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* Finish LegoPathPresenter * Update legopathcontroller.cpp * Fixes * fix --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
53 lines
891 B
C++
53 lines
891 B
C++
#include "legopathcontroller.h"
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DECOMP_SIZE_ASSERT(LegoPathController, 0x40)
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// STUB: LEGO1 0x10044f40
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LegoPathController::LegoPathController()
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{
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// TODO
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}
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// STUB: LEGO1 0x10045880
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void LegoPathController::VTable0x14(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger)
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{
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// TODO
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}
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// STUB: LEGO1 0x10045b20
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void LegoPathController::Destroy()
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{
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// TODO
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}
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// STUB: LEGO1 0x10045c10
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MxResult LegoPathController::Tickle()
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10046770
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undefined4 LegoPathController::FUN_10046770(LegoPathActor* p_actor)
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{
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return 0;
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}
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// STUB: LEGO1 0x10046b30
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MxResult LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value)
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{
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return SUCCESS;
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}
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// STUB: LEGO1 0x10046bb0
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void LegoPathController::FUN_10046bb0(LegoWorld* p_world)
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{
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// TODO
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}
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// STUB: LEGO1 0x10046be0
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void LegoPathController::Enable(MxBool p_enable)
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{
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// TODO
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}
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