isle-portable/LEGO1/lego/legoomni/src/paths/legopathcontroller.cpp
Misha 2e5d54c03e
Finish LegoPathPresenter (#721)
* Finish LegoPathPresenter

* Update legopathcontroller.cpp

* Fixes

* fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-24 22:30:04 +01:00

53 lines
891 B
C++

#include "legopathcontroller.h"
DECOMP_SIZE_ASSERT(LegoPathController, 0x40)
// STUB: LEGO1 0x10044f40
LegoPathController::LegoPathController()
{
// TODO
}
// STUB: LEGO1 0x10045880
void LegoPathController::VTable0x14(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger)
{
// TODO
}
// STUB: LEGO1 0x10045b20
void LegoPathController::Destroy()
{
// TODO
}
// STUB: LEGO1 0x10045c10
MxResult LegoPathController::Tickle()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10046770
undefined4 LegoPathController::FUN_10046770(LegoPathActor* p_actor)
{
return 0;
}
// STUB: LEGO1 0x10046b30
MxResult LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value)
{
return SUCCESS;
}
// STUB: LEGO1 0x10046bb0
void LegoPathController::FUN_10046bb0(LegoWorld* p_world)
{
// TODO
}
// STUB: LEGO1 0x10046be0
void LegoPathController::Enable(MxBool p_enable)
{
// TODO
}