isle-portable/LEGO1/omni/include/mxregioncursor.h
Christian Semmler d62054db2e
Updates from isledecomp/isle (#1)
* Implement/match LegoAnimationManager::FUN_10064b50 (#926)

* Implement/match LegoAnimationManager::FUN_10063d10 (#927)

* Implement/match LegoAnimationManager::FUN_10064380 (#928)

* Implement/match LegoAnimationManager::FUN_10064380

* Fix naming

* Revert

* Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)

* Implement/match FUN_1003ef00 and related (#931)

* Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses

* Implement LegoAnimationManager::FUN_10064010 (#933)

* Implement/match ViewManager::FUN_100a6150 (#934)

* Implement/match PlayCamAnim and CameraTriggerFire (#935)

* Implement/match PlayCamAnim and CameraTriggerFire

* Fix type

* Name var

* Implement/match LegoAnimationManager::FUN_10063fb0 (#936)

* basic name improvements (#930)

* basic name improvements

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement/match LegoPathBoundary::Intersect (#937)

* Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming

* Implement/match LegoPathBoundary::FUN_100575b0 (#939)

* Implement LegoUnknown::FUN_1009a1e0 (#940)

* Implement/match LegoPathController::FUN_1004a240 (#941)

* Implement LegoPathActor::VTable0x9c (#942)

* Implement LegoPathActor::VTable0x9c

* Add annotation

* Implement/match LegoPathActor::SwitchBoundary (#943)

* Implement/match LegoPathActor::SwitchBoundary

* Rename var

* Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename

* Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)

* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants

---------

Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
2024-05-23 18:09:49 +02:00

46 lines
1.5 KiB
C++

#ifndef MXREGIONCURSOR_H
#define MXREGIONCURSOR_H
#include "mxregion.h"
// VTABLE: LEGO1 0x100dcbb8
// SIZE 0x18
class MxRegionCursor : public MxCore {
public:
MxRegionCursor(MxRegion* p_region);
~MxRegionCursor() override;
virtual MxRect32* VTable0x14(MxRect32& p_rect); // vtable+0x14
virtual MxRect32* VTable0x18(); // vtable+0x18
virtual MxRect32* VTable0x1c(MxRect32& p_rect); // vtable+0x1c
virtual MxRect32* VTable0x20(); // vtable+0x20
virtual MxRect32* VTable0x24(MxRect32& p_rect); // vtable+0x24
virtual MxRect32* VTable0x28(); // vtable+0x28
virtual MxRect32* VTable0x2c(MxRect32& p_rect); // vtable+0x2c
virtual MxRect32* VTable0x30(); // vtable+0x30
// FUNCTION: LEGO1 0x100c4070
virtual MxRect32* GetRect() { return m_rect; } // vtable+0x34
// FUNCTION: LEGO1 0x100c4080
virtual MxBool HasRect() { return m_rect != NULL; } // vtable+0x38
virtual void Reset(); // vtable+0x3c
private:
void ResetAndInitializeCursor(MxRegionLeftRightList& p_leftRightList);
void UpdateRect(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom);
void ProcessRectOverlapAscending(MxRect32& p_rect);
void ProcessOverlapWithRect(MxRect32& p_rect);
MxRegion* m_region; // 0x08
MxRect32* m_rect; // 0x0c
MxRegionTopBottomListCursor* m_topBottomCursor; // 0x10
MxRegionLeftRightListCursor* m_leftRightCursor; // 0x14
};
// SYNTHETIC: LEGO1 0x100c4090
// MxRegionCursor::`scalar deleting destructor'
#endif // MXREGIONCURSOR_H