3DRMFrameArray_SDL3GPUImpl
: public Direct3DRMArrayBase_SDL3GPUImpl<IDirect3DRMFrame, Direct3DRMFrame_SDL3GPUImpl, IDirect3DRMFrameArray> {
using Direct3DRMArrayBase_SDL3GPUImpl::Direct3DRMArrayBase_SDL3GPUImpl;
friend class Direct3DRMFrame_SDL3GPUImpl;
};