isle-portable/miniwin/src/d3drm/d3drmdevice.cpp

189 lines
4.5 KiB
C++

#include "d3drm_impl.h"
#include "d3drmdevice_impl.h"
#include "d3drmobject_impl.h"
#include "d3drmrenderer.h"
#include "d3drmviewport_impl.h"
#include "ddraw_impl.h"
#include "miniwin.h"
#include "miniwin/d3drm.h"
#include "miniwin/miniwindevice.h"
#include <SDL3/SDL.h>
Direct3DRMDevice2Impl::Direct3DRMDevice2Impl(DWORD width, DWORD height, Direct3DRMRenderer* renderer)
: m_virtualWidth(width), m_virtualHeight(height), m_renderer(renderer), m_viewports(new Direct3DRMViewportArrayImpl)
{
Resize();
}
Direct3DRMDevice2Impl::~Direct3DRMDevice2Impl()
{
for (int i = 0; i < m_viewports->GetSize(); i++) {
IDirect3DRMViewport* viewport;
m_viewports->GetElement(i, &viewport);
static_cast<Direct3DRMViewportImpl*>(viewport)->CloseDevice();
viewport->Release();
}
m_viewports->Release();
delete m_renderer;
}
HRESULT Direct3DRMDevice2Impl::QueryInterface(const GUID& riid, void** ppvObject)
{
if (SDL_memcmp(&riid, &IID_IDirect3DRMDevice2, sizeof(riid)) == 0) {
this->IUnknown::AddRef();
*ppvObject = static_cast<IDirect3DRMDevice2*>(this);
return DD_OK;
}
else if (SDL_memcmp(&riid, &IID_IDirect3DRMMiniwinDevice, sizeof(riid)) == 0) {
this->IUnknown::AddRef();
*ppvObject = static_cast<IDirect3DRMMiniwinDevice*>(this);
return DD_OK;
}
MINIWIN_NOT_IMPLEMENTED();
return E_NOINTERFACE;
}
HRESULT Direct3DRMDevice2Impl::SetBufferCount(int count)
{
MINIWIN_NOT_IMPLEMENTED();
return DD_OK;
}
DWORD Direct3DRMDevice2Impl::GetBufferCount()
{
MINIWIN_NOT_IMPLEMENTED();
return 2;
}
HRESULT Direct3DRMDevice2Impl::SetShades(DWORD shadeCount)
{
if (shadeCount != 256) {
MINIWIN_NOT_IMPLEMENTED();
}
return DD_OK;
}
DWORD Direct3DRMDevice2Impl::GetShades()
{
return 256;
}
HRESULT Direct3DRMDevice2Impl::SetQuality(D3DRMRENDERQUALITY quality)
{
if (quality != D3DRMRENDER_GOURAUD && quality != D3DRMRENDER_PHONG) {
MINIWIN_NOT_IMPLEMENTED();
}
return DD_OK;
}
D3DRMRENDERQUALITY Direct3DRMDevice2Impl::GetQuality()
{
return D3DRMRENDERQUALITY::GOURAUD;
}
HRESULT Direct3DRMDevice2Impl::SetDither(BOOL dither)
{
if (dither) {
MINIWIN_NOT_IMPLEMENTED();
}
return DD_OK;
}
BOOL Direct3DRMDevice2Impl::GetDither()
{
MINIWIN_NOT_IMPLEMENTED();
return false;
}
HRESULT Direct3DRMDevice2Impl::SetTextureQuality(D3DRMTEXTUREQUALITY quality)
{
return DD_OK;
}
D3DRMTEXTUREQUALITY Direct3DRMDevice2Impl::GetTextureQuality()
{
return D3DRMTEXTUREQUALITY::LINEAR;
}
HRESULT Direct3DRMDevice2Impl::SetRenderMode(D3DRMRENDERMODE mode)
{
return DD_OK;
}
D3DRMRENDERMODE Direct3DRMDevice2Impl::GetRenderMode()
{
return D3DRMRENDERMODE::BLENDEDTRANSPARENCY;
}
HRESULT Direct3DRMDevice2Impl::Update()
{
MINIWIN_NOT_IMPLEMENTED();
return DD_OK;
}
HRESULT Direct3DRMDevice2Impl::AddViewport(IDirect3DRMViewport* viewport)
{
HRESULT status = m_viewports->AddElement(viewport);
Resize();
return status;
}
HRESULT Direct3DRMDevice2Impl::GetViewports(IDirect3DRMViewportArray** ppViewportArray)
{
m_viewports->AddRef();
*ppViewportArray = m_viewports;
return DD_OK;
}
ViewportTransform CalculateViewportTransform(int virtualW, int virtualH, int windowW, int windowH)
{
float scaleX = (float) windowW / virtualW;
float scaleY = (float) windowH / virtualH;
float scale = (scaleX < scaleY) ? scaleX : scaleY;
float viewportW = virtualW * scale;
float viewportH = virtualH * scale;
float offsetX = (windowW - viewportW) * 0.5f;
float offsetY = (windowH - viewportH) * 0.5f;
return {scale, offsetX, offsetY};
}
void Direct3DRMDevice2Impl::Resize()
{
int width, height;
SDL_GetWindowSizeInPixels(DDWindow, &width, &height);
m_viewportTransform = CalculateViewportTransform(m_virtualWidth, m_virtualHeight, width, height);
m_renderer->Resize(width, height, m_viewportTransform);
for (int i = 0; i < m_viewports->GetSize(); i++) {
IDirect3DRMViewport* viewport;
m_viewports->GetElement(i, &viewport);
static_cast<Direct3DRMViewportImpl*>(viewport)->UpdateProjectionMatrix();
}
}
bool Direct3DRMDevice2Impl::ConvertEventToRenderCoordinates(SDL_Event* event)
{
switch (event->type) {
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: {
Resize();
break;
}
case SDL_EVENT_MOUSE_MOTION:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP: {
int rawX = event->motion.x;
int rawY = event->motion.y;
float x = (rawX - m_viewportTransform.offsetX) / m_viewportTransform.scale;
float y = (rawY - m_viewportTransform.offsetY) / m_viewportTransform.scale;
event->motion.x = static_cast<Sint32>(x);
event->motion.y = static_cast<Sint32>(y);
break;
} break;
}
return true;
}