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* Texture pixel data is passed through as const data * Use SDL_Surface/SDL_Palette in LegoImage * Use SDL_Process to run subprocess * Pass SDL_Window handle to SDL_ShowSimpleMessageBox this makes sure the message dialog is shown as modal dialog and is on top * Log errors during initialization * Show SDL error during initialization * Include <climits> for INT_MAX * Replace _access with SDL_GetPathInfo * Use SDL_RemovePath instead of DeleteFile * Use SDL_RenamePath instead of MoveFile * Use MxS32 in legoutils.cpp * Update LEGO1/lego/legoomni/src/common/legoutils.cpp * Naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com> |
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| .. | ||
| legodxinfo.cpp | ||
| legodxinfo.h | ||
| mxdirect3d.cpp | ||
| mxdirect3d.h | ||
| mxdirectdraw.cpp | ||
| mxdirectdraw.h | ||
| mxdirectxinfo.cpp | ||
| mxdirectxinfo.h | ||
| mxstopwatch.h | ||