isle-portable/miniwin/src/internal/d3drmrenderer.h
2025-06-03 02:16:33 +02:00

49 lines
1.2 KiB
C++

#pragma once
#include "miniwin/d3drm.h"
#include <SDL3/SDL.h>
#define NO_TEXTURE_ID 0xffffffff
struct TexCoord {
float u, v;
};
struct PositionColorVertex {
D3DVECTOR position;
D3DVECTOR normals;
SDL_Color colors;
Uint32 texId;
TexCoord texCoord;
float shininess;
};
static_assert(sizeof(PositionColorVertex) == 44);
struct FColor {
float r, g, b, a;
};
struct SceneLight {
FColor color;
D3DVECTOR position;
float positional = 0.f; // position is valid if 1.f
D3DVECTOR direction;
float directional = 0.f; // direction is valid if 1.f
};
static_assert(sizeof(SceneLight) == 48);
class Direct3DRMRenderer : public IDirect3DDevice2 {
public:
virtual void SetBackbuffer(SDL_Surface* backbuffer) = 0;
virtual void PushVertices(const PositionColorVertex* vertices, size_t count) = 0;
virtual void PushLights(const SceneLight* vertices, size_t count) = 0;
virtual void SetProjection(D3DRMMATRIX4D perspective, D3DVALUE front, D3DVALUE back) = 0;
virtual Uint32 GetTextureId(IDirect3DRMTexture* texture) = 0;
virtual DWORD GetWidth() = 0;
virtual DWORD GetHeight() = 0;
virtual void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) = 0;
virtual const char* GetName() = 0;
virtual HRESULT Render() = 0;
};