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* Implement/match LegoAnimationManager::FUN_10064b50 (#926) * Implement/match LegoAnimationManager::FUN_10063d10 (#927) * Implement/match LegoAnimationManager::FUN_10064380 (#928) * Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert * Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929) * Implement/match FUN_1003ef00 and related (#931) * Implement/match LegoAnimationManager::FUN_10064120 (#932) * Implement/match LegoAnimationManager::FUN_10064120 * Fix naming * Fix parentheses * Implement LegoAnimationManager::FUN_10064010 (#933) * Implement/match ViewManager::FUN_100a6150 (#934) * Implement/match PlayCamAnim and CameraTriggerFire (#935) * Implement/match PlayCamAnim and CameraTriggerFire * Fix type * Name var * Implement/match LegoAnimationManager::FUN_10063fb0 (#936) * basic name improvements (#930) * basic name improvements * clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement/match LegoPathBoundary::Intersect (#937) * Implement LegoPathActor::VTable0x68 (#938) * Implement LegoPathActor::VTable0x68 * Fix naming * Implement/match LegoPathBoundary::FUN_100575b0 (#939) * Implement LegoUnknown::FUN_1009a1e0 (#940) * Implement/match LegoPathController::FUN_1004a240 (#941) * Implement LegoPathActor::VTable0x9c (#942) * Implement LegoPathActor::VTable0x9c * Add annotation * Implement/match LegoPathActor::SwitchBoundary (#943) * Implement/match LegoPathActor::SwitchBoundary * Rename var * Implement/match LegoPathStruct (#944) * Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename * Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945) * Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants --------- Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#ifndef SKATEBOARD_H
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#define SKATEBOARD_H
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#include "decomp.h"
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#include "islepathactor.h"
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class Act1State;
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// VTABLE: LEGO1 0x100d55f0
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// SIZE 0x168
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class SkateBoard : public IslePathActor {
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public:
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SkateBoard();
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~SkateBoard() override;
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// FUNCTION: LEGO1 0x1000fdd0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f041c
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return "SkateBoard";
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}
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// FUNCTION: LEGO1 0x1000fde0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, SkateBoard::ClassName()) || IslePathActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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MxU32 VTable0xcc() override; // vtable+0xcc
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MxU32 VTable0xd0() override; // vtable+0xd0
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MxU32 VTable0xd4(LegoControlManagerEvent& p_param) override; // vtable+0xd4
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void VTable0xe4() override; // vtable+0xe4
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void ActivateSceneActions();
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// SYNTHETIC: LEGO1 0x1000ff60
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// SkateBoard::`scalar deleting destructor'
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private:
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void EnableScenePresentation(MxBool p_enable);
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MxBool m_unk0x160; // 0x160
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Act1State* m_act1state; // 0x164
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};
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#endif // SKATEBOARD_H
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